130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                hazmat offset adjustments
c4/pickaxe/hatchet/sal pick/sal hammer/sal axe/stone pick/stone hatchet support
 
                
                
                
                
                
             
         
        
            
            
            
                
                added server convar to disable showing/networking of holstered items
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                holstered item display has new priority based on hostility
 
                
                
                
                
                
             
         
        
            
            
            
                
                balanced mining crate loot
autoturret scans slowly instead of instantly flipping to new idle areas
autoturret turn noise lowered
peacekeeper mode laser is green
pump shotgun cost reduced significantly
scaled spears down
beancan holster info
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix a few items missing ui sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bunker rooms asset culling
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked ores / ores_snow densities to represent the changed biome distributions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed floating road segment from airfield
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed art assets layer setup
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Simplified high external wall occluders; now single face double-sided and removed uv and color channels
Added occluder cracks to high external wall wood
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated occluder mat to double sided
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced player disconnect kill delay to 5 seconds (RUST-1030)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Entity culling adjustments / fixes; bug tracking
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced cost of pickaxe
reduced cost of bucket helmet
reduced protection of bucket helmet
added proper offsets to roadsign vest
fix for items sometimes showing at weird angles on peoples backs
fix for flashlights not turning off when items are holstered
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed lilacs
Reduced scale on the other flowers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed map filename regex failing to find matches on Windows due to the path separator
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rubble piles occluder fix
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed rock sounds in 3rd person
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed harbor 2 not displaying on map
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed harbor 2 not showing on map
 
                
                
                
                
                
             
         
        
            
            
            
                
                AmbienceManager underground check perf fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed graphics water quality slider having no effect
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                PrefabInfo debug checks are ifdef'd (disabled by default)
 
                
                
                
                
                
             
         
        
            
            
            
                
                PrefabInfo debug prints are errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                PrefabPool debug checks are ifdef'd (disabled by default)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prefab instantiate shows prefab name in profiler
 
                
                
                
                
                
             
         
        
            
            
            
                
                More profiler samples in player tick processing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Looting RPC profiler samples
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                fixed accidental SAR damage nerf CC ShackyHD
 
                
                
                
                
                
             
         
        
            
            
            
                
                reverted the changes that i accidentaly stomped out ( Python / P250 )
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from culling-changes branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cull distance calc using local eyes instead of cam pos
 
                
                
                
                
                
             
         
        
            
            
            
                
                revolver 3rd person animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                3rd person anims for guitar