255,287 Commits over 3,990 Days - 2.67cph!
[D11] [#2264] Npc vending machines will split up items they are selling when vended
Chat emoji! :eyes:
Merge branch 'master' of SpaceUsurperUnity
wrapped debug code in editor tags
fuse trigger hit sfx
removed powerup sound from destroying parts
Merge branch 'master' of SpaceUsurperUnity
[D11] [Audio] Checking in WIP
Log an error when a replay diverges
Basic comment censorship
Merge branch 'master' of SpaceUsurperUnity
[D11] [Audio] Checking in WIP
Fixed songs not restarting correctly
Arcade machine rotation fix
[D11] [UI] Tweaked spam variables. Added translation for kick warning. Fixed LookAt Tooltip error.
Fixed sandbag barricade skin not applying
Foliage shader colour, wind
filled in blank speech lines
assigned all songs to stages
Merge branch 'master' of SpaceUsurperUnity
[D11][OFFSCREENPARTICLES] Turned off camera debugging
Disabled hijack after victory / death
Fixed not being able to pause after the end of a replay, before it auto-pauses
Disabled song debug logging
Working on better navigation to leaderboards in the pause menu
Merge branch 'master' of SpaceUsurperUnity
Update default.json
[D11] Jenkins Linux debug server defines fix. Modifications to the asset stripping for Jenkins (not yet enabled).
Scene2Prefab now maintains nested prefab links (faster prefab rebuild, much smaller prefab size, slightly faster loading times)
Fixed Scene2Prefab hierarchy flattening not doing anything
[D11] - Cosmetic UI tweaks / Texture size reductions
[D11][#2265] Fix for server rockets exploding when fired
Pixel impact sfx tweaks
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
[D11] DTLS networking Linux and PS4 valid socket read timeout error handling.
Fixed skins not applying to concrete barricade
[D11][2258][[PS4/XB1] Fire effect appears through objects] Using the wrong depth sample buffer.
[D11][OFFSCREENPARTICLES] CPU/GPU particle scaling work
bunch of balance changes
Merge branch 'master' of SpaceUsurperUnity
onion form 1 spawn turn when 3 parts left
tutorial curse warning
tweaked shield visual effect
[D11] [UI] Fixed look at tooltip not correctly showing collectibles and other items.
Fixing buttons on Game View
Sandbox Container VAlign, Quit menu, Secondary button style
[D11] Win64 client asset build fixes (hopefully)
Fixed not being able to bind left click by clicking on the binding button
Fixed hidden controls being visible for a few frames on page switch
Fixed powerup icon depth sorting
[D11][#2218] Cherrypicking r35682 for key lock deployable
Added audio settings revert button
Pause on device disconnect
Pause when opening the steam overlay
[D11][UI][#2267] Fix for survey charge notes not showing
Add ragdoll and playermodel collision responses
Fixed build error
Added legal links
Merge branch 'master' of SpaceUsurperUnity
[D11] Temporarily disabled asset stripping from the debug Linux server build to isolate the problem.
019 volume tweaks
Updated fuse trigger hit sfx
Allow entities to set their own collision object type and collision responses to channels instead of using internal collision profiles so that profiles can be configured on the managed side
Allow entities to set collision mode (none, query, physics, both) instead of just enabled or disabled
Remove collision profile param from sweep shape functions
Add collision responses object (probably need a better name) Allow entities to set collision channel responses from responses object
Add constructor to set all channel collision responses
Add static collision responses default objects (block all, ignore all, overlap all)
Fix entities not setting collision responses object internally
Fix internal collision response object not being created
Some divergence warning fixes
Merge branch 'master' of SpaceUsurperUnity
Update Jenkinsfile
Added "restartOnStageReset" song config property
Found a workaround for song 017's tutorialMode property
Merge branch 'master' of SpaceUsurperUnity
Fix missing StormThreeBodyZap sfx
Song finalization. Implemented new melodies on old songs. Misc cleanup. Switched song audio files to ogg because sample accurate mp3 playback in Unity is iffy.
Merge branch 'song-finalization'
Increase helicopter drag a bit
More serer/client check on drug dealer
Drug dealers now handle corp merges