249,454 Commits over 3,959 Days - 2.63cph!
merge from preventbuilding_dungeons_fix
Revised my AttachedMonument field change so we don't lose any already assigned monuments
Flagged all underwater labs prevent building volumes to auto find their MonumentInfo
Fixes barricades deployable in Underwater Labs
PreventBuildingMonumentTag can now get its MonumentInfo at runtime using TerrainMeta.Path.FindClosest
This will allow prevent building volumes from monument not running S2P (like underwater labs) to get their MonumentInfo assigned correctly
Fix static functions on non-static Widgets not invoking or inheriting type properly.
Top and bottom caps for SolidCylinder
Draw SolidCapsule directly instead of 2 spheres and a cylinder
Same fix needed for SolidCylinder
Get rid of upgraders log. If cloud prefabs have a component upgrade, we don't want to be spammed with this
Fix mistakes in Gizmo.SolidSphere, any segment count should now work
Remove unused code
Can filter maps by GameSupport again
Smoother heightmap sampling
https://files.facepunch.com/ziks/2024-08-31/sbox-dev_m6ejDGa0g6.png
https://files.facepunch.com/ziks/2024-08-31/sbox-dev_GIvew6ZSRB.png
Package updates
Draw placeholder icons with skia
Image upload uses skia
Update thumbnail page to help people get it right
Allow wolves to target other wildlife again, fix errors when target dies while circling
Fix package reference in GameModal
Change default starting volume for VideoControls
Play button is greyed out and says VR Only if the game is only compatible with VR and the user is not currently loaded in VR.
Unify multiplayer check in Game Modal and MenuHelpers
Create a user at login
Unified login
Switch to User in a bunch of left over places
Make package cards 16/11
Remove now unused players table
Optimize wolves LoS checks (ignore other wolves, spread computations over multiple frames, pool sight events), also ignore players in safe zones
Made this even faster
Optimize login
Leaderboard backup, run #
13588
Cache global stats query
Fix players page
Speed up GetPlayerPackageUsageAsync
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merge from fix_weapon_mod_avg -> main
Fixed broken rad counts from container
Amounts update on changed instead
Add proper Volume Slider to VideoControls
Allow sampling from noise field in heightmap SDF
Make all elements on the Social Bar match instead of looking completely different
Update the Map Select Modal to match where it doesn't already
PackageSelectionModal also follows same styles.
Fix scaled chunk collision
Fixed items not resetting their flags when entering the pool, fixes the cooking icon appearing on recycled items
also reset contents and parent ItemContainer for safety
Fixed some properties of weapon mods using average instead of multiplying scalars together
- example: 8x scope + GCO was going from +50% recoil -> +30% recoil instead of +65% recoil
Fixed refillvitals command showing a water damage indicator on screen, game is fixed
Fix inverted transition in wolf fsm
Player loot method to grab rads
'refillvitalsall' command now includes spawned bots
Codegen
Rerouted to ItemContainer instead
updated 3p anims, updated world model anims
DPV socket excludes artifical water
- InWater socket mod allows exclusion of artifical water
- added separate error when socket requires a body of water
Fixed lobby heads being off by 1 pixel
Order ServerListModal by Player Count
Fixed HeaderTab styling on Settings Modal
Fixed a bug crashing the editor on start
ModInit was too early for ItemManager?
Fix padding on PageHeader
Revert GameModal back to string ident and use Package.TryGetCached instead.
Disallow Panel:SetHTML on panels with non empty hostname
Added Tooltips to LobbyCards
Fix Lists in 4:3 Screen Ratios
Settings Button no longer brings you back to the Home Page
Fix scrollbar gutter
Fix modal website in game not always logging you in
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