223,460 Commits over 3,684 Days - 2.53cph!

7 Years Ago
Fixed disabling of movement modes
7 Years Ago
CmdSetTag now has a 4th value, for the id of the entity that changed the tag
7 Years Ago
Attempting to fix comment input resizing
7 Years Ago
removed AttackData and hit stuff
7 Years Ago
Viewmodel source update to latest rig
7 Years Ago
* Added CLuaParticle.__tostring * Added CLuaEmitter.__tostring * Added CLuaEmitter.IsValid
7 Years Ago
wip converting attacks to entity tag changes
7 Years Ago
Added Navigation debug
7 Years Ago
Added Entity.RemoveCallback, Entity.GetCallbacks
7 Years Ago
7 Years Ago
moved health property and references to use an entity tag
7 Years Ago
* Improved no collide vs players of certain tools
7 Years Ago
Apply nocollde vs player for certain tools Tools that use EnableCollision( false ) which is buggy with player collisions Button's nocollide is now properly saved via duplicator
7 Years Ago
ScareNPCs works properly now
7 Years Ago
Entity views now register to receive tag change events
7 Years Ago
updated the release test checklist
7 Years Ago
relinked buttons in menu
7 Years Ago
Added updatebatchspawn convar (used instead of updatebatch when spawning, improves receiving data performance)
7 Years Ago
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7 Years Ago
Added click and mouse enter/exit events to unit bar buttons
7 Years Ago
checkin to get latest
7 Years Ago
fix end turn button tweak menu WIP tweak unit health button
7 Years Ago
Entity tag values are now hidden behind function calls so we can manage entity tag updates
7 Years Ago
moved direction from a property to an Entity tag
7 Years Ago
tighter collision on humans
7 Years Ago
made human male collision box closer fitting
7 Years Ago
Fixed Strips Actions not properly showing debug visualization in Apex editor. Can now guide which functions of a Strips Action should forward into Apex.
7 Years Ago
idle happy loop
7 Years Ago
closer fitting collision meshes for female
7 Years Ago
Moved tactical view from ALT to CTRL keys Can now hold ALT key to move the camera incase you don't have middle mouse button
7 Years Ago
laser form 0, increased core destroy screenshake
7 Years Ago
oops
7 Years Ago
camera shake manager
7 Years Ago
updating turn timer, end turn button frame , with animation and script related to it
7 Years Ago
Merge fixes into Main.
7 Years Ago
Fixed remaining right-click loot glitchiness
7 Years Ago
Timed right-click item transferral was glitchy with network latency. Removed the timer (with Bill's permission), which has MOSTLY fixed the issues. Still some glitchiness if you right-click very fast but no major errors.
7 Years Ago
wip
7 Years Ago
backup
7 Years Ago
Added server autosave on quit, if autosaving is turned on
7 Years Ago
Nuked source cache folder
7 Years Ago
More seamless packing shader gui
7 Years Ago
Misc
7 Years Ago
Tool viewmodel position/scale fuckery Boilerplate bot command system Bot commands + actions progress
7 Years Ago
Fixing selecting unit from map WIP
7 Years Ago
fixed bullet rotation bullets fade out when despawning Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Various Merge branch 'master' into Ian
7 Years Ago
Build file Build scenes Jenkinsfile, scenes Merge branch 'master' into Ian
7 Years Ago
Various
7 Years Ago
Nuking lightmapping data removed reflection probe from city scene same for level1 cleanup cleanup fresh lighting assets level 4 bake save Merged levels 3 and 4. Terminal system cleanup Added SimpleConsole Files cleanup Added player_visible console command AI sensors ignore invisible entities Save game scene Updated SimpleConsole Terminal connection gizmos, editor Asset save Console imports, prefab cleanup, metas Terminal interaction camera transition, input cleanup Fixed LeaveTerminal coroutine being started multiple times Terminal transition safety Added botStation device to test level Added RobotStation.BotEnable command Various Fixed bad graphics settings causing crash Test level navmesh Bakes Various Save Updated SimpleConsole Added remote mesh, tool boilerplate. UI Cleanup. More UI cleanup Varous tool bits Merge branch 'master' into Ian