239,367 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Fixed UnmountServerAddons not working without gmod_unload_test Change where clientside think is called from This does NOT affect the Think/Tick hooks clientside, but DOES affect the following Lua systems: * timers * HTTP requests * async file reads * net messages Ideally there should be no noticeable changes, but these systems will now run correctly when not receiving pakcets from the server. Fix filesystem not being able to seek above 2GB in a file Error out and do not mount addons over 4GB Everything under should work with previous commit. Block servers from modifying fov_desired Warning on model scales of 0 or below Fixed gibs clientside not initializing their scale to 1
4 Months Ago
player update. eoka 3p shoot anim updated.
4 Months Ago
Recoil compliments spread now
4 Months Ago
Wheel effects
4 Months Ago
pedal bike and trike gibs
4 Months Ago
radtown sign change and converted lod to rendererlod
4 Months Ago
player update. ak47 3p and gun anims updated. Holster position updated too
4 Months Ago
Removed base layers from fur setup
4 Months Ago
Work In Progress - AO - new features, changes, improvements Various work in progress
4 Months Ago
Update fpxr
4 Months Ago
Revert "Move vkSubmit into EndFrame()" This reverts commit 1f59cd0c1c499762b96d0d3a268a1c61bf02a4ba.
4 Months Ago
Can cancel cook Adjust some throw code
4 Months Ago
If grenade is holstered and state is not thrown, set state to idle
4 Months Ago
Only end frame if we've submitted Move vkSubmit into EndFrame()
4 Months Ago
Throw grenades owned by thrower - do damage on host Thrown grenades don't collide with players for now - they can be pushed through the ground if you stand on them
4 Months Ago
Do BeginFrame() and EndFrame() on render thread Native to managed bindings cleanup, sync manually Sync cleanup, fpxr update
4 Months Ago
PackedMaskBlend shader updates
4 Months Ago
Merge from main
4 Months Ago
forest scene updates moved things over to new terrain systems
4 Months Ago
Expose cook time properly
4 Months Ago
Grenades can be cooked
4 Months Ago
merged main into wire_slacking
4 Months Ago
Crosshair velocity scale increased
4 Months Ago
Hightlight.RenderEffect: Use Scene.GetAllComponents instead of iterating every gameobject ( closes #1597 )
4 Months Ago
Anarchists team colour adjusted to be less intense
4 Months Ago
Fixed the new 'Invert Mode' input draining batteries
4 Months Ago
Re-add impact effects
4 Months Ago
player update. m249 3p and gun anims updated. Holster position updated too
4 Months Ago
Merge from nexus/fix_tick_parent_id
4 Months Ago
Items can now be flagged to block map use. Prisoner hood blocks map use.
4 Months Ago
add light to ct room
4 Months Ago
If guid is empty for connection don't print left the game log (make a note to investigate why)
4 Months Ago
Fix crosshair nre
4 Months Ago
Remove this log
4 Months Ago
Handcuffs block gestures. Codegen.
4 Months Ago
Brighten map (hopefully)
4 Months Ago
Add drop on disconnect for C4. Add WeaponData.DropOnDisconnect set it to true for C4
4 Months Ago
Remove per-frame debug logs Copy submitted texture as one big block rather than two small blocks
4 Months Ago
Merge from main
4 Months Ago
Don't pickup weapons if we're not alive yet Add TimeSinceLastRespawn for player and use that as well to determine if weapon can be auto picked up
4 Months Ago
Fix compile error
4 Months Ago
Set new default map
4 Months Ago
Fix enter/leave not updating chat box Add party_id to rich presence Add Connection.PartyId Add more CompileCodeArchive tests
4 Months Ago
Map updates + vpk
4 Months Ago
🤦‍♂️
4 Months Ago
Codegen should shit itself if you don't use a string literal from Cloud.Asset() methods Terrain: Add height blend settings, add per material height and normal strength, various other polishing Hide GameResource.ResourceVersion
4 Months Ago
added floor_dirt_d mat https://files.facepunch.com/jason/1b0311b1/firefox_2eoICdfNUY.png
4 Months Ago
Update state in locations that prevent threading issues Compositor creates an EventManager in ctor, allows access to it - rather than creating an EventManager on demand
4 Months Ago
Crosshair detect friendlies, show cross
4 Months Ago
Gamepad support