249,480 Commits over 3,959 Days - 2.63cph!

5 Months Ago
sword
5 Months Ago
Digital Clock art pass placeholder textures
5 Months Ago
Modeldoc vox importer uses a block size of 8 units instead of 10
5 Months Ago
More doc
5 Months Ago
Some extra docs
5 Months Ago
Update: Add ServerInfo.Protocol enum Avoids us creating a string to track which protocol to use. On average, saves about 0.6allocs (9.56 -> 8.95). We already have a similar enum on the game level, but this has the "Default" member. Tests: none, trivial change
5 Months Ago
Completely client-auth inventory, remove networking for now. Improve world item pickup to reduce/eliminate possibility of two players picking up the item / duplication.
5 Months Ago
Fix scoring and ranking of potential destinations not being respected
5 Months Ago
Undo vislog changes
5 Months Ago
Hide Clouds Convar -> Main
5 Months Ago
Main -> Hide Clouds Convar
5 Months Ago
Remove hardcoded SMG/Sword starting items Dragging an item in/out of the active inventory slot will equip/unequip it Added CraftingRequirements to ItemAsset. Make StatusEffects public so it serializes properly.
5 Months Ago
New Divesite Spawns -> World Update 2
5 Months Ago
Clean up vddraw
5 Months Ago
Add divesite scripts to each prefab Buoy's added Spawnable added Crate spawns wired up
5 Months Ago
Prettier drag drop
5 Months Ago
Better slot styling again
5 Months Ago
Fix modeldoc vox import, only read content size for palette, not 256
5 Months Ago
Hook in effect prefab as well
5 Months Ago
Add sounds to fists, nerf damage a lot
5 Months Ago
Add metal node, metal fragment item
5 Months Ago
If Contact Point returns Vector3.Zero, then position the DamageInstance on the Projectile. Prevents damage numbers from spawning at origin for now
5 Months Ago
Eliminated areas that poked through wallpaper pieces in legacy wood skin
5 Months Ago
cobblestone_wall vox won't import
5 Months Ago
Fixed upgrade blocked errors not detecting sleeping players client-side, the server will send the toast to the player now
5 Months Ago
Remove the random item giver
5 Months Ago
Add fallback weapon (hands) that can resource gather and destroy blocks
5 Months Ago
Can't drag the same item on itself Hopefully fixed all the item moving issues Fixed SMG muzzle position
5 Months Ago
Eliminated areas that poked through wallpaper pieces in Brick skin doorway
5 Months Ago
burst cloth constraints tell you if you mess up the min/max constraint order
5 Months Ago
Eliminated areas that poked through wallpaper pieces in Twig tier walls
5 Months Ago
Tightened wallpaper pieces fitting Eliminated zfighting on wallpaper pieces interior side (visible with Twig tier)
5 Months Ago
Merge from world_update_2
5 Months Ago
missing alpha texture lake_a
5 Months Ago
Changes to buffer and textures used for autoexposure compute shaders ditto
5 Months Ago
Can drop items in inventory
5 Months Ago
Use constant voxel size here
5 Months Ago
Can now click-and-drag a stack onto another stack and it will combine them. Putting any max stack overflow into it's own slot Containers now save/load their inventory index in ISaveData (So stacks dont get automatically combined and placed in the first slot on load)
5 Months Ago
Fix NRE if trying to drag empty slot
5 Months Ago
Bit more resiliance
5 Months Ago
Optim: further reduce allocs for ServerInfo Couple easy wins - Changeset is unused so removed, construct ConnectionString on demand, avoid identifying tags if already identified. Should've removed 2allocs per ctor, but data shows reduction by 3allocs on average(12.94 -> 9.56). Tests: None, trivial changes
5 Months Ago
Add dummy item for drag drop
5 Months Ago
Fix item dragging
5 Months Ago
Updated backpack pelt constraints
5 Months Ago
Fixed server side errors not being translated by the client when received
5 Months Ago
Test move code
5 Months Ago
Basic Player Nametag
5 Months Ago
Inventory drag drop logic
5 Months Ago
Update: Allow StringView to implicitly convert to ReadOnlySpan This allows StringView to be friendly with APIs that Span, like int.TryParse(). It also removes 3 allocations, and weirdly my tests show a reduction of 4 allocations per ctor invocation on average. Also merging stragler tag lookup into the main loop(avoids an extra traversal and extra lambda allocation). Tests: Checked ServerBrowser, player count was sane.
5 Months Ago
Frontier bag cloth material