198,704 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Fixed lag exploits
10 Years Ago
adjusted the waterlevel threshold that determines when the player should play the swimming animation added a tread water in place animation
10 Years Ago
Hitting water greatly reduces the speed at impact Removed annoying up / down jumpiness when holding spacebar while swimming Reduced the percentage of the body that can be above water while swimming
10 Years Ago
Biome save
10 Years Ago
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10 Years Ago
10 Years Ago
Switched to SF 1.25 will jump to 1.26 on Unity upgrade
10 Years Ago
- Defaulted back to gamepad controlls
10 Years Ago
- Merge from unit_5.3.x - Regenerated foliage prefabs and biome material libraries
10 Years Ago
Merged control branch to main
10 Years Ago
FOR FUCK SAKE shaderforge to 1.26 FOR FUCK SAKE recompile shaderforge shader to work in unity 5.3
10 Years Ago
Removed scene items Updated texture metas
10 Years Ago
fixed being able to use healing items underwater
10 Years Ago
- More mouse/keyboard input controller work and changing other classes to use the new more input-generic functions
10 Years Ago
increased LOD cull range of barrels and cardboard box trash piles
10 Years Ago
fixed healthbars sometimes showing 0 without the object/player being dead
10 Years Ago
SSAO to BeforeImageEffectsOpaque 100 Water prefog copy to BeforeImageEffectsOpaque 300 Switched some RT samplers to point to avoid artifacts
10 Years Ago
- Added basic keyboard movement and firing to MKController
10 Years Ago
Fix for RUST-235 Twig tier collision thickness
10 Years Ago
Updated water2 to latest
10 Years Ago
fixed fresh sleeping bags / beds bypassing radial sleeping bag penalty stuck spears/arrows should always appear again when falling out of a destroyed ragdoll
10 Years Ago
Cowboy selection anim source
10 Years Ago
fixed lock LOD's for real
10 Years Ago
Updated custom speedtree and custom PBS/Standard shaders to 5.3 (needs shader reimport) Also some scripts and meta files (from auto 5.3 upgrade)
10 Years Ago
Replaced atmospheric music 18
10 Years Ago
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10 Years Ago
fixed the unnatural looking spine rotations when the player runs and looks up/down tweaked several 3rd person attack animations that looked a bit janky tweaked the run animations
10 Years Ago
- Expose BaseBehaviourPlanSettings.CompleteAtEndOfChain in BehaviourPlanSettingsEditor - BBPS.CompleteAtEndOfChain and BBPS.ForgetIfInterrupted default to true - Updated all Interactions - Better handling of GPV/BehaviourChain completion and reset - Clear BCD in BC.Reset - Added FixedArray.AddRange
10 Years Ago
Added atmospheric music 19
10 Years Ago
added more grass and unwrapped to uv 2
10 Years Ago
added howie's backdrop, added a lot more grass, working on grass shader. repositioned roots so they don't obscure the camera. tweaked court lines normals
10 Years Ago
Simpler colliders for banners
10 Years Ago
- Merge from GoalImprovements - Fixed BehaviourChain DM exemption not working as intened - Lots of kinda hacky overrides in BehaviourChain for adding behaviors without a Decision - Unit debug view for current GPV, BehaviourChain, improved ActionChain display - GoalPlanVariant.IsValid only true if the BehaviourChain count matches settings
10 Years Ago
Life Stealing special WIP
10 Years Ago
Sky WIP
10 Years Ago
merge from main
10 Years Ago
Fixed minor bug making things not work as intended.
10 Years Ago
Switched from using a ceiling threshold of previous best decisions this tick to using a previous best decisions memory array, that we make sure we evaluate everything we need, even in cases where score at the same level in the goal hierarchy might score the same where further down into the hierarchy they will score differently. First come, first served.
10 Years Ago
- More
10 Years Ago
YAMfM
10 Years Ago
Removed usage of IComparable<T>, now only using IComparable for make benefit of storing whatever you want in FixedArray
10 Years Ago
removed blood, battery, note from spawn tables
10 Years Ago
- More
10 Years Ago
radial reset of sleeping bags upon spawn (default 50m in all directions)
10 Years Ago
- More
10 Years Ago
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10 Years Ago
can no longer throw melee weapons/tools underwater
10 Years Ago
Removed a now useless fullscreen clear
10 Years Ago
River-clip/underwater fix
10 Years Ago
- Branched and more control rework