249,439 Commits over 3,959 Days - 2.63cph!

4 Months Ago
Parent merge
4 Months Ago
HCR attack prefab & related files.
4 Months Ago
Merge from main
4 Months Ago
Merge from world_update_2
4 Months Ago
Merge from main
4 Months Ago
Humans: actually link the staging animgraph
4 Months Ago
Humans: v2 staging VMDL & animgraph
4 Months Ago
Fix Enter key not returning the same name across all languages
4 Months Ago
Use a state machine to control the whole thing, make it into a prefab
4 Months Ago
Add some libs, add Zone from HC1, start framing out SceneLoadVolume, new home scene
4 Months Ago
Temporarily display active abilities on the hud
4 Months Ago
Use Health prop
4 Months Ago
HUD test
4 Months Ago
Created basic setup for static planter box: Will grab all available sockets at startup, pick a random plant from a list and spawn them on the traditional deploy sockets
4 Months Ago
Fix broken style Lobby list cleanup, list view aspect
4 Months Ago
Radioactive water~ Looting player will now be irradiated whilst looting a dead/alive player that has large amounts of radioactive water on them (this only happens in the looting window) Items now have some standardised methods to look for radiation amounts. For the time being these are only > 0 if the item has a ContainerRads item mod Much cleaner routing through BasePlayer-Client.Looting as well as LootableCorpse New file to specifically deal with these radiation changes on BasePlayer Splashable now uses new methods Route radiation check updates through PlayerLoot::SendUpdate to further prevent unneeded calculations
4 Months Ago
Show package using cached version Add Application.IsVr Add Sessions to PackageUsage Add TimeSpan.Humanize Add MenuUtility.CloseAllModals Break game modal up to managable components https://files.facepunch.com/garry/3419ba7b-7e50-4b5c-a727-3e315fb4dffe.png
4 Months Ago
More messing around with UI https://files.facepunch.com/tony/1b0111b1/sbox-dev_jwiM3RE8z3.jpg
4 Months Ago
Include total session count in stats
4 Months Ago
Add editor options for lobby privacy Currently very boolean - either private or public - would like to do something org-based in future, or have custom filters https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_L6ZTVFAOVc.png Default to private in editor mode Basic version property editor Standalone: move ExportConfig into Sandbox.Tools, allow setting version/date/development build Standalone: load version/date/development build info from manifest on startup, open up Standalone class `Standalone.IsDevelopmentBuild` `Standalone.Version` `Standalone.VersionDate` When accessed from outside standalone, will return default values Fix video background-image rendering with incorrect aspect ratio - Rect needs to be recomputed once video texture has loaded UI: Unset values if unit is undefined Refresh svg when changing src/color properties, fixes Facepunch/sbox-issues#6247 Disable volumetric fog clipmaps by default, they're fucked right now with massive frame drops and they feel overengineered Allow particle alpha to be applied without applying color (Alpha is still applied when applying color to avoid breaking existing behaviour) Component upgrader for particle effect, apply alpha if we're applying color so that color and alpha can be properly decoupled Make TabWidget state cookie restore functional Give particle effect tab bar a state cookie so the current tab is restored Don't apply Music/Voip volume settings when in Editor Fix Home Page Categories. Uses ListResult instead of hardcoded categories from initial concept Fix mistakes in Gizmo.SolidSphere, any segment count should now work Get rid of upgraders log. If cloud prefabs have a component upgrade, we don't want to be spammed with this Same fix needed for SolidCylinder Top and bottom caps for SolidCylinder Draw SolidCapsule directly instead of 2 spheres and a cylinder Fix static functions on non-static Widgets not invoking or inheriting type properly. Merge branch 'master' into mainmenu-improvements
4 Months Ago
Add sentry back to functions, because insights is not insightful with functions
4 Months Ago
Add event when favourite/voting/collection changed Move recounting to background package service Sort by upvotes works again
4 Months Ago
Fix video page exception Fix videoblock exception Fix SQL statement
4 Months Ago
Leaderboard reject insane values Fix activity exception
4 Months Ago
Query stats from a different table
4 Months Ago
Limit stat values
4 Months Ago
Leaderboard backup, run #13612
4 Months Ago
HCRevolver uses local FX folder. Fixed muzzle origin offset. Temp working files & scene.
4 Months Ago
Track rcon disconnects during a frame Changed rcon.ssl and rcon.sslpwd to be consistent with other command line option switches (can use - or +) Set a default rcon password while in the editor
4 Months Ago
Work on theme
4 Months Ago
Small changes, air dash uses SHIFT
4 Months Ago
Cancel slide if we end up off the ground
4 Months Ago
Implement TakesOverControl, which cancels out wish movement Add Slide
4 Months Ago
Fix stat exceptions
4 Months Ago
TTT: Add SAM support to karma banning (#2106)
4 Months Ago
merge from preventbuilding_dungeons_fix
4 Months Ago
Revised my AttachedMonument field change so we don't lose any already assigned monuments
4 Months Ago
Flagged all underwater labs prevent building volumes to auto find their MonumentInfo Fixes barricades deployable in Underwater Labs
4 Months Ago
PreventBuildingMonumentTag can now get its MonumentInfo at runtime using TerrainMeta.Path.FindClosest This will allow prevent building volumes from monument not running S2P (like underwater labs) to get their MonumentInfo assigned correctly
4 Months Ago
Fix static functions on non-static Widgets not invoking or inheriting type properly.
4 Months Ago
Top and bottom caps for SolidCylinder Draw SolidCapsule directly instead of 2 spheres and a cylinder
4 Months Ago
Same fix needed for SolidCylinder
4 Months Ago
Get rid of upgraders log. If cloud prefabs have a component upgrade, we don't want to be spammed with this
4 Months Ago
Fix mistakes in Gizmo.SolidSphere, any segment count should now work
4 Months Ago
Remove unused code Can filter maps by GameSupport again
4 Months Ago
Debug draw tweaks
4 Months Ago
Smoother heightmap sampling https://files.facepunch.com/ziks/2024-08-31/sbox-dev_m6ejDGa0g6.png https://files.facepunch.com/ziks/2024-08-31/sbox-dev_GIvew6ZSRB.png
4 Months Ago
Package updates Draw placeholder icons with skia Image upload uses skia Update thumbnail page to help people get it right
4 Months Ago
Allow wolves to target other wildlife again, fix errors when target dies while circling
4 Months Ago
Fix package reference in GameModal