239,366 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Raw fish is now worth 0.5 bait and can be used in stacks of 3 (max 1.5 bait value) Catfish, orange roughy, salmon and small sharks now have a bait value of 0 (eliminates possibility of losing a valuable fish for a lower value fish)
4 Months Ago
Tech tree panel changes Rename the tabs from Tier 1/2/3 to Level 1/2/3 Reduced the size of the close text slightly Don't show the button at all for tech trees that the current workbench can't access
4 Months Ago
Merge main
4 Months Ago
Ammo count and type of ammo is now visible in the tooltips of vending machines
4 Months Ago
4 Months Ago
Test map edit
4 Months Ago
Trike DoPrepare + manifest
4 Months Ago
Combine PedalTrike LODGroups
4 Months Ago
Combine PedalBike LODGroups
4 Months Ago
Some initial trike setup
4 Months Ago
Raise water detection level on the push bike
4 Months Ago
Merge main -> Bikes
4 Months Ago
Fixed WaterDepthMask not deregistering the mask when a boat is placed in a scene before the game starts (only relevant to dev work)
4 Months Ago
Applied FX to pedalbike.
4 Months Ago
Add marker panel more reliably
4 Months Ago
Fixed crosshair friendly trace including the wrong tags Rework marker system, don't iterate through all marker objects every frame, handle lifetime properly Expose separate friction and acceleration values for crouch, slow walk, etc Add hc1_debug_units, to see speed in units
4 Months Ago
Folder cleanup
4 Months Ago
Remaining wheel fx.
4 Months Ago
Fixed pedal bike right pedal rotation
4 Months Ago
Merge main -> Bikes
4 Months Ago
Fixed weapon shoot traces including the player's collider.. this'll fix headshots Upped player movement speed, adjusted friction/accel
4 Months Ago
Get rid of "Status" category on radios, since it's done through the game loop automatically now
4 Months Ago
Scrap that, this is better logic that supports TKs
4 Months Ago
Don't play enemy left sounds if it's a TK
4 Months Ago
Integrate death sounds, two/one enemy left sounds played to killing team
4 Months Ago
Also make sure the renderer is disabled on startup
4 Months Ago
tutorial map progress, blend file updates
4 Months Ago
Instead of leaving largest collider null, remove from the static list
4 Months Ago
Trail FX
4 Months Ago
sound-in, sound-out will target UI mixer if there is one (resolves #5583)
4 Months Ago
Fix icelake showing a 1m red sphere in middle - caused by no buillding blocked for the "monument" so it defaults to 1m instead of being disabled
4 Months Ago
Layout changes
4 Months Ago
Large Open Window Frame Dev
4 Months Ago
Show "Can't place on monument" when trying to place barricades onto concrete inside monument instead of `Failed Check: Sphere Test ( "assets/blah/blah/blah" )` - work with detailed error mode
4 Months Ago
Merge main -> fix_barricade_building_error
4 Months Ago
Fix invoke NRE caused when trying to fix a different InvokeHandler NRE
4 Months Ago
grenade textures
4 Months Ago
Fix barricades showing the long debug error of "Not In Terrain" to normal players - switch from admin check to convar`detailed_building_errors` to turn on debug building error messages
4 Months Ago
merge from fix_invoke_profling_nre
4 Months Ago
merge from horse_state_transition_fixes
4 Months Ago
merge from samsite_togglemode
4 Months Ago
merge from attachments_translation
4 Months Ago
merge from fix_ladders_monuments
4 Months Ago
merge from fix_barricade_show_building_blocked
4 Months Ago
merge from fix_mixing_table_console_spam
4 Months Ago
Fix console spam from mixing table loot panel
4 Months Ago
Prevent barricades, seeds & ladders from showing the building blocked outline around monuments
4 Months Ago
Fix ladders being placeable inside monuments
4 Months Ago
Use a bone body cache in model physics, spending too much time asking native for the pairing every frame
4 Months Ago
Fixed UnmountServerAddons not working without gmod_unload_test Change where clientside think is called from This does NOT affect the Think/Tick hooks clientside, but DOES affect the following Lua systems: * timers * HTTP requests * async file reads * net messages Ideally there should be no noticeable changes, but these systems will now run correctly when not receiving pakcets from the server. Fix filesystem not being able to seek above 2GB in a file Error out and do not mount addons over 4GB Everything under should work with previous commit. Block servers from modifying fov_desired Warning on model scales of 0 or below Fixed gibs clientside not initializing their scale to 1