193,475 Commits over 4,079 Days - 1.98cph!
Lazy deferred decal draw queue/order
Reserialize mission definitions
Working on a new mission feature
Scenario.Objectives simplified
Scenario editor scroll views
Finished rewriting all of the everything
AcquireSpecificItemTask no longer needs a target - it now tracks the item's current container, and detects when it changes. Made package get mission work a bit better.
Item tooltips calculate DPS
Item tooltips show jewellery stats.
Cave reverb tweaks
Fix occasional attempt to unload music clips that aren't loaded yet
Fix repeated phys impact sounds when objects get stuck inside something
Failsafe for rare stuck bush rustle
Fix song shuffling not kicking in before first piece of music plays
Fixed deferred decal gbuffer normal decoding
Beenie hat now deforms hair
snowball meshes and textures
fixed foot flipping around like pinball flippers when player was on stairs
disable chromium debugger
Merge from /main
chromium panels can load credits
Fixed FormElement.AssetList not being assigned
Fixed deleted objectives not being removed from UI
Added some new projects to the plugins project. Removed NetworkEntity.EntityTransformSync
The refucktoring continues
Undone, probably not the best idea
Removed all serialization usage.
More converter improvements