224,153 Commits over 3,684 Days - 2.54cph!

7 Years Ago
Cover points has a score associated with them.
7 Years Ago
Removed some spamming logs
7 Years Ago
Traps can now spawn a hint when they are set up Added a new hint for traps Rabbit Trap is marked as in starting pool for testing Set up interactions for setting up a trap
7 Years Ago
Pooling work, fixing leaks and reducing object creation for CharacterState and CharacterMotorState
7 Years Ago
Merged from main
7 Years Ago
Minor edits
7 Years Ago
Remaining npc sounds & tweaks
7 Years Ago
WIP texture updates - backup
7 Years Ago
Renaming some things
7 Years Ago
Stop killing NPCs
7 Years Ago
More sounds
7 Years Ago
Moved CharacterClientProxySub
7 Years Ago
Fixed
7 Years Ago
Nav quality
7 Years Ago
Zombie & spider stuff
7 Years Ago
merge from main
7 Years Ago
fixed bug allowing bypass of time based options shortened mineral analysis duration
7 Years Ago
analysis now shows surface resources as well as deep mining resources
7 Years Ago
CharacterState pooling work. NPC movement currently broken
7 Years Ago
More building placement improvements for building on slopes
7 Years Ago
Spider looks & behaves more creepily Scene stuff
7 Years Ago
Added partial packed map reuse Changed packed texture internal folder structure Added a couple more tools for data gathering
7 Years Ago
survey crater analysis baseline survey craters can be mined for surface resources
7 Years Ago
Unpacked test material
7 Years Ago
fixes
7 Years Ago
compile fix
7 Years Ago
undead npcs dont fear others of the same alignment
7 Years Ago
more
7 Years Ago
more
7 Years Ago
more
7 Years Ago
Only using AnimatePhysics for humans
7 Years Ago
Fixed bad while condition in OverviewMapUI.ZoomToPOI rouitine
7 Years Ago
misc cleanup
7 Years Ago
Fixed intro cameras missing post layer More map transition improvements Fixed bad profiler sample in GPV
7 Years Ago
Diogo's shader & stuff
7 Years Ago
Update bindinggen to fix broken weak handles
7 Years Ago
Fix locking weak handles, it needs to clone to a strong handle
7 Years Ago
GameInstance now fires events for player ready, game built, game finished and player ready. Removed host reference from GI
7 Years Ago
Also added CopyToDirect, which copies a CharacterState without creating a new CharacterMotorState object like the generated CopyTo does
7 Years Ago
Fixed map markers not syncing their position to their related Entity when applicable
7 Years Ago
OverviewMap.ZoomToPOI tweaks
7 Years Ago
Another round of safe-guarding navmesh agent usage. AiManager and DynamicNavMesh now play better together (when managed navmesh grid is disabled).
7 Years Ago
Update bindinggen, update binds to use unreal modifier and objectmap Change how HitResult is used, gotta fix unresolved external Update bindinggen, implicitly initialize managed classes Update bindinggen, move some variables into native, doesn't work yet fuck knows why Update bindinggen, make UWorld singular again Add mutex to objectmap methods Merge branch 'binding-objectmap' # Conflicts: # Sandbox.Unreal/Generated/Sandbox.Unreal.Bindings.cs # UnrealProject/Source/SandboxGame/Generated/Sandbox.Unreal.Bindings.cpp
7 Years Ago
function sig change
7 Years Ago
compile fix for tips CC: Garry visual storage container baseline (visible items on shelves in radtowns) fixes for colliders and missing LODGroups on some world models
7 Years Ago
Added CopyToWithRepool for Character state. The generated CopyTo doesn't handle poolable types within poolable types very well. Copying to a new instance makes a copy of the original class' MotorState (if it has one), and assigns it to the new instance's MotorState. If the new instance already had a MotorState assigned, it'll now no longer have a reference and never get re-pooled. CopyToWithRepool safely disposes and re-pools the old MotorState if it has one.
7 Years Ago
Added the OpenURL vgui stuff
7 Years Ago
Fix gui.OpenURL not opening the main menu when ran from Player.ConCommand
7 Years Ago
Sell sign only for local player
7 Years Ago
Improve Spawnmenu search a bit No longer search the "models/" bit of every model, and double the search result limit to 512.