194,237 Commits over 4,079 Days - 1.98cph!
Added "foliagegrid" editor convar
UI Shader stuff
Talents screen
Amplify shader editor
Fix for bradley shooting trough the rocket factory roof
Fixed profiler sample mismatch in RendererCell.RefreshAsync
Added ProfilerDebug tool to track down profiler sample mismatches
Some "using UnityEngine.Profiling;"
Fixed client side profiler mismatch in BasePlayer.SendClientTick
Fixed Rust.Application.isLoading not being set during GameSetup (editor startup)
Fourth attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
PrefabParameters now contains a priority
Monuments are ordered by priority when placed
Testing/Uncovering crash bug.
added sidetunnel dirt to props and added to scene
* Added CNavLadder.Disconnect( CNavArea )
Third attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
* Added CNavArea.Remove
* Added CNavArea.SetCorner( int corner, Vector v )
* Added CNavLadder.Remove
* Added CNavArea.ConnectTo( CNavArea/CNavLadder )
* Added CNavArea.Disconnect( CNavArea/CNavLadder )
* Added CNavArea.PlaceOnGround( int corner )
* Added navmesh.CreateNavArea( Vector corner, Vector opposite_corner )
detail dressing pass gas station
Second attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
added a placeholder "searching" panel that pops in when you're queueing for a match, stays on screen across modes when queued, disappears when match found.
Stunt detection, flips and spins
fix for build breaking maybe
Subtracting smalluments (will re-add later with other wiping changes)
Attempt to fix RUST-1761 ("Sub-emitters must be children of the system that spawns them" on Hapis)
branched wip background queuing stuff
Attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Mission updates cash now. Stops cash from spawning.
added new arm mesh to rig source
- Door class was getting a bit intense with the #if DEFINES. Split it into Door, Door.Client, and Door.Server.
- Refactored door interaction. It's now simpler with no more need to keep asking the server for the current state.
block is now taken from the unit def
set all the unit block values, updated dmg calculations and displays to use these values