241,432 Commits over 3,867 Days - 2.60cph!
Added modular vehicle model mockups to my little test map, plus terrain edit
fully re-load stage key works in non-editor debug builds
Working on generating member pages
Fixed some action lists not getting baked properly
Cargoship prefab variants. (Interior culling script pending)
Various material fixes.
World serialization uses IL2CPP-compatible format
World transfer uses same data format as world serialization
Added Bill F as a developer
Deployed 224ca48 with MkDocs version: 1.0.4
DocGen added example support + other stuff
Example examples
Big renaming to make docs more readable
Added index.md
Update mkdocs.template.yml
Deployed 3331c2d with MkDocs version: 1.0.4
[d11][GC] Removed various main loop GC allocs
Added Timeline
Added TickRendererer
Added TimeRuler
[D11][#2508] Fixed crouching state only working on the first frame of crouching
Added missing L4D1 and CS:GO map icons
[D11] [UI] UI Sprites added to Share Content bundle. Small texture property tweaks to assets.
Trying to load a gmod save with missiing map will now display a more explicit/nicer error message
[D11][UI][#2528] Fix for crash when dumping from inventory [#2505] Vending machine will show administrate option over rotate option.
Automatically fill out the default value for middle mouse click reset feature on sliders for all tool context menus from the supplied convar, if any is given
Mounting Left 4 Dead 1 will also mount its "The Sacrifice" DLC
Expose instrument bindings in options
Deployed 2d84823 with MkDocs version: 1.0.4
Template changes / cleanup
Made IconEditor a propertydrawer with dropdown
Dropdown stays on screen
[D11] [#2495] Removed floating keycard when in firstperson
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[D11][UI][#2487] Fixed issue with the itemicon corner icon
[D11] Corrected debug string in 'Continue Game' menu
Added tooltip delay slider to UI options, save the convar.
Cherry picking cs:37752 - Fixed duplicated networkables in demo mode
[D11][#2468] Fixed issue related to been able to use head look while aiming down sights
[D11][UI] Cleaned up Gameoptions ui
[D11] Main Menu Loc. strings for when disconnected from Rustworks
[D11][UI][#2509][#2510] Fixed HUD ordering issues
[D11][UI] Fixed quick chat colour text not changing
[D11] Removed debug strings.
[D11] [UI] Quick chat texture colour re-styling.
Guitar and trumpet note samples and hookup
Added a small fast-starting test map for my own testing, similar to the existing Playground scene, but without the invisible "cubicles" etc.