193,474 Commits over 4,079 Days - 1.98cph!

7 Years Ago
FP integration
7 Years Ago
Merge from /main chromium = 1
7 Years Ago
chromium = 0
7 Years Ago
Merged DistanceConsideration and BlackboardDistanceConsideration. Merged Weapon Management goal into Fight goal. Added momentum to Fight goal. Various food AI improvements.
7 Years Ago
texture and mat updates
7 Years Ago
Fixed missing UI shader
7 Years Ago
turn 4 tweaks turn 5 wip added numpad 0/1 keys to editor only DevTools to speed up gametime 10x to run through tutorial quicker
7 Years Ago
Files
7 Years Ago
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7 Years Ago
Tool tips for spawnmenu editing
7 Years Ago
Make server compile
7 Years Ago
gave basket bones to attack things to
7 Years Ago
Cherry picked 23872
7 Years Ago
Added channel description to nature/foliage shader biome mask label
7 Years Ago
made basket item better
7 Years Ago
srcds will print p2p address to console when p2p is enabled
7 Years Ago
Jenkins and steam stuff
7 Years Ago
Hapis progess
7 Years Ago
tool folder renamed tools
7 Years Ago
Island ocean sounds
7 Years Ago
Island1 tweaks
7 Years Ago
Fixed NRE in MenuScene when quitting from game to menu
7 Years Ago
Minor Distance consideration performance tweak Renamed Lost&Found to "Tutorial". Removed empty objectives Fixed various Items/Container/ItemContainer methods not checking Item.CanBeUsedAs
7 Years Ago
rat material tweak
7 Years Ago
Updated materials in prefabs Locked players during intro
7 Years Ago
Copied over Rust's asset importer (don't import materials/anims by default) Changed existing models import settings
7 Years Ago
Form gen
7 Years Ago
merged to main
7 Years Ago
tweaks
7 Years Ago
Hide map choice when only one map is listed
7 Years Ago
Merge from WeaponEquipPoint
7 Years Ago
Misc
7 Years Ago
added ActiveUnitMarker script, sets the colour of the active unit markers based on team more tutorial work
7 Years Ago
Misc
7 Years Ago
added materials
7 Years Ago
merged
7 Years Ago
merge from main
7 Years Ago
Added a WeaponEquipPoint field to CombatAbilityParameters to specify how a weapon should be held for the given combat ability. Set Bow-Shoot to LHand, everything else defaults to RHand.
7 Years Ago
Fixed combat ability selector not using the right target and failing all distance checks Quivers now get equipped on back slots and are not held in hands
7 Years Ago
Fixed party movement distance check not working
7 Years Ago
Skinned Reindeer Antlers and created icon and item prefab. Added Festive Door Wreath model and materials
7 Years Ago
Fixed a bad selector target in CombatAbilitySelector
7 Years Ago
Removed HX volumetrics
7 Years Ago
Another UnityEditor fix in Session
7 Years Ago
Added map icons for new TF2 Jungle Update maps
7 Years Ago
GameManager compile fixes (resharper moved UnityEditor directive to top of file outside of UNITY_EDITOR ifdefs gg)
7 Years Ago
Added quick stunned vfx prefab
7 Years Ago
Add a timeout to how often the same type of Monument Info display, that it can't be repeatedly triggered.
7 Years Ago
deleted some unused scripts, changed some item costs
7 Years Ago
Added prototype dash