141,803 Commits over 4,383 Days - 1.35cph!

11 Years Ago
OnValidate error if LightEx intensity modulation is used with LightLOD intensity fade
11 Years Ago
tundra impact decal/effect new beancan grenade explosion effect tweaked beancan grenade fuse effect
11 Years Ago
Build server compile using unity 5.2.1p3
11 Years Ago
Twig and sheet metal col extra detail
11 Years Ago
Editor NRE fix
11 Years Ago
Network protocol++
11 Years Ago
When placing a block, update the surrounding blocks
11 Years Ago
Minor stability tweaks and fixes
11 Years Ago
Fixed potential NREs in RPC_Server
11 Years Ago
Fixed campfire line of sight check
11 Years Ago
Kick user on RPC error
11 Years Ago
Removed emissive material from keylock
11 Years Ago
Added exclude filter to warmup
11 Years Ago
Invalidate network cache properly on looting server.save does a clean save (wipes save cache before saving)
11 Years Ago
EAC Update
11 Years Ago
Warmup tweaks
11 Years Ago
clientperf format tweaks
11 Years Ago
Pumpkin tweaks
11 Years Ago
Warmup tweaks
11 Years Ago
Enabled prefab preprocessing warmup by default
11 Years Ago
Warn + fix if loading a save with duplicate entity ids
11 Years Ago
Shadow tweak test
11 Years Ago
Tweaked corpse entity bounds
11 Years Ago
Tweaked entity visibility check
11 Years Ago
Shadow tweak
11 Years Ago
Cull twig wall shadow casting mesh when batched
11 Years Ago
Tweaked player corpse bounds
11 Years Ago
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11 Years Ago
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11 Years Ago
Warmup tweak
11 Years Ago
Prevented UI accidentally dissapearing when jabbing F keys
11 Years Ago
Moved options to main menu (this will get better)
11 Years Ago
Moved relevant native interop call declarations to RustNative/Managed/Graphics.cs Updated native code to match changes to Unity's plugin event handling; gets rid of warning Updated native builds with latest changes; incremented version in selfcheck
11 Years Ago
Go easy on water local refl gap reduction to reduce back tracing issues
11 Years Ago
Quarry ladder optimizations, prefab update
11 Years Ago
Quarry LOD Atlasing (on L2 & L3)
11 Years Ago
Moved second cupboard collider to the prevent building layer, as is tradition
11 Years Ago
Various building exploit fixes
11 Years Ago
Refresh batched collider after building block rotation
11 Years Ago
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11 Years Ago
snow impact effects no longer look like tiny geysers in shadow.
11 Years Ago
Bug reporter updates
11 Years Ago
blunt/stab/slash impact decals
11 Years Ago
Survey charge sounds, first pass
11 Years Ago
Bullet ricochet sounds, first pass
11 Years Ago
Construction and upgrade sounds, first pass
11 Years Ago
Small stash dig sounds
11 Years Ago
Salvage ice pick deploy sound polish
11 Years Ago
Super distant gunshot polish/consistency pass
11 Years Ago
Rock weapon strike sounds less like a land slide