224,290 Commits over 3,684 Days - 2.54cph!

6 Years Ago
Missing file.
6 Years Ago
Backup
6 Years Ago
Quick save/load funcitonality with f6/f7
6 Years Ago
Open/close sounds only play for the local player Lots of new deployable placement sounds Lots of new deployable interaction sounds Tweaks to some interaction sounds from last week
6 Years Ago
Reviewed, fixed and cleaned culling + integration Updated native modules for renderer/win
6 Years Ago
Manual Windows build
6 Years Ago
Fixed and simplified cull processor
6 Years Ago
Tweaked some curves to try and prevent the basket pick up/drop loop
6 Years Ago
Scene backup
6 Years Ago
Fixed a container nre in TargetFilterUtility Added Units to the player building placement collision mask - spawning buildings on top of units is pushing the units down onto lower ground layers
6 Years Ago
fixed normals on graduation cap and converted over to use single material with MGAO setup. Added school cap and dunce cap hats with materials. Created basic prefabs
6 Years Ago
hilighting
6 Years Ago
Minor edits
6 Years Ago
Item Spawner now positions items above the ground, should fix some spawners spawning items clipping into the ground and falling below it Moved a rock spawner closer to the camp
6 Years Ago
Flip MDL vertices along X axis
6 Years Ago
Merge in latest from Main
6 Years Ago
Turn off apex news check
6 Years Ago
Bug fixes
6 Years Ago
xmas content
6 Years Ago
Changing things where possible from using NetworkUser, to the more general PersistentPerson
6 Years Ago
Hilighting
6 Years Ago
Trees now give a good amount of sticks. Trees that don't assign trunk view prefab will destroy the trunk view and can dispense any number of items.
6 Years Ago
Basic hut now requires 10 wood (was 16) and 5 rock (was 8)
6 Years Ago
Player assignment role via RMB checks unlock status
6 Years Ago
UI tweaks
6 Years Ago
Filter target filtering returning 0 entities
6 Years Ago
Possession component persistance
6 Years Ago
Unified target filtering code into TargetFilterUtility
6 Years Ago
Snowman blockout
6 Years Ago
Fixed Attribute.SoftCap NaN
6 Years Ago
fixed the UVs on the hand mesh for all the weapons
6 Years Ago
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6 Years Ago
Started Suicide Barrels gamemode. Support BSP > 19 ambient lighting.
6 Years Ago
fixed being unable to select units when a dead unit is selected
6 Years Ago
missing file
6 Years Ago
Festive door wreath pivot fix
6 Years Ago
wreath fixes
6 Years Ago
Christmas lights increased emissive strength
6 Years Ago
PlayerBuildingPlacement no longer tries to pathfind check using dead units
6 Years Ago
Uncommented ConditionSettingsWrapperDrawer
6 Years Ago
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6 Years Ago
Hilighting
6 Years Ago
wreath added
6 Years Ago
Improvements to harvesting for other people's find desires
6 Years Ago
Data fixes
6 Years Ago
Festive door wreath COL
6 Years Ago
Fixed showing names of players behind AI
6 Years Ago
PersistentPerson on Character
6 Years Ago
Christmas lights fix
6 Years Ago
Christmas lights