198,766 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Fix for NRE that could happen as player was disconnecting
7 Years Ago
Interface work, mostly preventing ambiguous calls from combined interfaces
7 Years Ago
Fixing unfinished/broken stuff in NetworkEntity. Got one more thing to fix in ItemTradingEntity
7 Years Ago
More wall placement fixes
7 Years Ago
Added lots of new shit from tests.
7 Years Ago
Merge from main
7 Years Ago
Compile fix, wall placement fixes
7 Years Ago
Added single-pass cube shadow mask for main dir light
7 Years Ago
Fucked a load of shit off
7 Years Ago
Fixed vehicle instability in listen server mode
7 Years Ago
added prelim new facial and eyebrow strands to hair strands maps and updated materials, re-mapped existing styles to compensate for new maps
7 Years Ago
flight ai navigation
7 Years Ago
Misc
7 Years Ago
Wall placement validity checks Building placement full reset between session (fixed errors when starting a new game while placing a wall)
7 Years Ago
Even more on AI
7 Years Ago
More AI work
7 Years Ago
Improved car entry interaction
7 Years Ago
tweaked chainsaw positioning when attacking
7 Years Ago
Cleaned up script.
7 Years Ago
Stamina bar turns red when low.
7 Years Ago
Merged from main
7 Years Ago
spas12 prefabs and sounds
7 Years Ago
Building placement/completion FX bits
7 Years Ago
Knowledge overlay widget no longer requires a selected unit, also filters entities by BaseEntitySettings.ShowInKnowledgeOverlay Building status indicator UI basics Cleaned up CameraOcclusion and removed the debug line drawing
7 Years Ago
merge from main
7 Years Ago
Fixed relationships not loading properly
7 Years Ago
Version++
7 Years Ago
Cleaned up Relationships persistance, using UnitRef to avoid issues with dead units when loading a saved game
7 Years Ago
Various UI things.
7 Years Ago
Unlock notifications auto-hide after a few seconds
7 Years Ago
update logo generator to avoid duplicate model
7 Years Ago
Data save
7 Years Ago
Fixed NRE in Item.PlaceItem
7 Years Ago
Fixed "skip to morning" feature not re-enabling physics simulation...
7 Years Ago
Fixed NRE in TooltipWidget when the target building has an addon under construction
7 Years Ago
Updated steam_api dlls
7 Years Ago
Removed EntityInspectionWidget's hardcoded management of building panel visibility; using HideWidgetsOnActivate instead
7 Years Ago
Fixed UI being interactable when invisible (via F10)
7 Years Ago
Fixed FuelToEffect process not showing in tooltip
7 Years Ago
Added generic value readout UI element, used in tooltips to show building requirements, machine process status etc
7 Years Ago
Merge from main
7 Years Ago
Updated Facepunch.Steamworks
7 Years Ago
Added misisng PersistedEntityComponentData protoInclude for Vehicle.PersistedVehicleData
7 Years Ago
Fixed skybox mismatch with reference Fixed base env reflections
7 Years Ago
update amplify shader randomize team color
7 Years Ago
Fixed NRE in Item.BuildDescriptionString
7 Years Ago
Fixed item tooltips showing bad Crafted/Placed by text
7 Years Ago
Building management UI is now functional Building editor tool support for rendering previews for addons and upgrades Building inspector exposure for new upgrade/addon fields
7 Years Ago
CShaderAPIDx8::OverrideBlend no longer fucks up CTransitionTable::ApplyAlphaBlend CShaderAPIDx8::OverrideBlend can now override blend operation Added render.OverrideBlend (sry render.OverrideBlendFunc) BLENDFUNC enums
7 Years Ago
UI stuff.