161,595 Commits over 2,771 Days - 2.43cph!

7 Years Ago
Fixed Foundation scale.
7 Years Ago
Backup commit
7 Years Ago
Updated clothes to use new skin shader
7 Years Ago
Fixed rock_13 not recieving shadows
7 Years Ago
Fixed motion blur popping on LOD object switch
7 Years Ago
7 Years Ago
Reverted client.cs
7 Years Ago
https://www.youtube.com/watch?v=b_4Y21Pprzw
7 Years Ago
Fixed building parts not showing in context menu
7 Years Ago
Synced with admin site, phrases
7 Years Ago
added test ladder model
7 Years Ago
Added 3m Window test model
bot
7 Years Ago
LinuxDS Build 42
7 Years Ago
Successfully added procedural virtual texturing to TestLevel; building up to ProceduralMap
bot
7 Years Ago
Windows Build 80
7 Years Ago
Sync with GitHub
7 Years Ago
Backup commit for tree billboard stuff.
7 Years Ago
Improved trunks on forest 6's and 7's.
7 Years Ago
Made Newman's new back glow a little less.
7 Years Ago
Mergymerge to fabricate some tree billboard normal maps.
7 Years Ago
Random stuff before merge from main.
7 Years Ago
Fixed compilation error in Client.cs
7 Years Ago
Added normal mapping support to the tree billboard shader
7 Years Ago
Use the tick in lerp time. This is all fucked but it's better than nothing right now.
7 Years Ago
Snow heightmap and better spec.
7 Years Ago
Flinch animations (implemented but not really)
7 Years Ago
Added skin shader (keeping old mats for comparisons)
7 Years Ago
Implemented Blunt and Slash impact effects ImpactParticles scene lets you choose bullet, blunt, slash Moved DamageTypes to its own file Melee/ProjectileAttack now specify damage type
7 Years Ago
Moved grass impact effect prefab to right place
7 Years Ago
Added right click plan switching, makes building less terrible
7 Years Ago
Added profiler blocks around all server raytraces
7 Years Ago
Transform monitor tweaks, report
7 Years Ago
Made rocks no longer use LOD1 as collision mesh clientside
7 Years Ago
Started right click build component menu
7 Years Ago
New collision meshes for the big trees. Fixed some branch color mismatch.
7 Years Ago
Rock 10, you've been bad. Get in line.
7 Years Ago
Large rocks are no longer blurry. Set proper LOD ranges for all rocks. Adjusted rock 11 to look more like the intended cluster, as opposed to a single rock.
7 Years Ago
all the .wav files for the bear sounds
7 Years Ago
7 Years Ago
improved some of the bear animations; Also added sounds for all of the bear anims;
7 Years Ago
Fixed rock 13 & 10 LODs.
7 Years Ago
Added test ceiling part and basic door
7 Years Ago
Updated Building parts texture.
7 Years Ago
Added tick number to network messages (not used for anything yet)
7 Years Ago
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7 Years Ago
Added procedural virtual texturing terrain code
7 Years Ago
Fixed issue with loot window
7 Years Ago
Warning when transform changes (a lot) with collider and no rigidbody
7 Years Ago
Don't know why this exists, deleting
7 Years Ago
Changed all TerrainMath.GetHeight overloads to be in world space coordinates Made resource spawn faster in the TerrainGenerator test scene Added min and max height to spawn filters Added water rocks