223,500 Commits over 3,684 Days - 2.53cph!

7 Years Ago
manifest /codegen removed log files fixed blurry debris from heli explosion fixed holosight blurryness with motionblur
7 Years Ago
merge from main
7 Years Ago
missing files
7 Years Ago
fixed heli/bradley gibs being difficult to harvest rockets now damage bradley bradley uses foot position for vision check as well enabled main cannon on bradley fixed rocket trails disappearing before fading out for all rockets
7 Years Ago
Started work on scripts for options menu
7 Years Ago
New blood particles
7 Years Ago
turning off some debug stuff
7 Years Ago
Bug fixes
7 Years Ago
leaderboard!
7 Years Ago
Supermarket progress / loots spawn placement / general polish
7 Years Ago
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7 Years Ago
Supermarket COL/LODs/prefabs
7 Years Ago
Worlditem updated
7 Years Ago
Added reverse option Fix for mesh generation on instantiate
7 Years Ago
Bullethole fix
7 Years Ago
Crowbar Merge branch 'master' of SandboxGame
7 Years Ago
added new arm mesh to rig source
7 Years Ago
proper lr300 reference file
7 Years Ago
added new brick materials
7 Years Ago
added buildings 6 and 7 with fire escapes, air con units, fixed up glass shader so that inner decals like curtains etc are darker than room behind them
7 Years Ago
Supermarket LOD's
7 Years Ago
Profiling
7 Years Ago
Release texture resource when reloading. Fixes crash when hotloading texture of a different size
7 Years Ago
Converted buy shop and sell shop
7 Years Ago
Mocked up options UI layout
7 Years Ago
Reduced or eliminated GC allocations from Transform.FindChildRecursive (only used by UI)
7 Years Ago
Viewmodel attachments use Model.FindBone instead of Transform.FindChildRecursive (more efficient since cached)
7 Years Ago
Escaped html
7 Years Ago
Removed AttachToBone (unused, inefficient)
7 Years Ago
wip map preview screenshot generation
7 Years Ago
Fixes Timetamp console
7 Years Ago
update unit orientation on attack adding healer attack fx stuff
7 Years Ago
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7 Years Ago
Door updates
7 Years Ago
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7 Years Ago
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7 Years Ago
BoneFollower profiling
7 Years Ago
Eliminated GC allocs from BaseEntity.UpdateParenting
7 Years Ago
Updated multiple descriptions Phrases
7 Years Ago
Fixed hotreload not working
7 Years Ago
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7 Years Ago
Enabled biome tint on lowest high external lod (no mask)
7 Years Ago
Console hotload tab Styles
7 Years Ago
Merged from main
7 Years Ago
More work on Navmesh Links.
7 Years Ago
Added packed version of rust/std-terrainblend Packed rock _cliffs_atlas and road_ground_layer (dependencies) Added keyword for biome mask texture + added to mats using it + updated shaders Split some rock occlusion from diffuse (terrainblend now uses separate) + updated mats
7 Years Ago
Updated unit category icon strings
7 Years Ago
pending
7 Years Ago
adding placeholder unit role icons font
7 Years Ago
gas station final interior mesh - LODs/COLs scene update