159,294 Commits over 2,741 Days - 2.42cph!

7 Years Ago
Added input.sensitivity (mouse sensitivty) Added input.flipy (flip y axis)
7 Years Ago
protocol++
7 Years Ago
Fixed effects breaking if destroyed first entity spawned Hit effects now use material type hit Melee attacks use bullet impact effects (temporary) Fixed effects sometimes being parented to something random Pool all Physics material names on server startup
7 Years Ago
Reorganized some texture locations
7 Years Ago
Fixed impact FX orientation
7 Years Ago
Added torch viewmodel anim source file - melee attack
7 Years Ago
Updated the menu scene a bit
7 Years Ago
Fixed Bill killing himself
7 Years Ago
Fixed NRE in UpdateNetworkGroup
7 Years Ago
Added SceneToPrefab system (see readme for details)
7 Years Ago
Moved all of the new world prefabs to the world layer
7 Years Ago
Added collider.GetMaterialAt( pos ) Stop the boar model importing its materials
7 Years Ago
Fixed particle effects possibly being recycled too soon Update entity's network group immediately if parent changed Player ragdolls are now made of flesh Added ImpactParticles dev scene (for Petur) Moved Petur's impact particles to Resources/Prefabs/fx/impacts/
7 Years Ago
Updated rock prefabs (still needs work) Added min/max rotation and offset to decor spawn system
7 Years Ago
Added SeedRandom.Value (returns 0-1)
7 Years Ago
Moved test rock group to its own folder, it'll need more advanced handling
7 Years Ago
Getting the test branch up to date.
7 Years Ago
4x bullet impact effects on 3 material types. Previews added to TestLevel.
7 Years Ago
Forest ground texture no longer gives me eye cancer.
7 Years Ago
Boar animations ( eat grass / walking )
7 Years Ago
changed all of the bear animations to "Generic" instead of "Legacy", so the new bear entity will use mecanim state machine; Added LOD versions of bear
7 Years Ago
Added prefabs for all the forests
7 Years Ago
Added rock_group_01 prefab
7 Years Ago
Added torch view model source anims (ignite / hit /extinguish)
7 Years Ago
Updated rock meshes with new pivots and fixed rotations out of max. Updated prefabs with zored transforms. Added rock_12 prefab
7 Years Ago
Fixed that poor tree having no textures
7 Years Ago
Improved billboard lighting
7 Years Ago
Forgot proto increase
7 Years Ago
Refactoring playerstate/tick Added spectate mode (for debugging) Increased protocol Fixed broken hold type on first spawn Fixed rock 3rd person animations not playing
7 Years Ago
Fixed decor normal alignment and added position offset if specified in the prefab
7 Years Ago
UI layout changes, minor camera tweaks.
7 Years Ago
Removed old rock prefabs, moved new rock prefabs to their correct locations
7 Years Ago
Forest 3 prefab tweaks
7 Years Ago
Removing old rocks.
7 Years Ago
Fixed trees being invisible (requires server restart) Added correct prefab name to mushroom prefabs Removed old tree prefabs (base assets are still in backup folder if you need them)
7 Years Ago
EAC error message update
7 Years Ago
Added construction layer to wolf obstacle mask
7 Years Ago
Tweaked sky day-night progression curve
7 Years Ago
Moved LINQ extensions to LinqEx
7 Years Ago
Moved some transform extensions from TransformUtil to TransformEx Moved some vector extensions from TransformUtil to VectorEx
7 Years Ago
Added terrain forest enum
7 Years Ago
Time of Day update to 2.1.0 prerelease 5
7 Years Ago
Added clothing shader
7 Years Ago
Added base patterns to use with clothing shader. Added WIP snow jacket model and textures.
7 Years Ago
Fix attachments on most CS:S view models. Fix elites muzzle flash on left pistol.
7 Years Ago
checking in the boar model.
7 Years Ago
Tiny ambient light and aurora tweaks.
7 Years Ago
Small tree 4-1 texture fix.
7 Years Ago
Lots of rocks. Mushrooms. Some bullet impact effects (not assigned yet). Auroras temporarily everywhere, because why not.
7 Years Ago
Moved some utility components to their correct folder