192,510 Commits over 4,049 Days - 1.98cph!

5 Months Ago
merge from main
5 Months Ago
Update: drop sound refs when vehicles are destroyed - Magnet Crane - MLRS - Modularcar Garage - VehicleModuleSeating - Traincar audio Tests: none, trivial changes
5 Months Ago
merge from wire_slack_fix
5 Months Ago
merge from storagemonitor_passthrough
5 Months Ago
Added passthrough output to the storage monitor 'Power Out' now sends 1 power instead of passthrough - 1
5 Months Ago
jungle skin atlas/material update
5 Months Ago
Don't show game screen hostile warning text or menu UI timer remaining, if it's just a turret
5 Months Ago
Update: drop sound refs when ScrapTransportHelicopter is destroyed Tests: none, trivial change
5 Months Ago
Updated blowpipe skinning and animation adjustments on holding pose
5 Months Ago
Clean: removing empty override method Tests: none, trivial change
5 Months Ago
Update: drop sound refs when AttackHelicopter is destroyed Tests: none, trivial change
5 Months Ago
dropping resolution of grid by roughly 50%, still feels good to carve but gives a big speed and memory improvement
5 Months Ago
Update: drop sound references when ground vehicle is disabled Tests: rode a pedal bike, jumped of and destroyed it with console commands - saw expected debug log
5 Months Ago
Undo: of the previous undo to ensure we don't hold dangling references Although the resources are cleaned up, the pointers are not so we end up with stale pointers on entity recycle Tests: none, trivial undo
5 Months Ago
Only show warnings if in peacekeeper mode, powered, and player is not authed
5 Months Ago
fixed issues with non-square sculptures and increased height of ice sculpture by 25%
5 Months Ago
Undo: Partial undo of recent work to remove unnecessary DoClientDestroy callbacks - Turns out we already invoke cleanup for sounds that are attached to network entities - meaning we don't need to manually handle it in these cases. Was confused why pedal bike wasn't leaking it's sounds on destroy, and tracked it down to above mechanism. Tests: Tested compound bow and flamethrower still work and don't leak sounds
5 Months Ago
PowerCounter and ElectricSwitch minor optims
5 Months Ago
initial support for smoothing sculpture through a simple box blur on elements in a sphere - moved carving and blurring to jobs and running them directly on main thread, roughly 10x faster - upped carving radius and scaling hit guide properly to show it
5 Months Ago
increased size of sculpture to roughly 1m cube
5 Months Ago
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5 Months Ago
ElectricBattery server optims Fixed battery deplete and charge commands not replying with the correct battery name
5 Months Ago
Fix wolves leaping at players that didn't climb on anything, or dying suddenly for no apparent reason Add better failed path vislogs
5 Months Ago
Electric button minor server optims Cleanup and formatting
5 Months Ago
properly set texture sizes in the import settings
5 Months Ago
added mini crossbow bolt smaller mesh version of the wood arrow - same material
5 Months Ago
network++
5 Months Ago
merge from december24_art_fixes
5 Months Ago
Added a tool to dump all animation clips used by the player model to a csv Crawls through every state machine, sub state machine and override controller in the project
5 Months Ago
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5 Months Ago
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5 Months Ago
Merge from main
5 Months Ago
Update shader GUI
5 Months Ago
Don't spawn the node sparkle until the node is hit for the first time The first node hit is now considered a bonus hit so there will be no negative resource wise Slightly increased how much the sparkle moves as the node gets smaller so it doesn't get stuck in a single spot close to the end
5 Months Ago
Apply optimisations to metal and sulfur nodes
5 Months Ago
Merge from main
5 Months Ago
Merge from elevator_qol
5 Months Ago
Added a dedicated express button to the side of player placed elevators that can now be used to go to the top or bottom of an elevator
5 Months Ago
Added art to shield wearables so they're displayed correctly in player preview
5 Months Ago
merge from main -> aux3
5 Months Ago
Double the speed of player placed elevators
5 Months Ago
legacy_shelter_revoke -> main
5 Months Ago
Changed 'Server.max_shelters convar' to 'LegacyShelter.max_shelters'
5 Months Ago
Added PhysObj:GetIndex Add particle name to "unimplemented sprite renderer" warning Force tool classnames to lowercase at all times Fixes garrysmod-issues/issues/6078#issuecomment-2482015121 Apply potential filesystem micro optimization Implement `origin` for `playlooping`/`playrandom` in soundscapes Also 'ambientoriginoverride' for "playsoundscape" Do not apply spawnmenu names to map NPCs in kill feed This code is too error prone unfortunately Pull Requests (Community Contributions) * Micro optimization for Entity.__index * Micro optimizations for team library * Fixed "Bad SetLocalOrigin on gmod_hands" warning
5 Months Ago
siege tower lods
5 Months Ago
merge from main
5 Months Ago
reset menu tip state when component is enabled
5 Months Ago
Final'ish fire additive
5 Months Ago
Iterating
5 Months Ago
- Can now place a second shelter if you have a first shelter in the world, but the first shelter is deleted - Display a warning when hold placing the second shelter to tell you the first one will be nuked - Rebuilt phrases