198,627 Commits over 4,140 Days - 2.00cph!
Fixed particles spawning issues
Commented out targetting, removed unused stuff from skill effects, added burning effect + fx, hot/dot and other effects work on all entities
Fixed double skills, respawn with full hp
Unit frame improvements, added UI manager,dedicated server free camera, spitting base entity into partials etc
Lootable entities are now on a different layer to avoid accidental looting while trying to kill monsters
unit frames under everything else
overlay for unavailable skills in the hotbar, disable hotkeys and buttons when checks fail etc
fixed bad cooldown overlays in skillbar
fixed unit frames not being removed when the unit is dead
Simplifiying model instatiation, double skills potential fix
EntityClasses Get fix/overload
Entity creation from data, lots of generics, base types, cleanup, spawners, data moved to assets etc
Automated Linux DS Build #511
Automated Windows Build #511
Automated Linux Build #511
Added "-nogammaramp" command-line parameter (disables the engine's gamma correction and uses Windows', should look in to defaulting this really)
Automated Linux DS Build #510
Automated Windows Build #510
Automated Linux Build #510
* Fixed Entity.GetPoseParameterName crashing the game with invalid values
entityclass assignment on server load
FOR FUCK SAKE ocean shader, adding WIP foam and stuff
projectile mount in player, player model instantiated in Start
prefabs have navmesh modifers on them
Client ready, prefab fixes
moba style hotkey bindings
a bunch of backend entity/class stuff
player spawns model from data/prefab, not embedded, now only a single player prefab
Movement and input tweaks
Loggin level back to info
Proj cleanup, assets, scene seperation, level script