193,476 Commits over 4,079 Days - 1.98cph!
Unity 2017.3b9
Session type enum moved to Session
PersistedSessionMetadata stores Session.Type, custom scenario path
SaveLoad.GetSaves can specify session type
Remove duplicate .animator field in UnitRoleWidget, RadialMenuWidget
Fixed UIWidget activation issues
Take damage sounds now actually works properly when attacks are initiated on server (by npcs).
testbox now uses testbox game mode
First pass on take damage sounds.
Various interface things.
primitve loot box fbx update, now has a basic bottom
New building proximity checks to counteract wallstacking / honeycombing exploits
Fixed talent level unlocking.
New writer works. Need to cross reference performance with old writer.
Correctly end previous optional tasks when a later task is completed - Correctly end previous optional tasks when a later task is completed
Missions: Remember tasks even when they're already done, in preparation of being able to backtrack
Fixed a bad target blackboard read in SleepInTerritory
Added a Select Random Position in territory so that the animal would actually go to it's territory to sleep
don't do marker effect beyond 30m
Fixed some incorrect targets in Interactions
fixed target selection in all target filters
Fixed crafting search.
Some UI widgets behave nicer.
Fixing various bugs.
Navbar new talent alert.
Fixed PlayerObjectives NRE when active scenario has no tutorials
Attack speed better indicated.
Loot file.
dse elements now add their target to the blackboard read keys array.
target filter selector now adds its keys to the write array.
NRE fix in object motion vector
merge from evaluation targets refactor
more validation and logging.
Fixed a null target.
Weapon tooltips are actually useful.
Fixed DOF not being reset when leaving session and starting new
Base UIWidget animator support, validation & debug warnings when missing required triggers
Weather tweaks