155,863 Commits over 4,536 Days - 1.43cph!
Added a button to teleport to the associated entity on UGC entries in the admin panel
Added global.teleport2entityid command
- Updated the max and min framerate distances to be ConVars rather than specified per light
- Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
Fixed copypaste names not being truncated in list view
Added confirmation popups when deleting loadouts and copypastes files
Cherry picking Jenkinsfile changes
Added FPBuild to list of files that should be ignored by plastic
Merge from workbench_upgrades
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
merge from defaultsortingorder_update
removed gear crafting cost from binoculars
merge from workbench_upgrades
Reinforced upgrade:
healthBonusLevel1: 750>500
healthBonusLevel2: 750>500
healthBonusLevel3: 1125>750
healthBonusIOBench: 750>500
efficency now excludes beancans and gunpowder
merge from mortar_prototype
Fix terrain and foliage RenderParams rendering layer mask
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
Refactored how we create and dispose controller handles, much cleaner
Fixes priority not being respected for child animation controllers
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh
Needs to be added to each LOD level individually
Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
▆▆▋▍▉▋ ▇█▇▋ ▋▍▋▌▌▆▆▋▆█▍▄▄▇▍███▉▍▋▋▆
Fix NRE when no editor window is selected
Ensure mask update group is provided
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
Fix animator window always opening (only inject the playable dropdown when the window is focused)
initial industrial garage door prefab updates with animated rig, anim controller added
Fixed case where player could get stuck in aiming animation when throwing a grenade
Fix hidden items showing up in the vending machine search
empty_country_fix -> main
merge from main -> apartment_complex_monument
Fix countries not being shown in the drop down country selection window
merge from rfreceiver_modding_fix
Fixed duped packs in the steam inventory menu if purchased when the game was closed
merge from steaminventory_newitem
Fix shop name input being at a weird position when opening the dialog window
Ensure 'remove all' popup closes if you disconenct
Support UI popup with empty string titles
Fixed a bug in VPC to do with game conditionals
* It was setting the GMOD conditional only for projects AFTER (and including) server/client.DLL which caused unintended files to be included in 64bit builds due to order of projects being different
engine.dll and dedicated.dll builds for 64bit + minor changes
* Fixed srcds_win64.exe trying to load 32 bit DLLs
* Some minor changes from x86-64 for consistency and cleanliness
Build server.dll 64bit
Fix dodgy shadow on apply, modify and discard buttons
Fix broken open transition
Add debug output to VPC warning