198,617 Commits over 4,140 Days - 2.00cph!
Removed tree component from hemp
Icesheet prefabs use LOD grid
Removed tree component from a bunch of clutter prefabs
Fixed infinite tree chopping / take from dispenser actions.
Moved apply color/alpha to fragment setup
Fixed for shader bug RUST-833
Started adding woodcutting skill to tree chopping.
Stat.ChangeMaxValue doesnt need to check type
Removed Scalable and Linkable as concepts in the Stats system
Removed tree component from all trees (appears to be slow as fuck)
mixer stuff and loop levels
Automated Linux DS Build #314
Adjusted grass LODing (less upscaling on lower LODs)
Automated Windows Build #314
Automated Linux Build #314
Clients can connect to listen servers through Steam P2P (backend, no changes to any UI)
Players can join new missions after previous mission has completed
Pass StatCollections's Entity into Stat constructor for easier event setup
Added AttributeSimulators
Removed IStatValueChange
Stat simulation split up per stat type, added base Stat.Simulate method
Fixed hang caused by StatMinipulatorParametersDrawer
Automated Linux DS Build #313
Added NoShadows benchmark
Finished terrain shader logz tests and mods, got started on grass and cleaned shadow mask prepass code
Moved logz constant precalc to script/maincamera; added executeInEditMode
Removed some unused garbage
Removed legacy fog modes from all release scenes & shader stripping
Automated Windows Build #313
Stripped legacy fog from procmap benchmark scene (perf experiment)
Mission can be completed in combined mode
Added free cam toggle logic in PlayerCamera
Camera prefab values tweaks
PlayerCamera module activation fix
PlayerCamera/CameraModule rejig
In fact gate the whole Decision Context bonus score with your Confidence Score.
Add Confidence rather than Modify by Confidence.
Confidence in Decision is now integrated with "other_bonuses" in Decision Context.
Sleeping anim .meta change
Some scattering and fog fixes
Touched water shaders
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wip test code + shadow mask computation fix for log z
Fixed warning in rust/std cloth shader
Fixed campfire missing machine interactions
GUI tweaks
Fixed radial menu having a default layout distance of 0
UDM/BCD filtering tweaks to allow for filtering IPD for machine required items
Fixed data where DispenserItemFilters were being used and had lost information