256,406 Commits over 4,018 Days - 2.66cph!
[D11][UI] Placeholder update screen and removed unneeded code in networkserviceport
[D11] fix for SLODs being pink in hdrp. Added a shadergraph shader which is uses the LitMaster plus an extra node which applies the dithered alpha clip. It's a bit of cheat because you can't have custom function nodes which don't connect to something, so I'm just passing the model's alpha through my function, and doing the dither clip as a "side effect" of the function, but I don't see why it won't be robust. Tweaked the other inputs to LitMaster to try to make the slod models look similar to before, this could do with more artist tweaking, and generally the (cross)fade could be more polished.
+ a water compile fix that I missed from a commit yesterday
+ a foliageASE instancing fix I missed too
[D11] fix for SLODs being pink in hdrp. Added a shadergraph shader which is uses the LitMaster plus an extra node which applies the dithered alpha clip. It's a bit of cheat because you can't have custom function nodes which don't connect to something, so I'm just passing the model's alpha through my function, and doing the dither clip as a "side effect" of the function, but I don't see why it won't be robust. Tweaked the other inputs to LitMaster to try to make the slod models look similar to before, this could do with more artist tweaking, and generally the (cross)fade could be more polished.
+ a water compile fix that I missed from a commit yesterday
+ a foliageASE instancing fix I missed too
Tiny perf convar tweak (4=ping, 5=everything)
Tiny perf convar tweak (4=ping, 5=everything)
very wip quick craft item pinning.
very wip quick craft item pinning.
[D11] Resubmitting Launch Site & Bandit Town updates as SceneToPrefab -> Update All doesn't seem to have processed them correctly
[D11] Resubmitting Launch Site & Bandit Town updates as SceneToPrefab -> Update All doesn't seem to have processed them correctly
[D11][UI] Added placeholder button for update page
[D11][UI] Added placeholder button for update page
[D11] [UI] Fixed loading spinning in Workbenches being white box instead of actual icon.
[D11] [UI] Fixed loading spinning in Workbenches being white box instead of actual icon.
[D11] Fix to SceneToPrefab and World.Spawn for handling negative scaling - Re-exported everything with SceneToPrefab
[D11] Fix to SceneToPrefab and World.Spawn for handling negative scaling - Re-exported everything with SceneToPrefab
FuelGenerator.FuelConsumption is now also started when loaded from save
FuelGenerator.FuelConsumption is now also started when loaded from save
Quick craft miss-click prevention: added a small 0.75 second buffer when the quick craft list refreshes. If you click a different item to the previously clicked item within this time period, it gets ignored.
Quick craft miss-click prevention: added a small 0.75 second buffer when the quick craft list refreshes. If you click a different item to the previously clicked item within this time period, it gets ignored.
[D11][OPTIMIZATION] Netowork fixes/opts. Not sure why the array problem reared its head all of a sudden.
[D11][OPTIMIZATION] Netowork fixes/opts. Not sure why the array problem reared its head all of a sudden.
[D11] [UI] Leaderboards Online Check WIP.
[D11] [UI] Leaderboards Online Check WIP.
[D11][UI] Fixed virtual item icons displaying wrong amount in Create server menu
[D11][UI] Fixed virtual item icons displaying wrong amount in Create server menu
Middle-click a quick craft icon to add x5 to crafting queue
Middle-click a quick craft icon to add x5 to crafting queue
Fixed fuel generator not updating current energy after spawn / load
Fixed fuel generator not updating current energy after spawn / load
[D11] Removed experimental HeapDump stuff.
[D11] Removed experimental HeapDump stuff.
Right click a quick craft icon to remove it from the crafting queue.
Right click a quick craft icon to remove it from the crafting queue.
AutoTurret is no longer pooled on the client since it's now an IO entity (which currently do not support pooling)
AutoTurret is no longer pooled on the client since it's now an IO entity (which currently do not support pooling)
created piano gibs and added to piano prefab
created piano gibs and added to piano prefab
Fixed exploit to turn auto turrets on without electricity
Fixed exploit to turn auto turrets on without electricity
[D11] [UI] Fixed missing container reference in Look At Health component.
[D11] [UI] Fixed missing container reference in Look At Health component.
[D11][OPTMISATION] Network optimisation. Mainly GC/memory.