223,524 Commits over 3,684 Days - 2.53cph!

7 Years Ago
Camera OverUI is now a child of main camera, zero'd. Removed CameraOverUI.cs, fixed mouse alignment issues when dragging units out.
7 Years Ago
more wip
7 Years Ago
implemented a few exploration/easy floors for the beginning
7 Years Ago
Update bindinggen
7 Years Ago
Fix "this" type for plain native defs
7 Years Ago
more
7 Years Ago
Allow other def files to be included
7 Years Ago
It's 0b10
7 Years Ago
more
7 Years Ago
added light flares to bradley optimized bradley to use a single spotlight with a cookie instead of two smaller main cannon explosion effect main cannon is no longer laser accurate added bradley.quickrespawn server command to qiuckly respawn a bradley to test
7 Years Ago
Unlock preview image support
7 Years Ago
Revert to 2017.1.b10 fixes doors.
7 Years Ago
add version checker and score reset when version number changes
7 Years Ago
Fix decals fading out in indirect lighting
7 Years Ago
Working on an options page system
7 Years Ago
Goal.Observation conditions tweaks
7 Years Ago
Added IsBeingAttacked condition to GoalPlan.WatchTarget
7 Years Ago
Reverting FaceTargetSettings change as it is intended to loop indefinitely
7 Years Ago
squad editor
7 Years Ago
Updated city with first pass whitebox
7 Years Ago
squad editor
7 Years Ago
Profiling, cleanup, small GC optimizations
7 Years Ago
small rocks & tall grass culling distance tweaks
7 Years Ago
more squad editor
7 Years Ago
ToggleOptionsItem functionality
7 Years Ago
SliderOptionsItem functionality
7 Years Ago
Fixed broken orientation on particle layer accum; touched all relevant shaders
7 Years Ago
Options menu navigation system
7 Years Ago
RenderInfo logging
7 Years Ago
more
7 Years Ago
rock dressing scene update
7 Years Ago
small rocks distance tweak
7 Years Ago
squad editor drag and drop wip
7 Years Ago
merge from main
7 Years Ago
disabled ALT key camera rotation
7 Years Ago
Webcon port++ on fail
7 Years Ago
gas_station level vcolor bakes backup and scene2prefab
7 Years Ago
Hide Blur Kernel size is limited spam Sped up weapon selection ui anims
7 Years Ago
Adjusted default buffer sizes of collider groups, renderer groups, foliage groups and LOD cells Remove foliage groups when they are empty (similar to renderer / collider groups)
7 Years Ago
Fixed chargers overcharging
7 Years Ago
#ifdef'd editor functions
7 Years Ago
Fix gaps on supermarket / fixed seams on plaster_d texture / material tweaks
7 Years Ago
Saving a map in the map editor now creates a preview thumbnail image, imports it as a sprite and sets it in the map's definition file. Saved screenshots for all existing maps.
7 Years Ago
Possible door fix
7 Years Ago
Updated PlayerModel with fixed seam geo/normals/skinning Final textures with head/body seam fixes Body lods & head.00 lods Player preview changes/fixes
7 Years Ago
Rust addon - no code Weapon mat fixes
7 Years Ago
Don't compile .cs files in "obj" folders Shotgun damage balance, alt fire Cleaned pickups Fixed weapon pickups Ammo carry limits Guns use different meshes
7 Years Ago
Reduced GC allocs in SelectedBlueprint.RefreshBlueprint
7 Years Ago
Log warning when trying to create attachment on viewmodel without model component
7 Years Ago
Reduced sky brightness slightly