137,791 Commits over 4,324 Days - 1.33cph!

10 Years Ago
Remaining materials to mesh decals Updated parts of water plant, satellite dish, powerplant, warehouse, airfield to mesh decals
10 Years Ago
Hopefully fixed a case where the player view direction was not shown correctly to clients (RUST-1154)
10 Years Ago
Updated remaining (hopefully) structure prefabs to mesh decals
10 Years Ago
fixed candlehat/minerhat not being visible in first person
10 Years Ago
removed darkening on holosight lens
10 Years Ago
reverted hitmarker sound (sorry @alexr!)
10 Years Ago
made a buch of things researchable (like doors/ladder hatches) that weren't before moved most barricades to common/uncommon tier (instead of rare)
10 Years Ago
Fixed mesh decal zwrite and blending modes
10 Years Ago
Deprecated LightCloneShadow hack + removed script + updated skydome prefab and shaders
10 Years Ago
Fixed decals not working properly on build
10 Years Ago
BuildPrefabs: Try moving a file 10 times before failing
10 Years Ago
Deferred mesh decal rollback
10 Years Ago
Subtracting deferred-mesh-decals rollback into a branch
10 Years Ago
Fixed server bs
10 Years Ago
playercull bugfix
10 Years Ago
protocol++
10 Years Ago
Optimized ragdoll update visibility bounds with distance-based update freq; moved to optimize animator
10 Years Ago
Crystals prefab with smoke and light for tunnels (static)
10 Years Ago
Military tunnels scene work backup
10 Years Ago
Server fix
10 Years Ago
Fixed terrain shadows
10 Years Ago
Merged back deferred mesh decals
10 Years Ago
Added biome tint mask property to rust/std and rust/std decal shaders
10 Years Ago
Nuked terrain dummy addpass
10 Years Ago
Static doors prefabs (unopenable) Minecart wip Plugged plenty of holes in my meshes Military tunnels scene work backup
10 Years Ago
Added a few innocuous workarounds for glsl challenged drivers (glcore); touched relevant shaders
10 Years Ago
Lighthouse texturing progress
10 Years Ago
glsl workaround for rivers
10 Years Ago
merge from pre-release
10 Years Ago
Removed test code
10 Years Ago
merge from pre-release
10 Years Ago
removing junk
10 Years Ago
Train track biome tinting + some albedo brightness tweaks
10 Years Ago
Fixed players blur visible behind walls; affecting MB and TSSAA (RUST-1206)
10 Years Ago
Fixed several "Cannot play disabled audio source" warnings
10 Years Ago
Enabled sound pooling by default on 64bit systems
10 Years Ago
Fixed stretched river flows in hapis island (RUST-1036)
9 Years Ago
Added ResetState to BaseNetworkable (meant to reset entity to instantiation state)
9 Years Ago
9 Years Ago
Entity flag cleanup
9 Years Ago
Added pooling support to storage containers and doors
9 Years Ago
Deprecated TerrainPaint script
9 Years Ago
LR300 ass rifle viewmodel / worldmodel prefabs + sounds
9 Years Ago
Improved skin brdf sss quality by fixing omission; touched relevant shaders
9 Years Ago
made some code changes to allow the LR300 to hide the ironsights when a holosight / scope is attached
9 Years Ago
Fixed missing building block placeholder mesh on pooled building blocks
9 Years Ago
Added maxreceivetime convars for pool testing
9 Years Ago
Load balanced destruction of all client side combat entities
9 Years Ago
Server compile fix
9 Years Ago
Optimized entity realm list access on both client and server (FindInGroup + GetEnumerator)