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manifest /codegen
removed log files
fixed blurry debris from heli explosion
fixed holosight blurryness with motionblur
fixed heli/bradley gibs being difficult to harvest
rockets now damage bradley
bradley uses foot position for vision check as well
enabled main cannon on bradley
fixed rocket trails disappearing before fading out for all rockets
Started work on scripts for options menu
turning off some debug stuff
Supermarket progress / loots spawn placement / general polish
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Supermarket COL/LODs/prefabs
Added reverse option
Fix for mesh generation on instantiate
Crowbar
Merge branch 'master' of SandboxGame
added new arm mesh to rig source
proper lr300 reference file
added new brick materials
added buildings 6 and 7 with fire escapes, air con units, fixed up glass shader so that inner decals like curtains etc are darker than room behind them
Release texture resource when reloading. Fixes crash when hotloading texture of a different size
Converted buy shop and sell shop
Mocked up options UI layout
Reduced or eliminated GC allocations from Transform.FindChildRecursive (only used by UI)
Viewmodel attachments use Model.FindBone instead of Transform.FindChildRecursive (more efficient since cached)
Removed AttachToBone (unused, inefficient)
wip map preview screenshot generation
update unit orientation on attack
adding healer attack fx stuff
Eliminated GC allocs from BaseEntity.UpdateParenting
Updated multiple descriptions
Phrases
Fixed hotreload not working
Enabled biome tint on lowest high external lod (no mask)
Console hotload tab
Styles
More work on Navmesh Links.
Added packed version of rust/std-terrainblend
Packed rock _cliffs_atlas and road_ground_layer (dependencies)
Added keyword for biome mask texture + added to mats using it + updated shaders
Split some rock occlusion from diffuse (terrainblend now uses separate) + updated mats
Updated unit category icon strings
adding placeholder unit role icons font
gas station final interior mesh - LODs/COLs
scene update