198,617 Commits over 4,140 Days - 2.00cph!

10 Years Ago
- Goal BP wrapper tweaks (allow abilities to filter entity types in DM) - Player can RMB to command units to interact with objects again (probably will cause errors until Goals are properly integrated here)
10 Years Ago
- Set trigger colliders for rooms, lockins, turrets to IgnoreRaycast layer and removed a bunch of layers from the player aiming laser so it doesn't hit invisble stuff
10 Years Ago
Default seed and salt are scrambled whenever the save version is increased
10 Years Ago
Tundra tweaks
10 Years Ago
Underwater rock placeholders
10 Years Ago
Building update tweaks.
10 Years Ago
Soft target melee weapon impact sounds + some impact sound fixes
10 Years Ago
- Removed blast radius from missiles and increased the max turn speed they can increase to from 8 to 11 (starting at 0.5, over 3 seconds)
10 Years Ago
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10 Years Ago
- Started ability pickup. Added stuff to pick and spawn a random, not discovered ability as a pickup. - Correctly set the missile blast radius on missiles so they explode whenever in range of player - Now only start with speed boost ability
10 Years Ago
flies spawn around dead ragdolls after a few seconds
10 Years Ago
helk'd it
10 Years Ago
More library organisation
10 Years Ago
- Control clean basic cleanup
10 Years Ago
Moved networking base to its own dll
10 Years Ago
Missing river grabpass
10 Years Ago
Underwater rendering (finally) with half decent lighting and scattering (Q=1-2) Revamped water optics for more natural coloring, extinction and scattering; easier tweaking as well Fixed some issues related to depth maps during water rendering + a few optimizations all around
10 Years Ago
Moved protobuf shit to a seperate library
10 Years Ago
#ifdef'd out vibration function when in editor
10 Years Ago
Fix for SpeciesSettings.GetViewPrefab being stupid
bot
10 Years Ago
Automated Linux DS Build #69
10 Years Ago
Only hide cursor in standalone
10 Years Ago
ViewManagement refactor for preset views (species) Attachment editor WIP
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10 Years Ago
Automated Windows Build #69
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10 Years Ago
Automated Linux DS Build #68
10 Years Ago
Clouds WIP
10 Years Ago
switched back to the old walk/run animations
bot
10 Years Ago
Automated Windows Build #68
bot
10 Years Ago
Automated Linux DS Build #67
10 Years Ago
Going home.
10 Years Ago
added more roots and trees to temple
10 Years Ago
Low cloud textures/materials High cloud textures/materials New Billboard FBX
10 Years Ago
Refactored the way building editor stuff work. Much easier to work with now.
bot
10 Years Ago
Automated OSX Build #67
10 Years Ago
Client doesn't need clientinfo anymore
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10 Years Ago
Automated Linux Build #67
10 Years Ago
Uncheat Gravity Gun convars
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10 Years Ago
Automated Windows Build #66
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10 Years Ago
Automated OSX Build #66
10 Years Ago
Unlink libsteam.so on linux, DUMBO
10 Years Ago
Reworked standard ball modifier bounce code
10 Years Ago
Broken building editor changes.
10 Years Ago
Shaderforge
bot
10 Years Ago
Automated Linux DS Build #65
10 Years Ago
- Added save game wipe tip to title
10 Years Ago
- Added an "available" list of abilities to AbilityList that tracks which abilities the player has found/unlocked for use this life - Changed some ability IDs
10 Years Ago
- New lives start with max shields (3) instead of 2
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10 Years Ago
Automated Windows Build #65
10 Years Ago
updated crossing texture
10 Years Ago
More accurate EAC kick messages