241,505 Commits over 3,867 Days - 2.60cph!

5 Years Ago
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5 Years Ago
TeamView prefab update. Don't show repair or recycle buttons for non-player owned units.
5 Years Ago
Entity.RemoveAllDecals works on brush entities too now (Community Contribution)
5 Years Ago
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5 Years Ago
[D11] [Audio] Fixes start/stop/resume recording functionality
5 Years Ago
Shoppe, icons etc.
5 Years Ago
[D11] [Audio] ensure we don't have buffer size runaway and only add audio to buffer when we are actually recording.
5 Years Ago
[D11] [Audio] Checking in WIP... Tidyup code a bit...
5 Years Ago
Another switcheroo
5 Years Ago
updated career UI scrap icon stuff updated icon font
5 Years Ago
m4 switcheroo
5 Years Ago
Don't show leaderboard warnings on game over
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed Rustige Egg not taking splash damage
5 Years Ago
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5 Years Ago
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5 Years Ago
wip collectable changes
5 Years Ago
Cloned pistol and m4 and made lower tier versions. Should probably switch them so that the low tier are the defaults though...
5 Years Ago
Fixed buggy split time difference at the end of a replay Split time tweaks
5 Years Ago
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5 Years Ago
scene aesthetic work, fixed issue with rigidbodies behaving correctly on client, updated photon
5 Years Ago
Controller tests
5 Years Ago
[D11] Remove log spam
5 Years Ago
merged career work to main
5 Years Ago
merge from main
5 Years Ago
set scrap icons
5 Years Ago
Can now repair units with scrap. Added placeholder scrap display in career status bar.
5 Years Ago
Fixed case where pause menu would open during game over Added option to offset powerup display Can now move powerup UI to top or bottom
5 Years Ago
[D11] define fix
5 Years Ago
[D11] Win64 client workaround/fix/hack
5 Years Ago
[D11][UI] Animation for splitting stacks
5 Years Ago
Packet handling profiling
5 Years Ago
Added fall damage
5 Years Ago
[D11] [UI] Fixed controls screen secondary actions being hard to see from a distance.
5 Years Ago
[D11] [Audio] Checking in WIP... Can now retrieve status of capture/rendering from the native xbox dll... currently the states do not match what is happening with pulling/inserting a headset so need to fix this up and also make this auto initialize from startup as well as re-initialize on pull/insert etc
5 Years Ago
[D11[ [UI] missing texture for splitting arrows
5 Years Ago
[D11][#2228] fixed issue with disappearing attachments
5 Years Ago
[D11] [UI] Fixed protections layout issue causing overlapping text.
5 Years Ago
ISteamInput generation SteamInput Base Convert steam struct bools to bytes (to make them marshallable) ISteamInput.GetConnectedControllers is an array SteamInput, Controller boilerplate
5 Years Ago
board blend material fix?
5 Years Ago
[D11] [UI] Fixed compass grey box on compass.
5 Years Ago
...
5 Years Ago
Added placeholder scrap display to career mode top bar UI
5 Years Ago
Some more safety checks with audio source pooling Added option to show / hide split times Moved options around, can now revert all UI options
5 Years Ago
Kicking new connections where the IP already exists.
5 Years Ago
[D11] Win64 client hack/fix/workaround
5 Years Ago
[D11] DTLS networking API native connections UUID implemented for CPU optimisations. Fix for erroneous socket error reports on Windows platforms.
5 Years Ago
Scrap collection, scrap balance. Scrap collection events ready for missions and sponsorships.
5 Years Ago
[D11] [UI] Fixed LUT colour issues with Lighting.