224,696 Commits over 3,714 Days - 2.52cph!
Generate random starting gang icons
Merge fix because plastic sux.
Removed some stuff from ItemStatValue that was referring to graphics that we don't use.
bullet collision uses fixed shape sizes instead of dynamic
carpal tunnel item editing
auto turret loses target when it goes out of range
trying to fix highscore issue
Adjusted EAC auth to prevent timeouts
Pause EAC heartbeat when receiving data
Changed authtimeout default value to 60 seconds
Added playertimeout convar to adjust the "unresponsive" kick time
Fix crash when switching maps
Reflected impact effect for bullets
fix addonsystem file lookup on posix builds
added sword trails
some changes to the trails
Fixed Sequence contains no matching element
Tripmine is placed, not thrown
Add addons_dumptree command
update shooter anim/controller
Actually upload to addonsystem Steam branch
add addons_debug ConVar
upload to addonsystem Steam branch
Implemented trace material lookup
Removed debug log
Fixed not being able to click on leaderboard entries
Added "startmap" console command (should act like map + changelevel)
Organising
IsValidMap check
Menu gamemode fix
Added particle collision lod to remaining explosions
No longer wait for all skins to finish downloading in the loading screen by default (skinwarmup convar)
Combat log now includes an info text when something / someone is wounded or killed
Right clicking items in inventory now moves them to the correct wearable slot.
AlphaScaleOverLife, ColorScaleOverLife
Updated notifications
Fixed flip when 2 wheels or less are grounded
Some final tweaks (ensuring ProtectionValue and ItemStatsValue respect max value of 300).
Fixed stats showing up in inventory tooltip (but needs better better positioning in editor).
Fix for broken leaderboard rows in some cases