192,967 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Compile fixes
7 Years Ago
reworked mini unit frame/anim
7 Years Ago
merged from ai behaviour
7 Years Ago
Some more ai behaviour tweaks.
7 Years Ago
Added some protection in UnitAttachments and Items to protect against missing items on load (It looks as though some items are being lost on save/load) Added some bonuses to Collaboration execution to try and make units execute collaborations more reliably Added a social need consideration to the start conversation goal - this should make units only start conversations if their social need is greater than 40%
7 Years Ago
Still working on AI for player characters. All broken at the moment
7 Years Ago
Fixed exception in GroupHierarchy when loading a game Fixed resources that deplete over time not unsubscribing from events and causing exceptions after loading a game Lowered grass requirements for turf roofs Collaborations will now expire if they exist for 4x the timeout, regardless of state (previously they could only timeout if their state was pending, that didn't catch collabs that are stuck for other reasons) Fixed collaboration OnStateChanged event not getting hooked up when loading a game Can now remove a collaboration from the debug panel
7 Years Ago
Scene work.
7 Years Ago
Changed some baby settings: Gestation period: now 1 (was 4) Baby Days: now 2 (was 8) Young Days: now 2 (was 15)
7 Years Ago
WIP for AI inputs for playable characters.
7 Years Ago
Various dungeon stuffs
7 Years Ago
New Time Since last birth consideration Tweaked Breed goal scores to ensure it can actually occur Made pregnancy notification medium severity so it has to be dismissed
7 Years Ago
Other levels use new FOV method
7 Years Ago
PlayerTribe.SpawnStranger no longer NREs when there are no spawn points in the zone
7 Years Ago
Merged from main
7 Years Ago
AI behaviour
7 Years Ago
Improved projectile leading calculation. Re-added pity timer for projectile accuracy. Thrown weapons should no longer unfulfill Possessions desires. Possessions tidy up.
7 Years Ago
More work on ai behaviour.
7 Years Ago
Better place for the character broadcast code
7 Years Ago
Fix possibility to select dead targets
7 Years Ago
AI work
7 Years Ago
ProtoInclude PersistedGroupHierarchyData
7 Years Ago
More on ai behaviour
7 Years Ago
Missed a )
7 Years Ago
Show group rank in debug view
7 Years Ago
GroupHierarchy progress
7 Years Ago
Terrain trigger fix
7 Years Ago
Entity component refactor to prevent initializing twice Added GroupHeirarchy boilerplate
7 Years Ago
Lighting prefabs.
7 Years Ago
SkillVerb now returns the name of the skill if it doesn't have a verb
7 Years Ago
vm source updates
7 Years Ago
skin approval
7 Years Ago
Misc cleanup, UI Fixed timestep defaults to 0.05
7 Years Ago
Hapis cave fix
7 Years Ago
UI save
7 Years Ago
Pause the game when someone wants to join the tribe
7 Years Ago
SetDestination can ignore perception. DSE should now skip considerations if all groups are empty. Added stranger spawn to nospawns.
7 Years Ago
Hapis tweak
7 Years Ago
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7 Years Ago
Some more improvement to ai behaviour
7 Years Ago
Fixed incorrect crafting failure notifications
7 Years Ago
More ai behaviour work
7 Years Ago
Save++ Network++ Xmas event disabled
7 Years Ago
merge from jan_hapis_savas
7 Years Ago
Lighting prefab WIP.
7 Years Ago
Ai behaviour work.
7 Years Ago
Dungeon lighting prop wip
7 Years Ago
Cleanup & prefab setups.
7 Years Ago
Dumb code to get things working
7 Years Ago
Loot props.