241,432 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Merge from main
5 Years Ago
Fixed missing Profiler.EndSample in coverage queries
5 Years Ago
Fixed another case that caused action lists to not be baked More work on docgen member pages Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Merge from hdrp/main
5 Years Ago
Changed default sunlight colour temperature to 5500k in the Scene Setup Changed tonemapping back to Neutral since Custom was messing up the mid-tones and highlights
5 Years Ago
Changed shader detail UV channel property to match standard; fix for streaming uv detection calc Updated all affected materials and shaders
5 Years Ago
Adding a little test setup to stress test guns
5 Years Ago
Added "Import" context menu to TerrainTopologyMap (imports topology map from individual mask textures)
5 Years Ago
Keyframe dragging, editing
5 Years Ago
Build experiments
5 Years Ago
Added SWEP:CanBePickedUpByNPCs() hook, fallbacks to return false cuz pmuch any SWEP is unusable by NPCs HL2 NPCs can use HL1 357 NPCs can pick up SWEPs if SWEP:CanBePickedUpByNPCs returns true.
5 Years Ago
Compound progress. Neutral diffusion profile for generic translucency. (ie fabrics) Awning variants fixed. Light prefab fixes.
5 Years Ago
Build experiments
5 Years Ago
Disallow NPCs from picking up SLAM, HL2 frag nade, bugbait, phys and grav guns because they just can't use em.
5 Years Ago
Added all textures in weapon and weapon mods to streaming pool (testing)
5 Years Ago
Enabled texture streaming; added controllers to main and player preview cameras Basic streaming budget management (testing) Added streaming toggle console var
5 Years Ago
Timeline, keyframe markers
5 Years Ago
[D11]GC] More per-frame/semi-per-frame GC allocs removed
5 Years Ago
Build experiments
5 Years Ago
[D11] Put online/rustworks check before user permissions check when attempting to access online portions of the Frontend
5 Years Ago
Subtracting 37981
5 Years Ago
[D11] Extend the Jump Start animation before transitioning into MidAir
5 Years Ago
[D11] [UI] Research table icon no longer turns white when researching. Removed some material references and enabled preserve aspect on loading icon sprite.
5 Years Ago
[D11][DTLS] Fix for first r.o. packet lost never being resent.
5 Years Ago
The remaining easy SetPositionAndRotation optimizations.
5 Years Ago
Compound WIP. Buncha mat fixes. Wiped some unused blank maskmaps.
5 Years Ago
Moving transform position and rotation updates to use SetPositionAndRotation...
5 Years Ago
[D11] Merge with main
5 Years Ago
Fixed package dependencies (only issue so far) Updated some metas + project version
5 Years Ago
[D11] SoundDef cache & short names for foliage console vars
5 Years Ago
Do development / debug build with il2cpp debug configuration (much faster build time)
5 Years Ago
[D11] [UI] Look at tooltips now only appear when looking at objects that can be considered "doors". Allows placing of objects while still allowing movement around a base.
5 Years Ago
[D11] Add thread ninja
5 Years Ago
[D11] [Audio] cache sounddef types to gameobject pool
5 Years Ago
Timeline scrubbing restored
5 Years Ago
[D11][DTLS] Improved reliable-order resend spamming causing excess outgoing server traffic during connections. Handle sequence number ushort wrapping better. Improvement to rate of handling incoming messages.
5 Years Ago
[D11] [UI] Prevent look at tooltips from appearing while holding a planner entity.
5 Years Ago
[D11] Undoing one my 'fixes', which has broken more stuff than it fixed
5 Years Ago
[D11] [UI] Fixed backend text on leave game and server filter popups.
5 Years Ago
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5 Years Ago
Eliminated world transfer data copies
5 Years Ago
[D11] Remove redundant button tokens from Server Info popup
5 Years Ago
[D11] Fix for error when attempting to select a server whilst changing tabs or refreshing page
5 Years Ago
[D11] [UI] Added fire and lightning icons for item icon corner images.
5 Years Ago
EAC SDK update
5 Years Ago
Rework keys input again Add dedicated keybinds for sharps (but leaving them unbound by default) Add/hook up sharp notes for guitar
5 Years Ago
[D11][GC] Put light lod allocations back in, there is a problem.
5 Years Ago
Line points are now stored as Vector4's, store line slack amount in w value Slack is now calculated per line point Increased line detail/tesselation Added some line slack to the airfield lines Added gizmo handles to adjust line slack
5 Years Ago
settings layout fix removed settings code build fix
5 Years Ago
pauseOnFocusLost setting