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A couple more checks, just to be on the safe side.
Cleanup & mouth texture optimisations
KeyEvent
FGenericApplicationMessageHandler Proxy
Pass chars to the html panel
Mouse clicking
Mouse wheel innit
SetCursor
Fixed cursor flicker
Manually lock and unlock cursor
Replaced placeholder cursor
Fixed cursor update rate
Fixed doubleclicks swallowing mosue clicks
Cleanup
Eliminated some tiny GC allocs from nested coroutines
When loading the map from cache, prefabs spawn async to avoid stalling the client for a long time
Cleaned up asset FileSystem_Warmup by removing unused code
Pxc_Animation optimisation and some misc allocation reduction
first batch, cliff_02, cliff_02b, rock_big_01
~ wip
Pxc_Connection optimisation
Added MaxCatchupFrames to GameManager
Set nav_grid to false by default
More lods
Removed all unused meshes from playermodel fbx
Skin set changes
Can now load a replay file from command line, or a shared replay in-editor
Reverted Auth_Steam to version from main (just to be safe)
Improved EAC authentication workflow
More item description updates
reorganized bullet physics effects, non-negative bullets use full radius collision
Gang buildings are more beautiful
merged bullet effect types
freeze bullet effect
flash bullet color
flash color when repelling bullets
bullet attract effect
More building takeover work
Server->Client sync for building takeoverinfo
Working on building takeover
Started work on ordered baking based on player whereabouts (navmesh where it's most relevant first).
Navmesh links are now pooled prefabs.
Working on building squatter takeover
Improved navmesh link usage (hopefully dodging the crash bug).
Update mouse state after keyboard state changed
Added SandboxInput
OnMouseMove raw
Shitty SRCDS output for workshop downloads
implement addon enabling/disabling
vibration strength option
toggle controller vibration option
tweak turn banner timing/effect