193,474 Commits over 4,079 Days - 1.98cph!
Merge from /main
chromium = 1
Merged DistanceConsideration and BlackboardDistanceConsideration.
Merged Weapon Management goal into Fight goal. Added momentum to Fight goal.
Various food AI improvements.
turn 4 tweaks
turn 5 wip
added numpad 0/1 keys to editor only DevTools to speed up gametime 10x to run through tutorial quicker
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Tool tips for spawnmenu editing
gave basket bones to attack things to
Added channel description to nature/foliage shader biome mask label
srcds will print p2p address to console when p2p is enabled
tool folder renamed tools
Fixed NRE in MenuScene when quitting from game to menu
Minor Distance consideration performance tweak
Renamed Lost&Found to "Tutorial". Removed empty objectives
Fixed various Items/Container/ItemContainer methods not checking Item.CanBeUsedAs
Updated materials in prefabs
Locked players during intro
Copied over Rust's asset importer (don't import materials/anims by default) Changed existing models import settings
Hide map choice when only one map is listed
Merge from WeaponEquipPoint
added ActiveUnitMarker script, sets the colour of the active unit markers based on team
more tutorial work
Added a WeaponEquipPoint field to CombatAbilityParameters to specify how a weapon should be held for the given combat ability. Set Bow-Shoot to LHand, everything else defaults to RHand.
Fixed combat ability selector not using the right target and failing all distance checks
Quivers now get equipped on back slots and are not held in hands
Fixed party movement distance check not working
Skinned Reindeer Antlers and created icon and item prefab. Added Festive Door Wreath model and materials
Fixed a bad selector target in CombatAbilitySelector
Another UnityEditor fix in Session
Added map icons for new TF2 Jungle Update maps
GameManager compile fixes (resharper moved UnityEditor directive to top of file outside of UNITY_EDITOR ifdefs gg)
Added quick stunned vfx prefab
Add a timeout to how often the same type of Monument Info display, that it can't be repeatedly triggered.
deleted some unused scripts, changed some item costs