194,264 Commits over 4,079 Days - 1.98cph!
Disabled LOD_FACE_CROSSFADE multi compiles (should be unused afaik & cause shader compiler errors)
fixed the 'EffectRecycle' code so it takes into account the max particle time
Ported several entity types to refactored data/creation pattern to reduce code duplication
Group no longer abstract, removed derived types (tribe, herd, pack) and merged functionality into the base type as it was minimal
Unit view toggles root sim FX prefab game objet, instead of single renderer
animal combat idle fix(maybe)
Cleaver big, Guitar, Medical syringe, Mace, Machete, Longsword, Water bucket - Updated to latest rig, added new arms, clean export, rebuilt prefabs
Full plugin rebuild (API changes)
Supermarket junk texture progress
UnityWebRequest.GetTexture -> UnityWebRequestTexture.GetTexture (soon: UnityTextureWebRequestTexture.GetTexture, then: UnityTextureWebTextureRequestTexture.GetTexture)
Fixed texture / memory leak in HttpImage (+ now using UnityWebRequest)
Raycast navmesh links to ensure they don't go through stones, walls, etc.
Add a convar bool to enable/disable navmesh link generation, that it's not enforced.
Set up a convar for how many links we try to set up between navmesh grid cells.
squad editor bottom panel layout changes
Serialize cash, testing separate client and server.
squads can now be reset to their defaults
added defaults button to squad editor
instant transition to stop unit walking on water as anim blends in
enabled hip movement on swim
adding launcher WIP animation/controller etc
Player controller raycast for movement/ground layer includes water
RandomDestinationSelector cleanup
RandomDestinationSelector can be restricted to specified navmesh area mask
Tweaked swim depth test value
Fixed some foods having missing sounds when consumed
Consuming raw foods now makes the player vomit (better feedback)
Armored square foundation now uses correct footstep sfx
Updated Apex libraries (API auto-update)
Squad Editor current unit list now updates with squad load/save/change
Renamed health bar stuff to unit related stuff
added new arm mesh to rig source
SaveLoad deletes snapshots too
initial scene/script setup for squad editor current unit bar