194,217 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Moved tonemapping+grading effect back to main camera
8 Years Ago
more
8 Years Ago
more
8 Years Ago
more menu scene TOD management, TimeManager state cleanup
8 Years Ago
nixed race driven tribe create atmospherics, moved to global config
8 Years Ago
more
8 Years Ago
fixed a bunch of shit i broke earlier
8 Years Ago
Tribe create cancellation breaks session.StartNew
8 Years Ago
Cleaning up various event listeners
8 Years Ago
fixes GridManager.IsReady not being reset
8 Years Ago
fixes
8 Years Ago
entity destruction cleanup
8 Years Ago
merge from main
8 Years Ago
menu fuckery
8 Years Ago
Fixes for estranged groups. Fixed TribeSpawner OnValidate.
8 Years Ago
Fix for ServerImage displaying incorrect since Unity update
8 Years Ago
Refactored the item categories from Rust, even though "Item" is clearly the best item category ever made.
8 Years Ago
FX files
8 Years Ago
Merge from save150
8 Years Ago
adding missile FX/texture/mat etc update BaseAttackViewAnimEvents so that the particle is instanced as child of the root of the unit for the FX orientation update FX offset in unit adding WIP fx event to launcher update FX with destroy script
8 Years Ago
Merge from main
8 Years Ago
Updated supermarket and gas station terrain anchors and terrain adjustment radius / fade for smoother transition
8 Years Ago
Forest splat tweak
8 Years Ago
Fixed some monument prefabs being saved active instead of inactive
8 Years Ago
added 3rd person animations for holding the camera properly. fixed the camera materials tweaked the 3rd person walking animations
8 Years Ago
Updated microcliff splat and topology modifiers to make their transition look less horrendous
8 Years Ago
Updated cliff splatting and topology analysis to better preserve existing values (primarily around mountains and cliffs)
8 Years Ago
geiger counter entity / animations
8 Years Ago
fixed starting from editor scene
8 Years Ago
Updated car physics Added righting flip Fixed mouse controls
8 Years Ago
merge from session refactor
8 Years Ago
merge from main
8 Years Ago
fixed starting game from zone scene in editor
8 Years Ago
hide first save hitch during game state transition coroutine at end of Session.StartNew
8 Years Ago
fixes
8 Years Ago
Campfire interactions data fix
8 Years Ago
TerritoryLocationSelectorSettings cache init fix
8 Years Ago
Senses init delay
8 Years Ago
more session cleanup delay entity bounds check until after OnGameReady
8 Years Ago
more fixes
8 Years Ago
various init order fixes
8 Years Ago
Updated supermarket prefab
8 Years Ago
Supermarket junk colliders
8 Years Ago
Added GameManager.OnWorldReady event for deferred initialization of anything that needs game world to be er... ready!
8 Years Ago
Tweaks
8 Years Ago
UnitRaceDefinition now holds TOD cycle & atmosphere parameters for tribe create screen Refactored a bunch of Session stuff so that we load tribe create before world init
8 Years Ago
Merge from main
8 Years Ago
Fixed grass meshes sometimes reaching onto other splats
8 Years Ago
Don't cache map in editor
8 Years Ago
ApplyTerrainAnchorsNew is now the default