192,546 Commits over 4,049 Days - 1.98cph!

5 Months Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
5 Months Ago
Battering ram constructable switched to additive mode Added stage 4
5 Months Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
5 Months Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
5 Months Ago
Fixed doubled up siege tower doors
5 Months Ago
Re-enabled sync position on battering ram door
5 Months Ago
Tweak battering ram prevent building volume
5 Months Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
5 Months Ago
Re-enabled front door colliders on siege tower
5 Months Ago
workcart_box_fix -> main
5 Months Ago
Prevented work cart box model from going invisible due to the LOD
5 Months Ago
Moved box into the other corner (looks better on the above ground carts)
5 Months Ago
Regenerate code
5 Months Ago
Fixing LOD3 and 4 materials for Catapult
5 Months Ago
jungle skin prefabs setup progress - floor frames, wall frames
5 Months Ago
- ▉▆▉▉▅▄▋▆▄▄ ▍▊▄▍▆ ▍█▇ ▅█▄▋▇ █▍▇ ▍▋▍▅▄▇, ▆▇▆▅▇ █▍ █▋▅▄█▋▋▇▉▇▆ ▅▌▄█▉▌▌▅▊▋ ▅▍ ▇▌▍▉█▊▊▄▉▄ ▇▊▋▍▊▍▊ - ▅▄██▊▄ ▆▇▋▌█▆▅▌▆▇▌▋▆▉▆▇▋ ▌▆▊ ▅██▋▊▅▍▉█ ▊▋█▊ ▋.▊▆ -> ▊.▋▆ - ▌█▅▄▆▍ ▅█ ██ ▋▇▉▆▄▍ ▌▌▄▆▇▇_▊▇▉▊▇▅█▌▄▋ ▍▊ █ ▆▍ ▇▅▌ █▊▉ & ▄▊▇▅▆▊ ▌▌▇▊▉▌▉▋ ▋▉▊ ▉▄▄▉█▄▇▌ ▌▋▍█▋▆▋ ▊▋ ▊▊▆ █▅█▉▄ ▊▄ █▌▍▉▅▌▉▇█ ▊▍▊▉▄▇█▌ ▍▇▊▇▋ (▅▋▅▅▇▅▇▉▉ ▉▋▄▍▄▍▆ ▋ ▊▅▍▇▄▌ ▍▅▅ ▅▋▉▉▊▄▊▊▊) - ▅▇▄▉▇▍▌▅▇ ▌▉▄▆█▊▅▋██▇▅▌▅▍▅▍▉▄▍ ▍▋▇▇█▋▌▊▄ ▋▍▉▍▉▅, ▉▅▍▆▍▇▍▊ ▆▇▉▆▆▄██▇ ▋▅▇▅▆▋ ▌▋ ▋▉▊▊▉ ▋▅ ▇▍█▍▄ ▇▅ ▉▍▄ ▄▍▍█▊ (▊▊▇▊ ▋▋▅ ▄▆▇▄▉▅▌▇▄ ▊▉ ▇▍▆▊█▇▄▊▉ ▇▄▅▋▍▆▅▌) - ▍▆▍ ▄█▆▍▆▊▄ ▋▍▋ ▊▍██ ▉▉▇▄▆▄▊▄▅▋
5 Months Ago
Initial setup: - Created filtering methods for: - Recent x purchases - Best sold item - Best x sold items - Best x revenue generating items - x time period sales - Peak sale hour - Total sales
5 Months Ago
Bump DMX memory allocator limit for 64bit builds Fix crashes in 64bit particle editor when editing anything Fixed particle-related crashes
5 Months Ago
Clean up code
5 Months Ago
Add command to make admin invisible
5 Months Ago
updated viewmodel mini crossbow anims
5 Months Ago
Ensured towing visuals delete properly when the towing joint breaks
5 Months Ago
Extra delay timings
5 Months Ago
merge from siege_weapons
5 Months Ago
Fix catapult animator init mismatch between client/server
5 Months Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
5 Months Ago
Merge from ai_wolf_iteration
5 Months Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
5 Months Ago
Remove unecessary includes
5 Months Ago
Fix wolves facing the wrong way when moving, and sometimes spinning when they start to move (new issues highlighted by async pathfinding) Fix wolves hovering slightly above ground
5 Months Ago
Decrease await delay when checking for recording finish
5 Months Ago
Catapult animation client/server sync
5 Months Ago
Ice shader update, smoother edge detection, parallax, and some frost on top
5 Months Ago
Enabled instancing on all materials.
5 Months Ago
Manifest
5 Months Ago
Merge from main
5 Months Ago
Safer TrainCar OnChildAdded behaviour Manifest
5 Months Ago
Fix entity cluster spawn logic being biased towards the smallest possible cluster size when respawning entities
5 Months Ago
▋▋█▌▌ ▊▉▅▉▋ █▉▆▆ ▄█▇▄▅▉▆▍▇▌ ▇▆▄█▍ ▅▌▍▋█▋▉ ▉▍ ▌▄▅▅█▇▋ ▄▅▄▋ █▍ ▉▍▅ ▇▌█▉ █▊ ▊▄▆▇▍█▋▋ ▉█▍█ ▆▅█ ▅█▍▄▇▅▄ ▊█ ▆▆▍ ▊▅▌▅▍█▆█ ▄▌▄
5 Months Ago
blend between two atmopsheric haze factors over height
5 Months Ago
Merge from oxygen_qol_tweaks
5 Months Ago
Increased the depth required to be considered underwater for oxygen tracking purposes by 10% (85->95) This should mean oxygen will start getting consumed slightly later when submerging and should also help situations where oxygen is still depleting in turbulent conditions and part of the players view is above the water Added debug.waterFactorPrintout that pritns out the current depth level into chat for QA purposes
5 Months Ago
Fix exception from foliage tutorial change when entering play mode in the editor
5 Months Ago
Merge from ore_resource_optimisations
5 Months Ago
Convert all remaining nodes and the wood pile resource to the new PrefabAttribute workflow
5 Months Ago
Merge from shields
5 Months Ago
Fixed outlines on wooden shield and reinforced wooden shield world models
5 Months Ago
Fixed another case where spamming equip/unequip on a shield would throw an NRE
5 Months Ago
Fixed blocking flag staying on if the players shield is holstered or destroyed while blocking, was preventing input on subsequent held entities
5 Months Ago
Fixed shields not parenting properly