198,659 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Serverside tree collider preprocessing fix
10 Years Ago
checked in new temple light cookies and added eclipse anim
10 Years Ago
added low temple roots zpr and light cookies
10 Years Ago
Changed roof sideways stability supports to female only
bot
10 Years Ago
Automated Linux DS Build #64
10 Years Ago
Building editor changes.
bot
10 Years Ago
Automated OSX Build #64
bot
10 Years Ago
Automated Linux Build #64
bot
10 Years Ago
Automated Windows Build #64
10 Years Ago
█▋ ▄ ▅██▉ ▄▅▉▌▅▊▉▊▄
bot
10 Years Ago
Automated Linux DS Build #63
bot
10 Years Ago
Automated OSX Build #63
bot
10 Years Ago
Automated Linux Build #63
bot
10 Years Ago
Automated Windows Build #63
10 Years Ago
▄▆▉▆▋▌ ▌▉▋▇ ▉▄ ▄▅▅▅▄▆▉▄▋/▊▌█▇▊▍▉██▋█▍, ▍▅█ ▉▄ ▉▆▋▌▊▅▆▉▅, ▍▋▆▌▋▊▌▉██▅▌▄,▌▆▄▇▊▄▅▅▄ & ▊▉▄▋ ▆▆▌▄▊ ▅▌█▄▌
10 Years Ago
- Fixed a new bug with abilities not doing the correct amount of damage when firing a projectile - Fixed boomerang not doing damage
10 Years Ago
Added modifier test script
10 Years Ago
- Boomerang cooldown set to 7 seconds - Time slow shield cooldown set to 7 seconds
10 Years Ago
- Fixed bug with abilities starting on cooldown when first assigned
10 Years Ago
- Added a new Speed Boost ability, grants 50% speed/accel for 5 seconds, 15 sec cooldown. - Movement modifiers are no longer capped at 100% - Added a new ability category, Speed -
10 Years Ago
- Time slow shield size increased and speed reduced
10 Years Ago
FOR FUCK SAKE rebuilt factory room prefab to fix weird room
10 Years Ago
New Fonts. Old Fonts. All Fonts. Fonts.
10 Years Ago
FOR FUCK SAKE all factory wall asset with back wall
10 Years Ago
SpeedTree stuff
10 Years Ago
Manifest
10 Years Ago
Roofs offer sideways support for walls
10 Years Ago
Tree colliders now more accurate, instead of just looking like pills.
10 Years Ago
- Projectiles can now be set to allow zero velocity - Timeslow shield changed: It will now move in the initial direction of the shoot stick if the player is firing or will remain stationary if the shoot stick is not being aimed
10 Years Ago
Adjusted high external wall and gate deploy volumes
10 Years Ago
- Ability scriptable objects now have link to the abilty prefab - Ability SOs now launch/init abilities - Removed more old stuff
10 Years Ago
Keep serverside sleeper collider enabled
10 Years Ago
Road Section prefab update.
10 Years Ago
creating zbrush trees for temple court
10 Years Ago
Changing and updating the way the building editor works.
10 Years Ago
Fixed building block sound cutting out on placement
10 Years Ago
- More rework/cleanup
10 Years Ago
Fixed issue that made constructions placed via the planner awake at world origin on the server
10 Years Ago
- More cleanup. - Ability buttons now restart their cooldown when their ability is set/changed
10 Years Ago
- Ability UI buttons all now just use one button prefab, and set to disabled/blank when not in use
10 Years Ago
- AbilityList now loads all ability ScriptableObjects automatically from the folders at startup - Ability UI buttons are now initialised from ability scriptable objects, including icon, button text, cooldown etc
10 Years Ago
▅▅█▍▍█▍ ▄▅▇█▅▊▆▄ ▍▇▄▆█▆ ▆▇▌▍▄ ▅▆▍▆▊▉ ▋▉ ▉▊▍█▅▉█
10 Years Ago
AmbienceManager uses IComparable implementation instead of delegate to sort emitters AmbienceManager profiling
10 Years Ago
- Refactoring ability button/activation/UI stuff - Deleteing old/unusued ability stuff
10 Years Ago
- Ability system reworking
10 Years Ago
▆▇▆▌▋▍▋▄ ▊▋ ▇▆▇▇▌█▄ █▇▄ ▌▆▄▆▇▊ ▊▋▄ █▅▊▇▊▍▌▆▅▌ ▌▉ █▇▋▊▌▋█ ▋▇ █▋▅▆
10 Years Ago
Fixed grounded building blocks (like foundations) not sending a stability refresh to connected building blocks on placement
10 Years Ago
Removed the SDF building LOD.
10 Years Ago
Added extra transitions Igor Serve->Run LionEL Hit -> Run Serve -> Run
10 Years Ago
- more