198,704 Commits over 4,140 Days - 2.00cph!
Fixed flickering via temporal visibility filter; controlled by minTimeVisible
Fixed support for static occludees
headless server fix (doesn't actually make it work though)
Entity class defines default attack skills, items can provide skills
EntityClass defaultLayer
Effects cleanup, stacking support, refresh oldest
Left over colliders and misc changes
lots of cleain in items, keywords, tooltips
Automated Linux DS Build #515
road_cones Models/LODs/COLs/Textures/Prefabs
Automated Windows Build #515
Automated Linux Build #515
* Fixed game.CleanUpMap() crashing when called too early on a map with AI nodes
Removed callback we dont need
Fixed reload cooldown verification issue when spamming + cancelling reload repeatedly
Added server side reload cooldown verification
Network++
▆█▍▆▋ ▉█▆▉ ▉▍▋▄▍▉▋ ▅██ ▇█▉▍▌ █▊ ▊▌▋▆▅█▍ ▆▉█▋ ▊▊▅▍▋ ▆▊▊▅▅▍
Removed manual query response method
Formatting fix, commented out auth stuff
Item.Remove time delay is optional parameter (which appears to be 100% of the use cases right now)
▇▆▅▉█ ▌ ▅▆▇▋▇▇▅▄▋ ▉▋▅▊ ▊▆▍▍ (▍ ▄▉▌▉█)
Restored -nosteam switch (for benchmarks)
FOR FUCK SAKE ocean shader/texture
Reduced cave prevent building volumes
Seperate games/steam ports
added some blank abilities
Structer high external gate terrain placement (RUST-1367)
Fixed grenade damage through walls (Rust-1466)
Revamped occludee handling + different path for static and dynamic occludees
Fixed a ton of bugs, data/thread aligment and occlusion accuracy
Fixed frame delay
Reduced output buffer size using minimum stride
Refactored parts of api + added namespace
Fixed issues with vehicle damage visuals