225,756 Commits over 3,714 Days - 2.53cph!

7 Years Ago
award panels appear at intervals and have a sound event
7 Years Ago
Various
7 Years Ago
Crowd NRE fix for when a unit gets killed by tile fall
7 Years Ago
Added smoke position offset vector3 so smoke pos can be tweaked per unit
7 Years Ago
Terrible placeholder smoke effect gets activated/deactivated based on health != maxhealth
7 Years Ago
▇ ▍█▊ ▋██▄▊▍▆ ▉▊▍▊▅ !▌ ▇▌▅█▍▅▄▄ ▇▉▉ ▍▌█▍
7 Years Ago
fixed dynamic easing of danger slowdown
7 Years Ago
update unity version
7 Years Ago
Set victory/defeat text colour to be the mathing team colour-ish
7 Years Ago
SetDestination no longer relies on Navigation callbacks
7 Years Ago
Fix for awards from previous games not being remoed form award UI
7 Years Ago
▉ ▋▊▍ █▊▅▄█▅▊ ▆▋▅▌▌ / ▇▄▄█▆ ▇▅▅▊▆▋ !▆ ▊▊▊▉▉ ▅█▉▍▉▆▌▋ ▄▅▍▊█▆ !▆ ▋▆▉█▋ █▉▅▊▉▇▆ !▍ ▍█▋▉ ▄▋▊▊ ▇▌▋ !▌ ▅▋▅▆ ▅▉▅▄ ██▇ ▅▅▋▅ ▊▇▌█▆/ ▄▍▌▊ ██▉▋▉▊
7 Years Ago
Debug stuff, testing usable flag change
7 Years Ago
Added debug drawer for ItemAttachments ItemAttachments toggles IsUsable on the entity being attached or detached
7 Years Ago
Added "Is Raw" condition to Find Cookable filter
7 Years Ago
Let's not have a class with a different name from the filename...
7 Years Ago
words
7 Years Ago
Award definitions can now replace %k with singular or plural keyword Updated all award definitions to support singular and plural
7 Years Ago
topo tweaks
7 Years Ago
wip
7 Years Ago
east side improvements
7 Years Ago
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7 Years Ago
removed the 0.3 delay in PlaceHolderAttackView that made units with placeholder attack effects feel sluggish
7 Years Ago
Awards are sorted by unit id first, so only one award is picked at random per winning unit CombatTracker now directly stores a list of unit ids that get killed Fixed assists award processor not checking if the enemy units actually got killed eventually (and therefore not actually being an assist)
7 Years Ago
CookCookableItem can now read the Item key
7 Years Ago
Autonomous eating meat on stick AI WIP. Any Target Filter blackboard write is now considered a BehaviourChain target. Keep Desire fulfillment checks for attached items. Probably other shit.
7 Years Ago
character transform fixed
7 Years Ago
Added Blackboard.Contains
7 Years Ago
dodge tweaks, input tweaks, level stuff, etc
7 Years Ago
broken tile detail meshes progress backup on office interiors
7 Years Ago
Desires.GetFromPool logging typo
7 Years Ago
settings button Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
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7 Years Ago
Fixed a bad !=
7 Years Ago
Fixed InteractionPosition.CheckIfBlocked being 2x the intended size, cleaned up blocked position checking, added Blocked state
7 Years Ago
Fixed console focus issues
7 Years Ago
Fixed console buffer and suggestions index not being reset on toggle
7 Years Ago
Fixed Blackboard.Copy NRE
7 Years Ago
Expose entity filter sources when no EntityType is selected in GoalPlanSettingsEditor BC elements Refactored player command evaluation, fixes commands not having their DSEs evaluated when they use a command generator
7 Years Ago
Added awaits to trello shit to stop us hitting the rate limit
7 Years Ago
Setup tests for reflection, fix a couple initial issues
7 Years Ago
Fixed grouping issue in cron
7 Years Ago
changes url, backslash
7 Years Ago
Changelist page, new styles
7 Years Ago
Changelog styles
7 Years Ago
jump values
7 Years Ago
Rocket factory progress / backup
7 Years Ago
Crowds now react to the match starting and their team starting a turn, damaging, killing, and winning
7 Years Ago
Entity.SetSaveValue will no longer return no value on failure
7 Years Ago
damaged textures, material setup, sizes