130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Improved blue cast more, and long distance jungle localized fogging.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Better timings to update category buttons
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Blockout the interaction modal
 
                
                
                
                
                
             
         
        
            
            
            
                
                FIx powered water purifier accumulating a value when running on an nearly empty tank, then converting a large amount of salt water at once.
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Tweak surprise condition
- Improve surprise vis logging
 
                
                
                
                
                
             
         
        
            
            
            
                
                M15 Pistol - Texture update
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel m15 pistol rig skinning and animation edits
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add adding to the search bar
Move filter content to top when opening server browser
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure server browser applies filters on first search
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                moved heightmap carving part of erosion significantly sooner in the worldgen, post canyons/lakes but pre-rivers
- simplest way to avoid affecting roads/rivers/etc too much was to just do it first and let them override the results
- splatting still happens after all this, uses the original heightDelta for strength but the current slope delta for tapering
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated Folding Wicker Bed Prop Model, LODS, Textures and Materials 
Reimported FBX's and Textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tests: PerfTest for AutoTurret.UpdateAiming
Hacking AutoTurret's code, it suggest we can shrink this by 85%
Tests: ran the perf test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated frontier gate/wall description, removed reference to it being a stone wall
 
                
                
                
                
                
             
         
        
            
            
            
                
                trawler ship texturing progress
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Filter buttons only use include groups (lets use dropdowns for exclude groups)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bring server browser search filters up to parity with the current main menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sail and steering wheel bounds cleanup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Menu UI Code folder restructure
Setup header filters for name, ping, player count etc
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Setup some basic steering wheel visual turning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Floating cities progress / visual test for the security tower area
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                HTTP image supports duplicating an image to an secondary image/rawimage
 
                
                
                
                
                
             
         
        
            
            
            
                
                added camera animation to mini crossbow reloading
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge: from growablegenes_allocs
- clean of 1 line
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: remove unused static
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from growablegenes_alloc
- reduces(removes?) junk allocs from growables
Tests: editor builds + alloc unit test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: unused usings
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: editor builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: remove Sort from BufferList
Not used anywhere
Tests: editor builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optim: don't sort slotWeights to avoid internal allocs
Array.Sort(T[], IComparer<T>) in this version of mono always allocates a Comparison<T> internally. Lucky for us, we can just simplify the code and avoid this alloc.
Tests: alloc unit test passes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from discord_sdk_1.2
 
                
                
                
                
                
             
         
        
            
            
            
                
                trawler ship materials and models progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from hackweek_fps_logging
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from menu_fps_cap_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from purifier_waterloss_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
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