239,367 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Make the paths a little more transparent
4 Months Ago
Nexus ferry path stub, wont implement for this update
4 Months Ago
Refactor to support including more ocean paths Added support for showing harbor approaches
4 Months Ago
Merge main -> Bikes
4 Months Ago
Unsaved work, change the bundle manifest to a straight list of bundle names as the new build process doesn't produce manifests
4 Months Ago
Respawn players in lobby state too
4 Months Ago
Remove this logic
4 Months Ago
Fix shitty hack on RenderScene()
4 Months Ago
Use display name from connection Player dont collide with player (move helper will still collide)
4 Months Ago
Don't show full lobbies
4 Months Ago
Add time since last connect to prevent join spam for lobby Set launch mode to normal
4 Months Ago
Remove this log, add resources
4 Months Ago
Add post processing effects Better ragdoll + remove disease when time is up Implement Drop Random Bomb and Teleport disease effects Add break method but I think model needs updating break pieces Fixed a bunch of collision issues - pickups destroy when exploded Winner display fixes. Lobby state = paused
4 Months Ago
Clean up maze parameters Tweak held item animations
4 Months Ago
Fix scene mesh export not remapping face indices
4 Months Ago
Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload
4 Months Ago
CollisionRules cleanup to make it queryable in C# Add WithCollisionRules method to SceneTrace, PhysicsTraceBuilder CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
4 Months Ago
Fix unit tests not finding system assembly refs
4 Months Ago
Add Sandbox.Filesystem and Sandbox.Compiling
4 Months Ago
Mark citizen IK bones as hidden so gameobjects aren't created for them
4 Months Ago
Leaderboard backup, run #11706
4 Months Ago
Bone gizmos https://files.facepunch.com/layla/1b1211b1/sbox-dev_JyFl9Jtw4A.mp4
4 Months Ago
Leaderboard backup, run #11682
4 Months Ago
Code cleanup
4 Months Ago
Added more TreeLOD tests for bushes
4 Months Ago
Fixed seeker
4 Months Ago
Charger
4 Months Ago
Spawn objects facing random directions Seekers
4 Months Ago
Merge from hackweek_combat_playground -> aux2
4 Months Ago
Network++
4 Months Ago
Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
4 Months Ago
Merge from hackweek_combat_playground -> aux2
4 Months Ago
Try disabling ambient volumes (the thing that makes it dark inside buildings) to increase visibility
4 Months Ago
Merge from hackweek_combat_playground -> aux2
4 Months Ago
Network++
4 Months Ago
Add `barricades_in_monuments` convar to allow barricades to be placed anywhere in monuments Add `barricades_decay_override` convar to set forced decay time of barricades
4 Months Ago
Change GetShadowDownsampleLevel to calculate based on the percentage of how much the light is visible on the screen rather than distance heuristics, also adjust CalculateSpotResolution and increase base value Invalidate light cache when a light moves
4 Months Ago
AStar, add cycles during maze gen
4 Months Ago
Add LookAt component, pointing at the bouncing target
4 Months Ago
Fine tune ruleset, add more gems
4 Months Ago
Hook up bouncing target button too Fixed other buttons being broke
4 Months Ago
Use actiongraph to add a couple of buttons that control the target's distance
4 Months Ago
Hooked up first moving target
4 Months Ago
Cliff progress Greyboxed coastal cliffs Prototyped a walkable sloped path that will allow steep cliffs to be climbed More work on the hill cliffs Greyboxed coastal rocks and did first placement pass Deleted obsolote files
4 Months Ago
▊▌▌▆▅▌▌▉▄▉ ▉▋▉▌▍ ▍▋▅▉▌▊▊▇▊▉█▋
4 Months Ago
Treasure, stacking, rework exiting
4 Months Ago
Add shooting range target mat
4 Months Ago
Merge from hackweek_combat_playground -> aux2
4 Months Ago
Overheating now causes food and hunger penalty instead of health loss
4 Months Ago
Clean up, move everything into OpenXR class