223,165 Commits over 3,684 Days - 2.52cph!

6 Years Ago
Finally fixed all the shit errors. I think...
6 Years Ago
Merge from main
6 Years Ago
Mining quarry backup
6 Years Ago
debug bits
6 Years Ago
Added entity spawn menu
6 Years Ago
improvements and logging for multi unit commands
6 Years Ago
slightly stricter dropbox placement
6 Years Ago
Store unposted posts
6 Years Ago
CareerStep shit
6 Years Ago
cleaned up step/simulation/match cycle. player match results appear in results table when returning to career screen.
6 Years Ago
Fixed possible race condition when building splits / merges were deferred
6 Years Ago
Fixed building merge not sending out network updates for building blocks that changed their IDs
6 Years Ago
Advanced Lootbox, LODS, model, textures and material
6 Years Ago
Highlighter fuckery Fixed some weather types having under exposed post
6 Years Ago
fix
6 Years Ago
Building privilege extends out for 10 meters around a building
6 Years Ago
User Icon Fixes Post header tweaks Fixed wrong title on blogs
6 Years Ago
Possible fix for restart bug
6 Years Ago
AI debugger now shows forced ticks. People no longer go on a tree felling rampage.
6 Years Ago
Circle fix
6 Years Ago
Changed hair set collection layout to allow one dye collection per hair entry
6 Years Ago
Multi-unit tree felling sort of working
6 Years Ago
Fixed incorrect resource group name
6 Years Ago
Webcache Fixes
6 Years Ago
Post redirect
6 Years Ago
Mockup of spawnable entity json Added SpawnableEntity plugin resource type
6 Years Ago
match results now remain visible on career screen after playing a player match
6 Years Ago
Added RoleName keyword
6 Years Ago
rebaked vertex lighting on hairstyles after shader reflection changes. tweaked textures to allow for dyeing. created hair dye materials for head, facial and body hair. creating dyesets.
6 Years Ago
Fixed hair dye mat props affecting other mats (e.g. skin)
6 Years Ago
Added career tileset theme that gets applied in career screens. Reworked some career processing/events. wip stuff.
6 Years Ago
Quarry backup
6 Years Ago
Ensure hair dye is picked consistently across different hair types
6 Years Ago
Lets not do that multiple times in a frame
6 Years Ago
Call HIghlighter.ReinitMaterials when we mouse over a unit
6 Years Ago
fixed lingering pause overlay
6 Years Ago
Fixed unclosable unit detail view window
6 Years Ago
Waits at least one frame after reg before vis test Removed serialization tags from occlude dependency structs
6 Years Ago
fixed human anim bugs caused by unity REVERT when fixed
6 Years Ago
Network++
6 Years Ago
Hapis progress
6 Years Ago
Show a mesh on interaction points when placing props Staff WIP
6 Years Ago
Exposed raid sizes on the diplomacy parameters
6 Years Ago
Merging raids branch - can toggle raids off completely by unchecking RunRaids on the Tribe group diplomacy component
6 Years Ago
Merge from main
6 Years Ago
Lots of sound tweaks and polish Campfire/furnace ignite & extinguish sounds Ceiling light on/off sounds
6 Years Ago
Occlusion casts to head rather than transform to fix highlight turning on because transform was too close to ground collider
6 Years Ago
Merging unit_occluders branch, units in the players tribe will now get their highlight turned on when blocked by Resource or Ground layers
6 Years Ago
Updating more props to new InteractionPoint system
6 Years Ago
Clean up/remove old fader occlusion system