130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                tweaked guitar worldmodel position + materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                double barrel shotgun (viewmodel) changes:
modified the iron sights
tone down the recoil animation when firing (ADS)
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked the offset for the thompson viewmodel holosight addon
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked the position of the muzzleflashes when a muzzlebrake is added
added new silencer smoke f/x when shooting
 
                
                
                
                
                
             
         
        
            
            
            
                
                3rd person sitting animations
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cherry picking ignore.conf
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed extremely rare race condition while receiving data
Optimized memory usage
Refactoring
 
                
                
                
                
                
             
         
        
            
            
            
                
                Batched meshes contain xz position offset in zw channels of uv1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed invisible LR-300 worldmodel  issue:1586
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved procedural foliage placements to foliage spawn script
Added foliage batching grid to batching prefab, loaded into all scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Verbose batching (level 1)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from foliage_system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deployable locker prefab/tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Locker icon render settings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed one stone tier roof piece having no valid tangents
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked renderer_threading and collider_threading convar behaviour (nicer for profiling)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed foliage transparency with temporal anti-aliasing
 
                
                
                
                
                
             
         
        
            
            
            
                
                crossbow world model uv fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Air duct import settings fix
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                Reducing mesh compression on all weapon world models set to high
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better coroutine profiling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stripping unused / commented out scripts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ServerMgr indentation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked connect coroutine handling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged decor_deployables branch to main
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Reverted UI.Options.Keybind.prefab submission
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Replaced all StartCoroutine(string) calls with StartCoroutine(IEnumerator) calls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added profiler samples to workshop skin loading
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed memory leak when workshop skin texture file cannot be found
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed revolver showing muzzlebrake all the time