193,476 Commits over 4,079 Days - 1.98cph!
deleted some unused scripts, changed some item costs
Fixed NRE in UnitHasCollectionRole
Monument text UI (removed old code from UIHud update), event on MonumentInfo. Fixed sound not playing immediately
added a missing sleeping condition on diplomacy module
fixed a bunch of bad targets in some abilities and goal plans
Cleaned out materials from items folder
Fixed CS:GO maps having broken inputs/outputs
Added a second argument to search.GetResults (optional)
Improved the "edit spawnlist" stuff a bit, including adding a quick filter to the icon browser
DIconBrowser now also includes game icons (materials/games/16/)
Added search bars for NPCs, Weapons, Entities and Vehicles that search content only in that tab
Improved Spawnmenu search to search classname AND the display name, instead of one or the other
Non spawnable weapons will no longer appear in the Spawnmenu Search results
Cleaned out junk folder, deleted a lot of unused stuff
Temporarily disabled decal instancing
Added a couple more pickupable items
More shader corrections for 2017.2 (DXT5nm)
fixed AI designer nodes not remembering resizing / dragging
Got NPC looting working for Mountain Ogre.
Fixed Goal Momentum being 0 on some goals resulting in people doing something else for a tick
improved target filtering so that it will be guaranteed to filter every entity type. This fixes an issue in which people were just leaving sticks lying around in the camp.
machine command generator now writes to the item blackboard key
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Don't require steam to init
Misc refactoring, steam client disposal tests
Fixed two null pre-requisites and added proper NRE test to HasTalent(...).
Disabled Steam/Facepunch Integration in edtor
Reindeer antlers headband lowpoly and textures
tree smoke no longer loops
EntityTransform stuff re enabled for now
updates to vm admire source
Fixed bad profiler sampling in BehaviourChain.CreateInteractionBehaviour, UnitAttachments
Removed FollowCamera
Renamed RTSCamera to GameCamera
ScenarioDefinition holds GameCameraProfile
Fixed missing StatMeasurementEx.Evaluate profiler sample, improved samples for this method
Fixed a bug with DToolTip that prevented Panel.SetTooltipPanel from working properly
Item stuff & cleanup.
Manifest.
Additional building proximity checks
wip environment adding some texture/model/mat
FX marker
Fixed bad target switches for Condition.UnitIsBeingAttacked usage in various combat goal plans
opponent action highlight wip