198,713 Commits over 4,140 Days - 2.00cph!

10 Years Ago
beachside and underwater rocks backup
10 Years Ago
Optimised lights in temple / test scenes
10 Years Ago
Fixed duplicated symbol in blendlayer shaders
10 Years Ago
underwater rocks do not use terrain projection
10 Years Ago
Fixed detail texture scaling for the new rocks
10 Years Ago
HumanView+IK LookAt tweaks
10 Years Ago
Dungeons rock LOD setup update
10 Years Ago
cowboy run intro/outro
10 Years Ago
added new outer floor texture to unity, testing grass skirting
10 Years Ago
painting outer floor texture and adding bits to grass mesh
10 Years Ago
procgen rock swapping backup
10 Years Ago
Rocks LODs
10 Years Ago
10 Years Ago
Added missing files
10 Years Ago
Updated life steal effects Updated Particle Playground
10 Years Ago
Fixed campfire sitting crap in TribeStartArea Unit LookAt fixes, humans now get stuck look at the campfire like idiots
10 Years Ago
Skip SmartObjects that are not valid for DM in FindBestInteractionPlanVariant
10 Years Ago
Fruit Telebox player indicators.
10 Years Ago
Cloud Billboards added to Sky Dome and values tweaked.
10 Years Ago
Military_tunnel_1 prefab update
10 Years Ago
Scene2Prefab dungeons
10 Years Ago
GoalPlan must be ticked before BehaviourChain, since BehaviourChain has the potential to change the state of Goal Plan Variant.
10 Years Ago
merge from New_Rocks
10 Years Ago
merge from main
10 Years Ago
rock_cliff_a geometry polish dungeons rock switch old to new placeholder rock prefabs
10 Years Ago
added Dylan's 2DFX to it's own folder in art repository
10 Years Ago
Options menus mockups, addin' more texture folders.
10 Years Ago
Expose playerGoalMomentum in PlayerController
10 Years Ago
BehaviourChain now holds a reference to the GoalPlanVariant that owns it PlayerController Goal creation cleanupo
10 Years Ago
merge from main
10 Years Ago
StopMomentum when you End a GoalPlanVariant, not when you Copy.
10 Years Ago
Expose start momentum from Goal Plan Variant, so that we have more options for affecting momentum externally.
10 Years Ago
new sounds / particle effects for wounded animations
10 Years Ago
FOR FUCK SAKE removed redundant cloud particles FOR FUCK SAKE cloud particle prefab
10 Years Ago
tweaked swimming and sprint animations.
10 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
10 Years Ago
Add local voice limiting to helicopter weapon sounds
10 Years Ago
Ensure all light buzz sounds in new rad towns are LODed correctly
10 Years Ago
new weather test scene
10 Years Ago
Delete unwanted sky dome
10 Years Ago
unfuck new billboards
10 Years Ago
Melee impact sound polish
10 Years Ago
Hatchet strike sound polish
10 Years Ago
m249 attack sound update
10 Years Ago
Small Sound bugfix
10 Years Ago
Fall damage sound tweaks Only play fall damage sounds when taking 20+ damage
10 Years Ago
merge new clouds to main
10 Years Ago
removed conflict
10 Years Ago
Removed conflicts
10 Years Ago
Momentum now part of DecisionPlan rather than GoalPlanVariant, though it's still from GoalPlanVariant that we traverse the momentum tick all the way up to the top goal.