241,381 Commits over 3,867 Days - 2.60cph!
Remaining Bandit Town conversion (sans stuff related to unlit shader emissive bug)
Remaining Bandit Town conversion (sans stuff related to unlit shader emissive bug)
▉▄▄ ▌ ▉▋▌▉▇▆ ▊▉ ▉▇▆▍▌█/▋▍▍██▋ ▋▅▉▌▋▋▋ ▆▆▌▊▍▍
▅▉▍ ▇ ▉▍▌▄▋█ ▇▄ ▇▉▌▊▍▍/▋▊▅▌▋▇ ▇▆█▅▊▉▋ ▉▋▍▋▅▅
▊▆▆▅▅ ▅▇▉▊▄▉▆ ▊▄▅ ▄▉▇▋▆▄▉▉▍▆ ▊▊██▋▇▇▇ ▍▇▅▆▍▄▋ ▍▍ ▋▇▉▇ ▊▉▌▋▍▋▅. ▊▍▄ ▋▆ ▍▉▉▌▅▍ ▊▆▌ ▋▊▍▋▉▆▍. ▇▄▌▆▇▍ ▍▄▊▊▌->▊▆▊▍▇█ ▄▄▉▆ ▄▌▌▊▇ █▌, ▍▌▄▇ █▅▇ ▍▆▉ ▌▍▉█.
▍▋▇▊▄ ▌█▄▆▌▍▋ ▌▌▉ ▆█▋▊▊▌▅▆▇▊ ▉▊▆█▍█▍▌ ▌▇▌▄██▉ ▍█ ▋▇▍▅ ▆▉▊▇▋▆▇. ▊▅▋ █▍ ▍▉▅▅▊▆ █▄▌ ▄█▊▅▍▇▅. ▊▇█▍▇█ ▆▄▉▄▆->▅▊▅▊▉█ ▅█▌▇ ▌▋▉▌▍ ▆▅, ▄▄▅▌ ▌▆▄ ▋▇▉ ▉▉▆▅.
Engine audio inspector params
Engine audio inspector params
█▌▆▍▋ ▆▄▉▌▋▋▇ ▋▆██▅▍▊██ █▋▇▇▉▄ █▉▉ ▇▅▊ ▋▆▋▊█▍▌
▄█▅▉▋ ▉▄▄▇▍▇▌ ▊█▄▅▆█▊▄▊ ▌▄▍▍▊▄ ▊▉▇ ▆▉▅ ▌▇▄▌▍▉▄
[D11] merge from d11 main
[D11] merge from d11 main
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based)
Arid cliffs draw distances aligned with temperate prefabs
Adjustments to forest populations, still wip until complete 4k support for splats/topos
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based)
Arid cliffs draw distances aligned with temperate prefabs
Adjustments to forest populations, still wip until complete 4k support for splats/topos
Save/load favourited items between sessions
Save/load favourited items between sessions
Add controller names in (but will need to split them up still)
Include IO entity name in controller info response
Include IO entity name in controller info response
Fixed Entity.MapCreatedID() and Entity.CreatedByMap() being set a bit too late for GM:EntityKeyValue
[D11] [UI] Cleanup UIControllerIcons lines.
[D11] [UI] Cleanup UIControllerIcons lines.
Enable BASS_CONFIG_DEV_DEFAULT to switch output device on device loss
[D11] [UI] WIP Textures loading on incorrect platform fix.
[D11] [UI] WIP Textures loading on incorrect platform fix.
Add FCVAR_CHEAT flag to host_timescale