241,381 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Add FCVAR_CHEAT flag to host_timescale
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Reworked favourite button behaviour.
5 Years Ago
Reworked favourite button behaviour.
5 Years Ago
Subtracting caching, trying something different
5 Years Ago
Subtracting caching, trying something different
5 Years Ago
Updated ASE to 1.7.0
5 Years Ago
Updated ASE to 1.7.0
5 Years Ago
Blueprint lists refresh immediately when toggling favourites.
5 Years Ago
Blueprint lists refresh immediately when toggling favourites.
5 Years Ago
Merge from main d11 branch
5 Years Ago
Merge from main d11 branch
5 Years Ago
Reverted hdrp high back to deferred only
5 Years Ago
Reverted hdrp high back to deferred only
5 Years Ago
[D11] strip DEBUG_DISPLAY to remove a lot of variants
5 Years Ago
[D11] strip DEBUG_DISPLAY to remove a lot of variants
5 Years Ago
Sort favourited items to the start of each crafting category too (by craftable/un-craftable group)
5 Years Ago
Sort favourited items to the start of each crafting category too (by craftable/un-craftable group)
5 Years Ago
Show favourited highlight on blueprints in crafting screen too. Tweak favourite highlight marker.
5 Years Ago
Show favourited highlight on blueprints in crafting screen too. Tweak favourite highlight marker.
5 Years Ago
[D11] another shader compile fix
5 Years Ago
[D11] another shader compile fix
5 Years Ago
Fixed shadow state in light LOD processing (fixes missing shadow casting on torch)
5 Years Ago
Fixed shadow state in light LOD processing (fixes missing shadow casting on torch)
5 Years Ago
▇▄▋ ▊▇▉ ▋▍▇▅▋▌▊▌▊▅▋▊▋▊▇▍▊▋▌ ▅▉▌▋▉█▅ ▆▄▅▊▆▅▄▌▄▆▋▇▅█▋▄. █▅▌ ▍▊▉▍ ▇▇▄▌ ▆ ▄▍▆▋▋▊▊▉▊▍▌▊▉▌▊▅ ▆▆▊ ▇▇ ▉▇▊▋▉█▋▄▌▆▆▆▌▌▅▄▍▊█ ▌▅ ▇█ ▆ ▅▇▋▌▌▄ ▅▇▉▌▉▉▊. ▄▅▆▍▉▌▋ ▉█▋▍▉▄▆ ▉▅█▆▅▍▇▊▅ ▊▌▆▋▅▌▊▍▇▊▇▍█▅▍▊▉▊▋ ▊▊ ▋ ▇▋▌▉▆▄'▊ ▇▉▆ █ ▄▊▄▆▄▊ ▊▋▋ ▊▍▋▇▅▍▉▉▉▇▊▍█▌██ ▍▉ ▊▉▆▍▄▅▉ ▇▉ ▍▇█. ▄▄▌ ▌▅█▄ ▉█▆▉ ▅▌▆▊█▉▋▉▌▅▄▍▆█▊▌ ▊▋▋ ▇▊▅▄▆▉▄ ▊▊▄▇█▅█▄▅▅▌█▄▌▌ ▇▉▇ ▍▄▊▇▉▊█ ▋▊▌ ▍▍▋▍▄█▍▄▉█▋▍▉▅▇ ▉▍ ▅▊▍▉ ▆▊▋ ▇▉ ▇▆▅ ▇▍▊█▉▅▆▇▍ ▇▊ ▌▋▌▄ ▉▄█▉▄▄▊▆▅▋▇ ▊▆▍ ▉▉▅▋▌▅▉ ▅█▍▄ ▄▅▄ ▌▄▄▋.
5 Years Ago
▌▋█ ▌▌▆ ▇▉▍▍▄▊▆▋▊█▄▄▍▅▆▉▊▍▍ ▅█▉▍▆█▌ ▍▅▍▋▋▄▌▆▆▍▇▆▋▇▄▅. ▄▋▊ ▄▋▅▋ ▇▅▉▌ ▋ ▌▋▉▊█▆▊▅▌▌▋▍▆▋▍▆ ▆█▅ ▊▄ ▆▉▅▉▇▅▋█▊▊▆▆▄██▇▊▋▉ ▊▌ ▆▅ ▄ ▊▌▍▆█▄ ▊▇▆▊▉▆▇. ▄▅▅▌▋▆▆ █▋▅▇█▍▉ ▊▊▍▆▍▇▄▍▉ ▅▉▍▉▍▍▍█▌▅▍▉▊█▌▅▄▌▉ ▍▊ ▊ ▋██▄▊▇'█ ▉▌▆ ▅ ▉▍▇▋▋▇ ▉▌▊ █▇▍▄▍▆▄▄▍▉█▄▌█▋▉ ▄▌ ▆▉▄▇▆▋█ ▄█ █▇▇. ▉▄▄ ▍▆█▉ █▄▇▆ ▇▊▇▋▅▋▉▉▆▊█▇▆▊▄▄ ▆▉▌ ▌▊▋▊▄█▍ ▌▆▆▍▉▌▌▇▊▋▍▍▆▇▍ ▌▄▊ ▄▊▌▇▅█▇ ▍▅▉ ▊▊▍▇▆▆▌▆▇▇▄▊█▍▍ ▇▅ ▆▆▉▌ ▋▊▄ ▍▋ ▄▉▄ ▌▊▊▊▆▊▄▋▉ ▊▄ ▉▊▉▋ ▉█▆▍▇▋▇▄▊▊▋ ▌▍▍ ▇▉▅▇▆█▋ █▍▅▆ ▍▊▉ ▊▆▍▅.
5 Years Ago
Disable burst compiler on jenkins linux builds
5 Years Ago
Disable burst compiler on jenkins linux builds
5 Years Ago
Nicer favourited item highlight. Bit of refactoring.
5 Years Ago
Nicer favourited item highlight. Bit of refactoring.
5 Years Ago
[D11] Fix for powerlines having lights [D11] First pass of Launch Site asset removal
5 Years Ago
[D11] Fix for powerlines having lights [D11] First pass of Launch Site asset removal
5 Years Ago
Added ui.showinventoryplayer convar and a toggle to interface options, to allow players who need/prefer the extra FPS to disable the inventory screen player model.
5 Years Ago
Added ui.showinventoryplayer convar and a toggle to interface options, to allow players who need/prefer the extra FPS to disable the inventory screen player model.
5 Years Ago
Fix for mismatched profiler marker
5 Years Ago
Fix for mismatched profiler marker
5 Years Ago
Update Unity version to 2019.2.3f1
5 Years Ago
Update Unity version to 2019.2.3f1
5 Years Ago
Editor warning fix
5 Years Ago
Editor warning fix
5 Years Ago
[D11] [UI] Reset transform of hemp skins 0 and 1.
5 Years Ago
[D11] [UI] Reset transform of hemp skins 0 and 1.
5 Years Ago
[D11][DTLS] Log warning on Windows server that no more connections can be made. Big pass through logging to make more stuff verbose.
5 Years Ago
[D11][DTLS] Log warning on Windows server that no more connections can be made. Big pass through logging to make more stuff verbose.
5 Years Ago
Various optimisations to instancing stuff, mainly reducing overheads of setting up shader variables by instantiating compute shaders and using SetConstantBuffer instead of individual variables
5 Years Ago
Various optimisations to instancing stuff, mainly reducing overheads of setting up shader variables by instantiating compute shaders and using SetConstantBuffer instead of individual variables
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
added piano icon to piano prefab