223,524 Commits over 3,684 Days - 2.53cph!
Added spring arm camera with collision
Hooking more stuff up to crime manager.
Updated native plugins (Win + OSX)
Launch site / warehouse grounds dressing progress
Basic hijacking proof of concept
more. Note: Need to fix client side GameInstance::ModifyHealth using the already changed tag value
better transition from map to game
Fixed comment input resizing
Fixed disabling of movement modes
CmdSetTag now has a 4th value, for the id of the entity that changed the tag
Attempting to fix comment input resizing
removed AttackData and hit stuff
Viewmodel source update to latest rig
* Added CLuaParticle.__tostring
* Added CLuaEmitter.__tostring
* Added CLuaEmitter.IsValid
wip converting attacks to entity tag changes
Added Entity.RemoveCallback, Entity.GetCallbacks
moved health property and references to use an entity tag
* Improved no collide vs players of certain tools
Apply nocollde vs player for certain tools
Tools that use EnableCollision( false ) which is buggy with player
collisions
Button's nocollide is now properly saved via duplicator
ScareNPCs works properly now
Entity views now register to receive tag change events
updated the release test checklist
Added updatebatchspawn convar (used instead of updatebatch when spawning, improves receiving data performance)
Added click and mouse enter/exit events to unit bar buttons
fix end turn button
tweak menu WIP
tweak unit health button
Entity tag values are now hidden behind function calls so we can manage entity tag updates
moved direction from a property to an Entity tag
tighter collision on humans
made human male collision box closer fitting
Fixed Strips Actions not properly showing debug visualization in Apex editor.
Can now guide which functions of a Strips Action should forward into Apex.
closer fitting collision meshes for female
Moved tactical view from ALT to CTRL keys
Can now hold ALT key to move the camera incase you don't have middle mouse button
laser form 0, increased core destroy screenshake
updating turn timer, end turn button frame , with animation and script related to it
Fixed remaining right-click loot glitchiness