156,664 Commits over 4,536 Days - 1.44cph!

12 Years Ago
merge from main
12 Years Ago
compile error fix
12 Years Ago
Removed TerrainTexture and TerrainOverlay constant containers Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks
12 Years Ago
Death ragdoll eyes
12 Years Ago
head 1 fixed lod uvs.
12 Years Ago
Removed PlayerState bullshit, uses BaseCombat bullshit instead
12 Years Ago
Fixed server sometimes showing wrong IP address for client
12 Years Ago
Twig breakable meshes & prefab integration
12 Years Ago
Compress terrain biome texture in VRAM Don't create terrain alpha texture mip maps
12 Years Ago
updated lod uvs for the torso
12 Years Ago
Scale rock detail texture UV tiling with object scale via property block
12 Years Ago
Wounded players boilerplate Wounded player assist Wounded player looting boilerplate Sleeping player looting boilerplate
12 Years Ago
merged from trunk
12 Years Ago
Refactored TerrainConfig to be generic for N splats without hardcoded splat names
12 Years Ago
Added some missing terrain texture binds
12 Years Ago
scene stuff
12 Years Ago
improved the flinches and attack anims for the bear and the boar
12 Years Ago
scene stuff
12 Years Ago
legacylevel normalmap
12 Years Ago
Always trigger weapon & hit object strike effects at the same time
12 Years Ago
first pass at new melee & bullet impact sounds
12 Years Ago
merge from main
12 Years Ago
Moved terrain blend to top of particle accum Hit that 16 sampler limit again; moved detail occlusion to detail albedo alpha
12 Years Ago
Flesh bullet impact tuning
12 Years Ago
Changed prefab cycle from shift-c to alt-shift-c
12 Years Ago
merge from main/impactsounds
12 Years Ago
Gunshot reverb tails
12 Years Ago
snow stuff
12 Years Ago
made some improvements to the 3rd person spear animations for idle/running/jogging
12 Years Ago
merged from trunk
12 Years Ago
Fixed player model sometimes being in the wrong place when sleeping
12 Years Ago
Wounded UI Don't show crosshair unless it's appropriate
12 Years Ago
Fixed spazzy ragdolls (thanks Anthony Yakovlev @ unity) Fixed corpses sometimes being unlootable
12 Years Ago
Offset starting position of wounded anim so head lands at 0,0
12 Years Ago
Can properly change other players clothes via looting
12 Years Ago
Improved uvmix
12 Years Ago
Added skeleton flags Define which types of attacks/damages cause a wounding
12 Years Ago
Megs latest icons
12 Years Ago
Metal breakable meshes & prefab integration Top Tier breakable meshes & prefab integration
12 Years Ago
merge from main
12 Years Ago
Snow is no longer treated as an overlay
12 Years Ago
reduce mouse sensitivity on wounded
12 Years Ago
Merging wounded stuff into main
12 Years Ago
Added some lightweight compression to a couple of terrain maps
12 Years Ago
Fix for the invisible floors issue
12 Years Ago
merge from main
12 Years Ago
merge from building_skins2
12 Years Ago
forgot one thing in this bad boy twig
12 Years Ago
Updated wounded anims
12 Years Ago
Network protocol++