223,949 Commits over 3,684 Days - 2.53cph!

7 Years Ago
testing with audio source directly on the unit view rather than pool
7 Years Ago
More code shuffling Processor/packer work Added image util (editor only)
7 Years Ago
Imported random move test units from test project
7 Years Ago
Player corpses drop backpacks with their items in them when despawning / destroyed (better performance with long despawn duration) Added corpsedespawn convar (time after which corpses despawn and turn into backpacks, defaults to 5 minutes like before)
7 Years Ago
Dummy Units now move clean test scene Test unit calls play sound
7 Years Ago
UnitView/HumanView cleanup
7 Years Ago
AudioFucker test (use testbox_nospawns)
7 Years Ago
HumanView+IK clenaup
7 Years Ago
Moved some stuff around + code org
7 Years Ago
tweak intro anim to avoid unit mouse over problem
7 Years Ago
Murder, what's new.
7 Years Ago
Latest Data
7 Years Ago
Latest Data
7 Years Ago
Fix for squad bar buttons scaling after death on null selection
7 Years Ago
Removed click state from enemy unit bar buttons
7 Years Ago
MeshManager.copyElement now works with any combination of src / dst attributes
7 Years Ago
baking to assets vcolor painted meshes dressing backup
7 Years Ago
Sales Controller Stats
7 Years Ago
Fixed item pouch loot panel sometimes not having enough slots to show all contained items Fixed item pouch being culled too early Fixed item pouch sometimes falling through objects
7 Years Ago
Merge from main
7 Years Ago
Jenkinsfile f1
7 Years Ago
Unit.Audio.PlaySound doesnt pass view xform, for now
7 Years Ago
Stripped down things
7 Years Ago
Removing test crap
7 Years Ago
expression bodied properties fuckeries
7 Years Ago
AudoManager.GetAudioSource only sets position when no parent xform is passed in
7 Years Ago
desert
7 Years Ago
audio fucker test
7 Years Ago
replace text with text meshpro for the what's new panel, fix for the size lerp on the feature panels, color tweak
7 Years Ago
more
7 Years Ago
Packages
7 Years Ago
position test
7 Years Ago
fix animation and alpha transition for low framerate
7 Years Ago
bleh
7 Years Ago
Initial commit initial commit
7 Years Ago
pre-topo
7 Years Ago
header tidying
7 Years Ago
When a storage container is destroyed, drop an item pouch instead of all items individually Can no longer put items into loot containers Network++
7 Years Ago
Crash fix
7 Years Ago
baking to assets vcolor painted meshes
7 Years Ago
Reswizzled pbr base layer pack map 1 and 2 Finished tracker; processor++
7 Years Ago
splattage
7 Years Ago
merge prison
7 Years Ago
Murder crime
7 Years Ago
Added MeshManager.createEmpty() and MeshManager.copyElement()
7 Years Ago
Dressing backup
7 Years Ago
adding what's new screenshot
7 Years Ago
What's new screen
7 Years Ago
Map is now voxelly looking
7 Years Ago
Rocket scaffolding LODs/COL