241,427 Commits over 3,867 Days - 2.60cph!
Fix steam voice exceptions when running without Steam
If we disconnect when playing a benchmark, just quit
Move _BackUpThisFolder_ButDontShipItWithYourGame out of the build target folder with a _Symbols postfix instead of deleting it
Fixed bootstrap exit button not clickable
Steamwork dll platform settings
plant material instancing checked
Rendering complexity debug shader - initial commit
Steamworks latest (il2cpp friendly)
[D11] Fix for allowing a page transition whilst a popup was in the process of opening
Added texture streaming toggle to UI Menu experimental section
Merge from Main -> Vehicles
Enabled "Recycle Collision Callbacks"
Merge my no Steam in editor fix into Main.
Merge from world_serialization_2
Fixes crash in editor when Steam isn't running.
[D11][#2495] Fix for floating water bottle
Build on Win2 (next few builds might break - I'm on it)
[D11][DTLS] Fix to connection issues on high latency servers.
[D11] [UI] WIP FastScrollBox submit.
cherry picking
38002 from main
Added console commands for playing notes eg. "instruments.playnote c#"
▌▍▊▉▉▇▆ ▌▆▉ ▋▆▉▊ ▍▆▊▌▉ ▆▍▄▌█▌▄, █▉▉█▅▍ ▉▍ ▄▍ ▆▆▋▉▊▉ (▊▋▅▌▊▉▍▌)
Added initial entity versions of the three modular chassis options
Added RPCs on InstrumentTool to manage the key controller
First pass on a static, mountable instrument
Deployed 67bb8d2 with MkDocs version: 1.0.4
Changed streaming budget adjustment rate + discard unused mips
Tweaked streaming settings on all quality levels
Added texture.stats console call
Fixed profiler sample mismatch in SimpleFlare
Deployed f935493 with MkDocs version: 1.0.4
Theme updates
Merge branch 'master' of chippy-docs
Hide edit button on generated pages
Merge branch 'master' of chippy-docs
Deployed 224ca48 with MkDocs version: 1.0.4
Fixed pxc anim loading regression
Compound WIP.
Random prefab & mat fixes.
Fixed a couple more Profiler.EndSample mismatches in proto parser and animator IK
Fixed missing Profiler.EndSample in coverage queries
Fixed another case that caused action lists to not be baked
More work on docgen member pages
Merge branch 'master' of SpaceUsurperUnity
Changed default sunlight colour temperature to 5500k in the Scene Setup
Changed tonemapping back to Neutral since Custom was messing up the mid-tones and highlights