198,662 Commits over 4,140 Days - 2.00cph!
Seperate games/steam ports
added some blank abilities
Structer high external gate terrain placement (RUST-1367)
Fixed grenade damage through walls (Rust-1466)
Revamped occludee handling + different path for static and dynamic occludees
Fixed a ton of bugs, data/thread aligment and occlusion accuracy
Fixed frame delay
Reduced output buffer size using minimum stride
Refactored parts of api + added namespace
Fixed issues with vehicle damage visuals
Merging in networking changes
Fixed vehicle prefab issues
Fixed halterneck icon rendering (missing PropRenderer)
Can manually re-render inventory icons
WIP steamworks integration, a bunch of other fixes
▊▌▆▉▇▊▍ ▌█▍ ▋▅▌ ▆▌▅▉▉█ █▊▄▉ █▆▋▆...
fixed overlapping UVs on the ak47 viewmodel / worldmodel
tweaked m92 worldmodel positioning
Item Store shows additional media from Workshop entry (at a broken aspect ratio)
FOR FUCK SAKE ocean shader/mesh/texture
ikari vertex painter script files
Wooden pallets models/LODs/Textures/Prefabs
Cardboard boxes models/LODs/Prefabs
Reconnecting works better, kill / death works better.
Automated Linux DS Build #514
Automated Windows Build #514
Automated Linux Build #514
* Added ITexture.__tostring
* Made IMaterial.__tostring consistent with the rest of __tostrings
Updated Raknet test, connects, spawns players
Added culling volumes to military tunnels
Workshop icons are supersampled,, slightly better lighting
removed fx from network manager spawn list