224,728 Commits over 3,714 Days - 2.52cph!

7 Years Ago
A couple more checks, just to be on the safe side.
7 Years Ago
NRE fix in Navmesh grid.
7 Years Ago
Cleanup & mouth texture optimisations
7 Years Ago
Compile fix?
7 Years Ago
KeyEvent FGenericApplicationMessageHandler Proxy Pass chars to the html panel Mouse clicking Mouse wheel innit SetCursor Fixed cursor flicker Manually lock and unlock cursor Replaced placeholder cursor Fixed cursor update rate Fixed doubleclicks swallowing mosue clicks Cleanup
7 Years Ago
Eliminated some tiny GC allocs from nested coroutines
7 Years Ago
When loading the map from cache, prefabs spawn async to avoid stalling the client for a long time Cleaned up asset FileSystem_Warmup by removing unused code
7 Years Ago
Pxc_Animation optimisation and some misc allocation reduction
7 Years Ago
first batch, cliff_02, cliff_02b, rock_big_01 ~ wip
7 Years Ago
Merge
7 Years Ago
Pxc_Connection optimisation
7 Years Ago
Update scheduling tweaks
7 Years Ago
Added MaxCatchupFrames to GameManager
7 Years Ago
Set nav_grid to false by default
7 Years Ago
Merged from ai_5
7 Years Ago
Updated console system
7 Years Ago
Merged from main
7 Years Ago
More lods Removed all unused meshes from playermodel fbx Skin set changes
7 Years Ago
Can now load a replay file from command line, or a shared replay in-editor
7 Years Ago
Merge from eac_api_2_1
7 Years Ago
Reverted Auth_Steam to version from main (just to be safe)
7 Years Ago
Cleanup pass
7 Years Ago
Formatting
7 Years Ago
Network++
7 Years Ago
Merge from main
7 Years Ago
EAC SDK update
7 Years Ago
Improved EAC authentication workflow
7 Years Ago
More item description updates
7 Years Ago
bullet redirect effects
7 Years Ago
reorganized bullet physics effects, non-negative bullets use full radius collision
7 Years Ago
More takeover stuff
7 Years Ago
Gang buildings are more beautiful
7 Years Ago
Minor edit
7 Years Ago
Building takeover
7 Years Ago
merged bullet effect types freeze bullet effect flash bullet color flash color when repelling bullets bullet attract effect
7 Years Ago
More building takeover work
7 Years Ago
Server->Client sync for building takeoverinfo
7 Years Ago
Working on building takeover
7 Years Ago
Started work on ordered baking based on player whereabouts (navmesh where it's most relevant first).
7 Years Ago
Navmesh links are now pooled prefabs.
7 Years Ago
Working on building squatter takeover
7 Years Ago
skinset updates
7 Years Ago
Improved navmesh link usage (hopefully dodging the crash bug).
7 Years Ago
Update mouse state after keyboard state changed Added SandboxInput OnMouseMove raw
7 Years Ago
Shitty SRCDS output for workshop downloads
7 Years Ago
Ice lake prototype
7 Years Ago
implement addon enabling/disabling
7 Years Ago
vibration strength option toggle controller vibration option
7 Years Ago
tweak turn banner timing/effect
7 Years Ago
foot testing hippo