198,763 Commits over 4,140 Days - 2.00cph!

7 Years Ago
BaseEntityRef protoinclude fixes
7 Years Ago
Version++
7 Years Ago
Building management UI basics
7 Years Ago
Fixed potential NRE from BuildingEx.HasAvailableUpgrades unlock check
7 Years Ago
Succesive building placement no longer sets bad gamespeed
7 Years Ago
Player controller now generates commands for target entities without requiring any units to be selected Fixed drag selection preventing left click to select Holding left shift when placing a building will let you place additional buildings of the same type Fixed cheat commands errors when invalid argument count is given Removed building upgrade and addon interactions (now accessible via radial, UI WIP) Removed craftingWidgetIndicator/button to open orders widget (now accessible via radial)
7 Years Ago
merge
7 Years Ago
move previous fix in to CBaseAnimating
7 Years Ago
art
7 Years Ago
Fixed cheat cmd formatting
7 Years Ago
Player controller cleanup Moved cheats (god mode, death touch, and new instant build) to Cheat class, which creates console commands on init
7 Years Ago
Possessions should now check if another item can fulfill a requirement when a required item is dropped. Dropping undesired items should now mostly rely on Possessions.
7 Years Ago
Fixed build preprocessing stripping certain conditional models from foundations and roofs
7 Years Ago
More island1 polish
7 Years Ago
BiomeSettingsEditor fix Island 1 tweaks
7 Years Ago
Merge from /main
7 Years Ago
Entity:SetModel no longer screws up datacache lock counts when called on CBaseAnimating ents
7 Years Ago
tweak logo
7 Years Ago
More editor cleanup
7 Years Ago
Biome editor tweaks AI designer destroys old editors
7 Years Ago
NPC issue
7 Years Ago
Consume From Dispenser requires free right hand
7 Years Ago
Fixed DataBrowserTab editor destruction not using DestroyImmediate
7 Years Ago
Fixed ItemFilterSet not correctly filtering consumable items.
7 Years Ago
Building block conditional model state is now networked (much faster, essentially zero overhead on the client) Conditional models can specify whether or not they're instantiated on client / server (optimized server memory usage) Network++
7 Years Ago
added grass to presapwned items and crafting table
7 Years Ago
Fixed reflections, added notes
7 Years Ago
remade crafting view model
7 Years Ago
moved the AP s on craftin table
7 Years Ago
Added ContainerParameters.DisableTriggersOnDeposit option
7 Years Ago
Fixed ItemContainerParameters Editor. Container now uses one list of entities and item types that can be defined as being a whitelist or blacklist.
7 Years Ago
Added reflection probe extension (wip)
7 Years Ago
ticked parent on deposit, zero on deposit, use attachment poitns
7 Years Ago
DataBrowserTab destroys old editors
7 Years Ago
Fixed drag selection eating clicks
7 Years Ago
Fixed LMB not clearing selection
7 Years Ago
Biome controls water color Drag selection fuckery
7 Years Ago
Another UIElement fix
7 Years Ago
Server build seems to work now
7 Years Ago
Fixed container.MaxEntities being 0
7 Years Ago
NRE fix
7 Years Ago
Actually fixed UIElement.Hide animate skip not disabling the component
7 Years Ago
ContainerParameters.OnValidate calculates the max entity count if there are any max entity counts defined
7 Years Ago
Container defines its own MaxEntities value, uses attachment point count when container is set to use them
7 Years Ago
Re-enabled collaborations navmesh agent update toggles
7 Years Ago
Added Conditions.CanMountVehicle Added Conditions.IsInVehicle Fixed Ability.MountVehicle ability showing up in the radial for everything Ability.MountVehicle now marked developer only Collaborations code formatting / cleanup
7 Years Ago
NREfix
7 Years Ago
Drag selection tweaks
7 Years Ago
Redid the crafting category widgets so that the damn click sound doesn't play at 100db every single time you run the game.
7 Years Ago
Fixed UIElement.Hide without animation not disabling the component