198,648 Commits over 4,140 Days - 2.00cph!

8 Years Ago
wip graduation cap
8 Years Ago
Camera bug fix
8 Years Ago
Lotsa shit.
8 Years Ago
cam fix
8 Years Ago
tutorial hat tech ;)
8 Years Ago
Subtracting 13576
8 Years Ago
spectate cam + tweaks.
8 Years Ago
Fixed option sliders from resetting to 0 when they shouldn't, to fix all audio getting muted when entering options screen.
8 Years Ago
merge into main
8 Years Ago
invisible player preview fix GEqual
8 Years Ago
Jenkinsfile
8 Years Ago
Rough end of round star score
8 Years Ago
candlehat hotfix
8 Years Ago
code definable grid of points around the seleted unit the camera checks before zooming in to allow player to walk behind small objects
8 Years Ago
Toggles
8 Years Ago
Version++
8 Years Ago
jekinsfile 2017.2.0p2 shader fixes
8 Years Ago
Hopefully fixing options toggle alignment issues
8 Years Ago
Reduced height of walls again (maybe do an xcom style see through walls in the future?)
8 Years Ago
Fixed Trigger.TribeWipedOut not checking other group classes when evaluating whether all tribes have been wiped out Removed debug log spam from Actions.MoveAsAParty
8 Years Ago
Updated contracts with fail state and fail timer
8 Years Ago
fixes and tweaks
8 Years Ago
Added intro level
8 Years Ago
more
8 Years Ago
disabled menu buttons for stuff other than tutorial, don't connect to server etc.
8 Years Ago
disabled end turn button
8 Years Ago
fixes, turn 15. tutorial shutdown
8 Years Ago
merge
8 Years Ago
Temporarily hardcoded some convars. Various other things.
8 Years Ago
Tweaks
8 Years Ago
* Added L4D2 spawnpoint entity * Implemeneted DHorizontalScroller.Clear * GitSync: DNumberWang improvements, click to drag to change value, scroll to change value
8 Years Ago
Save
8 Years Ago
Added TribeWipedOut trigger Added new built-in scenario "kill the fuckers" in which said fuckers must be killed Scenario tempalates can override creation via prefab
8 Years Ago
Circle
8 Years Ago
tree game optimization
8 Years Ago
Fixed some floating geometry on light facial hair 01 chin area. Tweak hair materials to have less specularity in shadow. More dye material presets. Re-enabled dark to use more than hairstyle 03
8 Years Ago
Scenario editor cleanup
8 Years Ago
Objectives data simplification Editor UI
8 Years Ago
Fixed DecalRecycle and EffectRecycleLite not implementing OnParentDestroying (lol)
8 Years Ago
skin approval
8 Years Ago
turn 15 wip
8 Years Ago
map fixes for mod support
8 Years Ago
90 degree camera clicks now also bound to Q and E
8 Years Ago
bandana bullet protection halved headdress melee protection reduced by 20% fully body armor values are displayed properly implemented primitive box model
8 Years Ago
First pass adding occlusion culling to lodcomponent (meshLOD+rendererLOD, for now)
8 Years Ago
turn 14
8 Years Ago
Various Cranked up the hp regen until magic healing is added.
8 Years Ago
fixes, turn 13wip
8 Years Ago
Various
8 Years Ago
rules mats