193,482 Commits over 4,079 Days - 1.98cph!

7 Years Ago
NRE fix in object motion vector
7 Years Ago
merge from evaluation targets refactor
7 Years Ago
more validation and logging. Fixed a null target.
7 Years Ago
Weapon tooltips are actually useful.
7 Years Ago
skin approval
7 Years Ago
Fixed DOF not being reset when leaving session and starting new Base UIWidget animator support, validation & debug warnings when missing required triggers Weather tweaks
7 Years Ago
missing files
7 Years Ago
adding more buttons to the editor tree script and updating the oak tree with lods
7 Years Ago
merge from main
7 Years Ago
Re adding mushroom changes
7 Years Ago
Merging flower updates
7 Years Ago
Another stab at fixing player/animal motion blur popping when swapping LODs (less costly)
7 Years Ago
Removed mushroom changes.
7 Years Ago
More validation. Replaced a bunch of conditions that used to have a blackboard mode with the target version and appropriate target modes.
7 Years Ago
tree minigame fixes
7 Years Ago
Tooltip coding backup. Welp. Item category shit.
7 Years Ago
Sockets / constructions can check if they can connect to other sockets / constructions at a simulated position and rotation (before placement) Eliminated ConstructionLink, NeighbourLink and StabilityLink special cases (now all using EntityLink)
7 Years Ago
Other biome flower tweaks
7 Years Ago
Added convar to alter Navmesh Obstacle behaviour.
7 Years Ago
merged from main
7 Years Ago
Fixed camera profile not being reset to default after entering a edit session and then starting a new game session from the menu
7 Years Ago
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7 Years Ago
Validation improvements related to enforcing ValidTargets
7 Years Ago
Animals should die less on spawn during server startup (if at all).
7 Years Ago
Removed CanTargetSelf and RequiresTarget bools.
7 Years Ago
typo fixes
7 Years Ago
wip environment getting latest tweak some shaders
7 Years Ago
Candy cane club lowpoly and textures
7 Years Ago
more
7 Years Ago
admire anim source
7 Years Ago
Updated TTT gamemode to the latest version.
7 Years Ago
Enable ScenarioEditor in standalone builds
7 Years Ago
Fixed particle shader compilation errors
7 Years Ago
Added configurable intermediate format for PostProcessLayer Fixed player preview background
7 Years Ago
Primitive lootbox fbx/materials/prefab/gibs/textures
7 Years Ago
Added more stuff to plugins project
7 Years Ago
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7 Years Ago
cleanup
7 Years Ago
tutorial squad change. more tutorial.
7 Years Ago
A bit more NPC tweaks.
7 Years Ago
Tweaked NPC attack offsets.
7 Years Ago
Planter typo fix Phrases
7 Years Ago
Dormant agency for NPCs support Dynamic Navmesh. Entity Query has special grid for player queries. Custom navmesh terrain mesh now respect nav_wait. Cleared some gc from AI systems.
7 Years Ago
Subtracted 23812; needs a better approach
7 Years Ago
* GitSync ** Added info of mount.cfg into gameinfo.txt ** Fixed DFrame buttons being higher than the header * Added INFRA spawnmenu icon and map category * Updated INCOMPATIBLE map definitions * Changed "quick search" to "quick filter" to better represent what it is
7 Years Ago
Fixed sporadic edit-only error in PostProcessLayerEditor.OnEnable
7 Years Ago
Updated ignore list
7 Years Ago
Reduced TSSAA overhead
7 Years Ago
Initial project check in
7 Years Ago
merge into main protocol++