194,085 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Switched GiftItem action to a CommandGenerator so the player gets specific options ("Gift Stone Axe") instead of the vague Gift Item (Gift Item) option they had before
8 Years Ago
Better again...
8 Years Ago
Fixed menu initialising with Washed Up game mode but Lost and Found map selection
8 Years Ago
Better...
8 Years Ago
WIP
8 Years Ago
Adding facility to spawn players with the clothing of their chosen gang. Need to reorder some code to make it actually set as currently players are spawned before their gang info is deserialized.
8 Years Ago
More UI screens
8 Years Ago
Minor fix for highlight effect
8 Years Ago
Added gang visual sets.
8 Years Ago
ui fix time warning anim tweak menu/ adding promotion toast
8 Years Ago
GUI error fix
8 Years Ago
Scenario editor progress Fixed player camera modules being initialized twice Fixed CloudsOfWar objects in scene not un-subscribing from OnGameReady if the event was never fired (e.g. session was edit mode)
8 Years Ago
Some more changes to try and stop units waiting forever for thrown weapons that are no longer valid
8 Years Ago
merge from tutorials and objectives branch
8 Years Ago
Lost And Found WIP improvements.
8 Years Ago
Fixed non-randomness issue in delivery missions that was caused by missing the persistence of MissionCharacterTarget.
8 Years Ago
Remove warmth check on animal Idle
8 Years Ago
Better gang mission info text for players
8 Years Ago
Menu & server browser WIP
8 Years Ago
Show timer on gang missions
8 Years Ago
Object highlighting working again. "Ghosts" fixed, I think.
8 Years Ago
Removing
8 Years Ago
Mission target highlighting
8 Years Ago
Spooky skeleton arms
8 Years Ago
Top hat
8 Years Ago
wip received match invite ui code setup builder hat item definitions + icon
8 Years Ago
Deer AI bits, more animal default modules UI tweaks
8 Years Ago
UI panel prefab and setup for received game invite panel, hooked up yes/no button actions, added it to global UI.
8 Years Ago
Removed ZoneEcology.IsPreSpawned flag cause it was pretty useless
8 Years Ago
clicking vs button on friends list now sends challenge message to server (which does nothing back yet)
8 Years Ago
Fixed node removal button in AI designer not working
8 Years Ago
added challenge button to friend panel, hooked up click event. some vs-friend matchmaking wip
8 Years Ago
Objectives should be triggered after tutorials (not quite working yet)
8 Years Ago
Objectives without a Definition will just consider themselves to be completed when the time runs out. Started work on Objectives triggering after Tutorials.
8 Years Ago
Zombie AI (that don't have a concept of fleeing) won't be as stupid when they get shot at a distance
8 Years Ago
Increased the size of DMX memory buffer to fix particle crash
8 Years Ago
First try at special talent effects approach.
8 Years Ago
starting point
8 Years Ago
Talent effects (damage type and metabolism effects) are now applied.
8 Years Ago
Let Hobgoblins and Horses move again
8 Years Ago
Armor Index, Critical Chance, Critical Strike Rating and Resilience Rating added to UI.
8 Years Ago
changed lost and found starting trees to oak so they aren't so blatant
8 Years Ago
Added triggered spawning to all types of entity spawner. Added complete all tutorials objective to Lost and Found game mode.
8 Years Ago
Moved Tutorial Subtask unlocks to Tutorial. TutorialSettings can now define Unlocks and GameEvents for both starting and completing the Tutorial. Spawners can now be set to be triggered by events rather than spawning at game start.
8 Years Ago
UIButton fix for when there's not a button component
8 Years Ago
friends list gets populated with in-game steam friends, name, avatar
8 Years Ago
more friends list setup
8 Years Ago
Placeholder friends list UI prefabs
8 Years Ago
protection stat bars now display in ui correclty based on clothing.
8 Years Ago
take worn armor into the calculation of DefenderArmorValue, not just natural protection.