225,620 Commits over 3,714 Days - 2.53cph!

7 Years Ago
Added ActivityTypeDefinitionEditor, shows keywords Fixed badly named ActivityKeyword interface Improved Acitivty Notifications UI widget Cleaned up use of Unit.IsInView extension method in some UI widgets (enemy overlay, conversations) Moved some DSE/Considerations editor stuff around
7 Years Ago
Agrgegation cache
7 Years Ago
-UsersFraction Aggregation cleanup
7 Years Ago
Added GetResultsAsync Actual user numbers (not estimated) -UsersFraction Game bucket Use real UniqueUsers
7 Years Ago
Fix compiler errors with ref
7 Years Ago
Scene2Prefab shadow caster changes
7 Years Ago
And the managed side, now only ref and arrays fail
7 Years Ago
Latest Data Agg avg memory, avg gc, unique users
7 Years Ago
Fix intermediate returns on native side, remove dynamic_cast Remove IsAligned on MarshalResult (will now always use memcpy)
7 Years Ago
Disabled shadow casting for certain LOD stages on props and overgrowth
7 Years Ago
some quick AI optim, wip AI damage stuff
7 Years Ago
Tweaked build settings for local dynamic nav mesh.
7 Years Ago
Fixed gps line disable
7 Years Ago
Deleted the commented out, old hit % code, as it's now always 100%
7 Years Ago
Unit range/damage finding functions can now specify if they should include friendly damage or not, to be used by AI
7 Years Ago
dynamic line particles checked for pxc collision Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity unsaved files
7 Years Ago
Changed path generation for race mission
7 Years Ago
testing rock_formation_f export without flatten hierarchy
7 Years Ago
Fixed pixels that haven't spawned counting as progress
7 Years Ago
Fixed non-player comments with the same text causing an exception
7 Years Ago
Alerts sent from server
7 Years Ago
Better step height for animals (helping them up stairs more easily).
7 Years Ago
We don't need uniques per year
7 Years Ago
Game Sessions Count
7 Years Ago
DynamicNavMesh should support Animal agent type, not Humanoid (yeah, buildsettings can only support a single one...)
7 Years Ago
Prebaked experiments.
7 Years Ago
Navigation layer does not collide with anything Main camera ignores navigation layer
7 Years Ago
charging particle effect code
7 Years Ago
tree source
7 Years Ago
Major refactor and improvement for WantsToBuySomethingNearby and CharacterContext
7 Years Ago
fixed chunk position bug pixelgroup pattern partial class for clarity
7 Years Ago
Profiling & optimization
7 Years Ago
Merge from main
7 Years Ago
Misc
7 Years Ago
Removed armory props
7 Years Ago
metas
7 Years Ago
Savas portals Stamina regen while walking at 50% (exposed on prefab)
7 Years Ago
metas
7 Years Ago
misc
7 Years Ago
Fix callsites, fixes #35
7 Years Ago
TOD particle at night hack to stop looping Skele FX, tweaks
7 Years Ago
Missing textures.
7 Years Ago
tree deform should mostly work, still room for lots of polish
7 Years Ago
Balance.
7 Years Ago
Weapon balance
7 Years Ago
graveyard night LUT fireflies
7 Years Ago
Blunts. Deleted some treasure.
7 Years Ago
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7 Years Ago
#if CLIENT
7 Years Ago
Merged /ReportingSystem