194,085 Commits over 4,079 Days - 1.98cph!
Switched GiftItem action to a CommandGenerator so the player gets specific options ("Gift Stone Axe") instead of the vague Gift Item (Gift Item) option they had before
Fixed menu initialising with Washed Up game mode but Lost and Found map selection
Adding facility to spawn players with the clothing of their chosen gang. Need to reorder some code to make it actually set as currently players are spawned before their gang info is deserialized.
Minor fix for highlight effect
ui fix time warning anim
tweak menu/ adding promotion toast
Scenario editor progress
Fixed player camera modules being initialized twice
Fixed CloudsOfWar objects in scene not un-subscribing from OnGameReady if the event was never fired (e.g. session was edit mode)
Some more changes to try and stop units waiting forever for thrown weapons that are no longer valid
merge from tutorials and objectives branch
Lost And Found WIP improvements.
Fixed non-randomness issue in delivery missions that was caused by missing the persistence of MissionCharacterTarget.
Remove warmth check on animal Idle
Better gang mission info text for players
Menu & server browser WIP
Show timer on gang missions
Object highlighting working again. "Ghosts" fixed, I think.
Mission target highlighting
wip received match invite ui code
setup builder hat item definitions + icon
Deer AI bits, more animal default modules
UI tweaks
UI panel prefab and setup for received game invite panel, hooked up yes/no button actions, added it to global UI.
Removed ZoneEcology.IsPreSpawned flag cause it was pretty useless
clicking vs button on friends list now sends challenge message to server (which does nothing back yet)
Fixed node removal button in AI designer not working
added challenge button to friend panel, hooked up click event.
some vs-friend matchmaking wip
Objectives should be triggered after tutorials (not quite working yet)
Objectives without a Definition will just consider themselves to be completed when the time runs out.
Started work on Objectives triggering after Tutorials.
Zombie AI (that don't have a concept of fleeing) won't be as stupid when they get shot at a distance
Increased the size of DMX memory buffer to fix particle crash
First try at special talent effects approach.
Talent effects (damage type and metabolism effects) are now applied.
Let Hobgoblins and Horses move again
Armor Index, Critical Chance, Critical Strike Rating and Resilience Rating added to UI.
changed lost and found starting trees to oak so they aren't so blatant
Added triggered spawning to all types of entity spawner.
Added complete all tutorials objective to Lost and Found game mode.
Moved Tutorial Subtask unlocks to Tutorial.
TutorialSettings can now define Unlocks and GameEvents for both starting and completing the Tutorial.
Spawners can now be set to be triggered by events rather than spawning at game start.
UIButton fix for when there's not a button component
friends list gets populated with in-game steam friends, name, avatar
Placeholder friends list UI prefabs
protection stat bars now display in ui correclty based on clothing.
take worn armor into the calculation of DefenderArmorValue, not just natural protection.