194,237 Commits over 4,079 Days - 1.98cph!

8 Years Ago
fixes
8 Years Ago
another
8 Years Ago
NRE fix
8 Years Ago
progress
8 Years Ago
Talent screen scene.
8 Years Ago
Added "foliagegrid" editor convar
8 Years Ago
UI shader tweak
8 Years Ago
UI Shader stuff Talents screen Amplify shader editor
8 Years Ago
Fix for bradley shooting trough the rocket factory roof
8 Years Ago
Fixed profiler sample mismatch in RendererCell.RefreshAsync
8 Years Ago
Added ProfilerDebug tool to track down profiler sample mismatches
8 Years Ago
Some "using UnityEngine.Profiling;"
8 Years Ago
Fixed client side profiler mismatch in BasePlayer.SendClientTick
8 Years Ago
update launcher anim
8 Years Ago
Fixed Rust.Application.isLoading not being set during GameSetup (editor startup)
8 Years Ago
Fourth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
8 Years Ago
wolf improvements
8 Years Ago
progress
8 Years Ago
PrefabParameters now contains a priority Monuments are ordered by priority when placed
8 Years Ago
Testing/Uncovering crash bug.
8 Years Ago
added sidetunnel dirt to props and added to scene
8 Years Ago
Merged from main
8 Years Ago
* Added CNavLadder.Disconnect( CNavArea )
8 Years Ago
Merged in 2017.1
8 Years Ago
Third attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
8 Years Ago
8 Years Ago
* Added CNavArea.Remove * Added CNavArea.SetCorner( int corner, Vector v ) * Added CNavLadder.Remove * Added CNavArea.ConnectTo( CNavArea/CNavLadder ) * Added CNavArea.Disconnect( CNavArea/CNavLadder ) * Added CNavArea.PlaceOnGround( int corner ) * Added navmesh.CreateNavArea( Vector corner, Vector opposite_corner )
8 Years Ago
saved sidetunnel max
8 Years Ago
detail dressing pass gas station
8 Years Ago
some cleanup
8 Years Ago
merge from main
8 Years Ago
Second attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
8 Years Ago
added a placeholder "searching" panel that pops in when you're queueing for a match, stays on screen across modes when queued, disappears when match found.
8 Years Ago
Stunt detection, flips and spins
8 Years Ago
more
8 Years Ago
Network++ Save++
8 Years Ago
Reapplied smalluments
8 Years Ago
fix maybe take 2
8 Years Ago
fix for build breaking maybe
8 Years Ago
Subtracting smalluments (will re-add later with other wiping changes)
8 Years Ago
Attempt to fix RUST-1761 ("Sub-emitters must be children of the system that spawns them" on Hapis)
8 Years Ago
branched wip background queuing stuff
8 Years Ago
Attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
8 Years Ago
Mission updates cash now. Stops cash from spawning.
8 Years Ago
added new arm mesh to rig source
8 Years Ago
- Door class was getting a bit intense with the #if DEFINES. Split it into Door, Door.Client, and Door.Server. - Refactored door interaction. It's now simpler with no more need to keep asking the server for the current state.
8 Years Ago
merge from smalluments
8 Years Ago
merge from main
8 Years Ago
block is now taken from the unit def set all the unit block values, updated dmg calculations and displays to use these values
8 Years Ago
wolf and human swim