221,919 Commits over 3,653 Days - 2.53cph!
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Human controller override layer for carried anim
Fixed UnitView ragdoll toggle fucking with physics on nested item views
Fixed Quiver being wearable
Fixed WorldManager cleaning up items it should not
Added override layer to animal controller, fixes deer running while held
SFX for herbalism/harvesting
Fixed issue in Unit.Navigation where destination reached callbacks wouldn't fire correctly when the navmesh path is very short
Fixed debug spawning opening the radial on click in the game view
People will always drop dispensers before interacting with them (big rocks, corpses, etc)
Fixed ProjectileHitView NRE ???
Added preferences to delete player prefs on startup, fixed delete save games on startup
Fixed UIWidget.IsActive NRE
UI execution cleanup, reset on load
NRE fixes for kill feed and chat panel coroutines being called after match end and objects are innactive
AI designer persists selected module
Now generating the city before spawning in entities. Makes sure NPCs can start on a NavMesh in particular.
Fixed double init on NetworkSimulator. Removed unnecessary warning.
Allow selling more drugs during JustBoughtItem state, so you can do rapid-fire sales. Less getting shot during shady double sales if you're quick.
Fixed door animations + simplified code
Existing entities in scenes now show up on clients again
Replace usage of hash_map with unordered_map on msvc14 and higher
Disable SAFESEH on built binaries (can't enable it until every static lib is replaced)
No longer building pointeroverride.asm
Disable compiler-specific hack in FS_setbufsize when using msvc14 or higher
Fixed some more syntax errors when compiling with C++11
round() renamed to V_round in ai_movesolver (upstream change)
Removed ability to load saves anytime since it was broken. Easier to just allow loading saves on startup.
Hints/WhatsNew editor prefs toggle
Editor prefs for wiping save on startup in editor
Version++
local player record win/loss stats updated correctly
FOR FUCK SAKE unlit shader for amplifyshader
FOR FUCK SAKE material due to shader change
FOR FUCK SAKE sky/environment to remove motion vector on the sky
!A custom sky model
Swapped map 6 (dota) out for map2, swapped tileset
Add FileSystemOpenDialog.dll to build, uses FreeImage's LibJPEG
Added IsRequiredAmmunition condition
Added Refill Ammo GoalPlan to Human/ItemGathering AI module
DSE.Scores sets Decision.PlayerInstigated when the blackboard contains a player created desire. Piped through to GPV, for use in Actions.
Deleted Ability.MoveTowardsTarget & SetDestination.GotToAttackRange "player commanded "variants
Added testbox_hunting