192,569 Commits over 4,049 Days - 1.98cph!

6 Months Ago
Delete QTE related UI prefabs and code. Delete QTE related gesture setup.
6 Months Ago
Prevent crashes to do with removal of world entity (another method)
6 Months Ago
Merge from snakes
6 Months Ago
merge from Halloween24/ghost_sheet_fixes - fixed sheet exploding when mounting - other small config changes to help collision and mounting movement
6 Months Ago
adjusted some bc config values for max origin delta and collision cast directions
6 Months Ago
Iterate over Server Browser Last Played marker Also localize the string Disable 24BPP optimization for .png/jpeg loader This may or may not be causing issues for random players sometimes maybe?!?!?! when joining servers Delete -vpfix from studiomdl.exe Has unwanted sideeffects StudioMDL: Fix models with more than 65k vertices breaking up Merged some changes from CS:GO's studiomdl Add support for BONE_HAS_SAVEFRAME_ROT32 Fixed animations from newer mdl versions not playing in GMod Move default console position to the left a bit So it does not obstruct certain UI elements by default Fix "nav_blocked" event not being registered
6 Months Ago
setting length multiplier on ghost sheet BC controllers 1 across all states (stops exploding when mounting)
6 Months Ago
Fixed viewmodel renderers on non metal shields
6 Months Ago
▉▉▇▄▉ ▆▄▍▌▉█▅ ▄▍█▉▊▌ ▅▋▉▄▄██▌█ ▄▊▌ ▉▆▊ ▊▅▄▌▍▇▍ ▇▇█▍█▌▉▆ ▆▄▋▍▊▌▄█ █▌▊▋ ▌▍ ▇▍▍▅██▌▇ ▊ ▊█▆█▅ ▉▅▍▉▆▅▋ ▊▄▊▊▋▉ (▊▉▍ ▇▉ ▄▇▄ █▄▇▇▅█▌ ▇▄███▌ :▍)
6 Months Ago
▍▆▊▌▅ █▉█▊▅▋▇ ▇█▋▍▆▅ ▅▇█▋▍▅▇▅▉ █▇▄ ▆▍▆ ▊▋▄▄▆▅▇ ▉▅▌▌▍▍▆▆ ▅▌▊█▍▊▌▆ ▇▉▉▍ ▌▅ ▅▊▍▋▄▋▊▋ ▌ ▍▄▋▌▇ ▌▄▅▇▍▇▆ ██▋▄▉▋ (▉▊▉ ▋▅▉▇▄▆▍ ▆▌█▉█▄▊ █▅▌▉▇ ▆▇ ▅▄█▌▊▆▅ ▊▉▄ ▄▄▇▅▌▆█▇▊/▅▍██▋▌█▋▇ ▍▋▅▆▇▅▉)
6 Months Ago
Disable shield collider while the shield is on the players back
6 Months Ago
Compile fix
6 Months Ago
Added support for multiple record modes: FrameInterval or Manual. Automate timeline playback, start recording and then end recording after timeline has finished. OnComplete now triggers after playback has finished, so we correctly pop up the output folder etc. Can now specify an initial timeline playback start time.
6 Months Ago
Merge from main
6 Months Ago
Fix copy paste - now remaps every type of network id, fixing storage entities - fixed building ID not being reset for new pastes - refactored pasting code so it more closely resembles SaveRestore.Load() - fixed rotation of pastes not always working - save entities in order of network id so the pasting is more deterministic - removed saving of entity ids in pastes because it's not needed - change paste directory from EntityCopies -> copypaste
6 Months Ago
Merge from halloween24
6 Months Ago
HLOD now immediately resolves when the player finishes loading
6 Months Ago
removed the metal shield skin from rig then linked the v_shield to the weapon rootbone in the prefab.
6 Months Ago
Timeline playback/record initial test
6 Months Ago
Show the loading screen before teleporting the player rather than after, should fix players seeing the halloween/xmas dungeon as it loads in
6 Months Ago
battering ram fuel consumption
6 Months Ago
Show incorrect presses in red
6 Months Ago
6 Months Ago
fixed car lift collider box being offset in y/z
6 Months Ago
Incorrect key presses now reduce remaining time. QTE will now fail when running out of time. QTE timer loss is now configured on QTE entity.
6 Months Ago
6 Months Ago
fixed storage building large ceiling collider gap
6 Months Ago
Repair UI and gesturecollection prefabs after merge
6 Months Ago
Merge from main
6 Months Ago
Merge from QTE
6 Months Ago
▆▇▍▊▋▋ ▇▇█▊▊▌▄▋▍▊▍▅▅ (▆▍█▅▆▄) ▇▇▇ ▍▊▊▄▉▋▍▉ ▌▅▇▄█▊ █▄▄▄▊▊▌▇▊ ▅▆▋▄▋
6 Months Ago
+1 the month in the server browser last played
6 Months Ago
FF & NeoTokyo spawnpoints + Map Category (Community Contribution) Rework how spawnpoint entities are added in base gamemode One file now, not 25 duplicated files. Minor code cleanups Linux: Do not ExecuteToPriority if there are no jobs This addresses slowdowns on Linux (srcds?) to do with the filesystem garrysmod-issues/issues/5932
6 Months Ago
▉▆▄ ▅▊▉▆▌▊▄█▇▅ ▅▄▇▄ ▋▄ ▉▍▋▄▌▇▌▇▄ ▄▍ ▄▅▋ ▉█▆▄▇▅ ▄▄▋ █▆▇▌▆ ▉▅█▌▍▅ ▇▊ ▌▆▆▋▌▆ ▅▌▊▍▇▉▊▊ ▌▆▊▊▍█▆ ▆▋██ ▉▋▌ ▉▅▄▄█▍ ▊▍▌▉▆ ▌ ▌▌▌▆ ▄▇ ▊▍▇ ▆▆▇▅▌▇
6 Months Ago
Add a small delay before showing QTE ui.
6 Months Ago
Tweak sequence length ranges. Negative modifier tweaks.
6 Months Ago
Fail state can now apply player modifiers. Pressing a wrong key will now fail the QTE. Add some placeholder modifier effects for fail state.
6 Months Ago
Merge from main -> copypaste
6 Months Ago
QTE entity start/stop/complete triggering. UI interacts with the entity. Completing the QTE now triggers the entity completion methods, ending the gesture, hiding the UI and clearing any associated player for SingularInteraction qte entities.
6 Months Ago
Basic initial QTE sequence generation, just string based for now. Trigger QTE event properly and with generated sequence.
6 Months Ago
TTT: fix ragdoll not being created if ttt_dyingshot is on Community contribution
6 Months Ago
Adjust how we disable self-unblocking for Lua-blocked navmeshes Adds NAV_MESH_BLOCKED_LUA Navmesh auto-blocking checks now run on map start/cleanup Makes certain code that was meant to run on map cleanup to actually run now. Also updates blocked status of nav areas on map load
6 Months Ago
3p anims + updated worldmodel anims
6 Months Ago
merge from Halloween24
6 Months Ago
More sensible defaults for 360 controller bindings $eyeposition and $illumposition are now affected by $scale Block gui/input.SetCursorPos while main menu is open Fixed regression with nav_update_blocked concommand Make gui.HideGameUI work more like the hook Instead of disabling the function entirely, holding shift would disable its functionality, and it displays a message on how to bypass it, if it blocks the main menu one too many times. Temporarily disable 24BPP optimization for .png/.jpeg loader
6 Months Ago
wip qte
6 Months Ago
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
6 Months Ago
merge from Halloween24
6 Months Ago
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon
6 Months Ago
merge from main