194,326 Commits over 4,079 Days - 1.99cph!

8 Years Ago
Player vis work
8 Years Ago
Player instigated GPVs get double momentum Buildings no longer require construction (data change, testing)
8 Years Ago
Data
8 Years Ago
fixed NRE when "spawn bradleyapc" command is used updated helicopter explosion debris to not be large untextured brown sticks updated helicopter damage effect to not be large untextured brown sticks helicopter gun muzzle flashes now aim towards target instead of always aiming straight up updated helicopter explosion fireballs
8 Years Ago
Action break/end call refactor, should make for cleaner, more useful call stacks
8 Years Ago
UI fix
8 Years Ago
bring dispenser item to fire should write the fire as a machine and not a building
8 Years Ago
Moved role weight change out for Agent+Behaviour callback and into AbilityCommand & InteractionCommand
8 Years Ago
Increased shooter dmg 4->5
8 Years Ago
Wallet
8 Years Ago
null check and warning for Behaviour when trying to apply skill gain
8 Years Ago
Chest slot fix.
8 Years Ago
Alignment fixes. Material warning fix.
8 Years Ago
Reverted ItemIcon.cs because it messes with mah UI slots.
8 Years Ago
renamed a confusingly named behaviour chain element variable
8 Years Ago
UIInventoryMenu tweaks
8 Years Ago
Improvements and fixes to building and fire gathering AI. Cleanup of EntityValueConsideration.
8 Years Ago
tweak temple B floor texture/mat tweak highlight tile texture
8 Years Ago
merge from UI
8 Years Ago
Merge from main
8 Years Ago
pre-merge
8 Years Ago
Add some debug code to figure out mcore crashes
8 Years Ago
Hid a thing
8 Years Ago
merge from rust merge
8 Years Ago
Hilariously broken shit
8 Years Ago
fixing all the everything
8 Years Ago
Updated vm source rig - latest rig & mesh
8 Years Ago
fix to make items have random rotation and position data when carrying more than one in one hand
8 Years Ago
Changed wall generation Added vertical boost New building default materials
8 Years Ago
Geiger World model, prefab, mats, textures etc
8 Years Ago
Tooltip files
8 Years Ago
Added a quick script to make the booster rotate until it has anims. More friendly-ability range fixes.
8 Years Ago
Some minor tweaks from Sunday
8 Years Ago
reduced volume of attack mode clip
8 Years Ago
Senses unit enabled check
8 Years Ago
Added BaseEntity.Enabled flag, ignore disabled ents in ECS ticks
8 Years Ago
further adjusted some launch site props tagged certain launch site path nodes as 'straightaways' bradley will no longer turn 180 degrees when on a straightaway (won't get stuck)
8 Years Ago
Added Booster unit. Generated unit portraits. Fixed some target colour issues.
8 Years Ago
ConditionConsiderationSettings score is 0 if the condition failed HasDesireSettings editor, validation
8 Years Ago
Ak, Beancan grenade, Bone club, Binoculars, D Shotgun, M92, M249, Sawnoff shotgun, Semi auto pistol, Semi auto rifle, Stone spear, Wooden Spear, Thompson - Updated to latest rig & added new arms
8 Years Ago
Each attack definition can now specify it's own CP cost. Added ResetMovementCombatAction
8 Years Ago
Gathering for fire improvements.
8 Years Ago
Clamp npcs to the ground as we are traversing a navmesh link.
8 Years Ago
Game no longer autoloads the last save
8 Years Ago
Fixed some issues related to agents getting back to normal movement after completing a navigation link.
8 Years Ago
ConsiderationSettings.BlackboardReadKeys no longer abstract
8 Years Ago
Progression widget text fixes
8 Years Ago
art
8 Years Ago
correct materials assigned to the mesh (was only a problem for rebuilding prefab)
8 Years Ago
update tree to not fall though floor