197,434 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Made the Grav-beam look pretty
8 Years Ago
Store prices use the item amount
8 Years Ago
backup
8 Years Ago
more
8 Years Ago
Added a note to explain things
8 Years Ago
more
8 Years Ago
more
8 Years Ago
More fixes to player commanded movement. Re-enabled movement speed AI
8 Years Ago
More movement WIP temporarily disabled movement speed AI to test this
8 Years Ago
skin approval stuff
8 Years Ago
skin approval icons
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
Renamed some ModeDisplay child objects (and their references in animation) Added UIMatchMode to ModeDisplay which gets called with the current game type UIMatchMode items are split into generic and mode specific values in code
8 Years Ago
merge from main
8 Years Ago
Player commanded movement fixes WIP
8 Years Ago
more ai work
8 Years Ago
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8 Years Ago
Mode UI wip
8 Years Ago
Tree colliders count as grounded in the server side player movement checks Consumable items try to go straight to belt when picked up Stackable items prefer item containers that already contain other items of their type when picked up
8 Years Ago
Implemented a better gravity beam, with some next level code i did myself (probabaly best thing i coded yet tbfh) work perfectly now, just need to add some nice sfx and a cool beam color to it. Also igot rid of the noob gui shit and have scores and ui going staright to ui text now.
8 Years Ago
Viewmodel source update to latest rig
8 Years Ago
Fixed double click jogging
8 Years Ago
rerefixed locomotion a nims
8 Years Ago
Fixed prop spawn mismatch between client and server.
8 Years Ago
ui doc
8 Years Ago
battle ui doc UIBattle now listens to game created event
8 Years Ago
added MatchType enum to gameinfo/protobuf/match definition
8 Years Ago
Adjusted maxrpcspersecond default value (now 200)
8 Years Ago
Server compile fix
8 Years Ago
Added instancing support to foliage displacement pass
8 Years Ago
Removed accidental zombies mode. Version++
8 Years Ago
Test fix for team order Version++
8 Years Ago
tweak CP position
8 Years Ago
Hooking more stuff up to the crime manager
8 Years Ago
slowmo added and ui improvements
8 Years Ago
More metal impact polish Barefoot footstep polish New dropbox submit sound Unfuck airdrop flight sound import settings Mix tweaks
8 Years Ago
wip
8 Years Ago
slanted unit hp bar
8 Years Ago
tonnes of AI progress
8 Years Ago
modified intro for the game mode display stuff
8 Years Ago
Lots of music polish
8 Years Ago
tweaked cp bar to be more flexible in case we need more or less than 3 cp setup background color for the unit health bar, added a small trim to be a bit more readable
8 Years Ago
Simplified the Gun.cs reload method. The other changes are just renaming.
8 Years Ago
Refactored the reload check methods
8 Years Ago
Forgot to save one file for last time.
8 Years Ago
More useful naming
8 Years Ago
ItemHolder interface method can use the unified inventory.
8 Years Ago
Delivery missions have the target actually take your item on delivery
8 Years Ago
backup