194,264 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Disabled LOD_FACE_CROSSFADE multi compiles (should be unused afaik & cause shader compiler errors)
8 Years Ago
Merged from main
8 Years Ago
wolf anim improvements
8 Years Ago
fixed the 'EffectRecycle' code so it takes into account the max particle time
8 Years Ago
Building Editor updates
8 Years Ago
Ported several entity types to refactored data/creation pattern to reduce code duplication Group no longer abstract, removed derived types (tribe, herd, pack) and merged functionality into the base type as it was minimal Unit view toggles root sim FX prefab game objet, instead of single renderer
8 Years Ago
animal combat idle fix(maybe)
8 Years Ago
8 Years Ago
turn looping set true
8 Years Ago
Merge from unity_2017.1
8 Years Ago
Cleaver big, Guitar, Medical syringe, Mace, Machete, Longsword, Water bucket - Updated to latest rig, added new arms, clean export, rebuilt prefabs
8 Years Ago
fx
8 Years Ago
Full plugin rebuild (API changes)
8 Years Ago
Supermarket junk texture progress
8 Years Ago
2017.1.1f1
8 Years Ago
UnityWebRequest.GetTexture -> UnityWebRequestTexture.GetTexture (soon: UnityTextureWebRequestTexture.GetTexture, then: UnityTextureWebTextureRequestTexture.GetTexture)
8 Years Ago
Merge from main
8 Years Ago
Fixed texture / memory leak in HttpImage (+ now using UnityWebRequest)
8 Years Ago
Raycast navmesh links to ensure they don't go through stones, walls, etc. Add a convar bool to enable/disable navmesh link generation, that it's not enforced. Set up a convar for how many links we try to set up between navmesh grid cells.
8 Years Ago
squad editor bottom panel layout changes
8 Years Ago
Serialize cash, testing separate client and server.
8 Years Ago
squads can now be reset to their defaults added defaults button to squad editor
8 Years Ago
Added UnitFlags.Swimming
8 Years Ago
misc
8 Years Ago
instant transition to stop unit walking on water as anim blends in
8 Years Ago
enabled hip movement on swim
8 Years Ago
Small refactor
8 Years Ago
adding launcher WIP animation/controller etc
8 Years Ago
Player controller raycast for movement/ground layer includes water
8 Years Ago
RandomDestinationSelector cleanup
8 Years Ago
Swimming AI WIP
8 Years Ago
RandomDestinationSelector can be restricted to specified navmesh area mask
8 Years Ago
squad editor
8 Years Ago
merge
8 Years Ago
More swimming fixes
8 Years Ago
Removed debug logs
8 Years Ago
Tweaked swim depth test value
8 Years Ago
Merged from main
8 Years Ago
better swim anims
8 Years Ago
Swimming fixes
8 Years Ago
Fixed some foods having missing sounds when consumed Consuming raw foods now makes the player vomit (better feedback) Armored square foundation now uses correct footstep sfx
8 Years Ago
Save
8 Years Ago
Swimming fx bits
8 Years Ago
Updated Apex libraries (API auto-update)
8 Years Ago
Swimming impl WIP
8 Years Ago
human swimming anims
8 Years Ago
Squad Editor current unit list now updates with squad load/save/change Renamed health bar stuff to unit related stuff
8 Years Ago
added new arm mesh to rig source
8 Years Ago
SaveLoad deletes snapshots too
8 Years Ago
initial scene/script setup for squad editor current unit bar