198,679 Commits over 4,140 Days - 2.00cph!

10 Years Ago
- Ability scriptable objects now have link to the abilty prefab - Ability SOs now launch/init abilities - Removed more old stuff
10 Years Ago
Keep serverside sleeper collider enabled
10 Years Ago
Road Section prefab update.
10 Years Ago
creating zbrush trees for temple court
10 Years Ago
Changing and updating the way the building editor works.
10 Years Ago
Fixed building block sound cutting out on placement
10 Years Ago
- More rework/cleanup
10 Years Ago
Fixed issue that made constructions placed via the planner awake at world origin on the server
10 Years Ago
- More cleanup. - Ability buttons now restart their cooldown when their ability is set/changed
10 Years Ago
- Ability UI buttons all now just use one button prefab, and set to disabled/blank when not in use
10 Years Ago
- AbilityList now loads all ability ScriptableObjects automatically from the folders at startup - Ability UI buttons are now initialised from ability scriptable objects, including icon, button text, cooldown etc
10 Years Ago
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10 Years Ago
AmbienceManager uses IComparable implementation instead of delegate to sort emitters AmbienceManager profiling
10 Years Ago
- Refactoring ability button/activation/UI stuff - Deleteing old/unusued ability stuff
10 Years Ago
- Ability system reworking
10 Years Ago
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10 Years Ago
Fixed grounded building blocks (like foundations) not sending a stability refresh to connected building blocks on placement
10 Years Ago
Removed the SDF building LOD.
10 Years Ago
Added extra transitions Igor Serve->Run LionEL Hit -> Run Serve -> Run
10 Years Ago
- more
10 Years Ago
- Changed Factory1 defaults
10 Years Ago
added Dylan's new UI iconbolts to deuce project
10 Years Ago
Reverted Client changes - weird bug. Added splatmap baking - basic Added different street decor - more control needed Added very basic world spawn stuff Fixed building texturing.
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10 Years Ago
Automated Linux DS Build #62
10 Years Ago
- Added GoalVariantPlanBehaviourPlanWrapper (yes, really), allows some GoalVariant specific settings for Interactions in the list of Behaviours - Interactions stored in GoalVariantPlans can specify a SmartObjectSettings which DM uses to filter matches - Added SmartObject.HasInteractionPlan convenience method
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10 Years Ago
Automated OSX Build #62
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10 Years Ago
Automated Linux Build #62
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10 Years Ago
Automated Windows Build #62
10 Years Ago
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10 Years Ago
Automated Linux DS Build #61
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10 Years Ago
Automated Windows Build #61
10 Years Ago
fixed bug with footsteps sounds not playing when the player is turnign in place or jumping in place. fixed some walk animation not playing footsteps
10 Years Ago
FOR FUCK SAKE factory tileset scene
10 Years Ago
- force
10 Years Ago
FOR FUCK SAKE factory prefab so ceiling cast shadow from directional light
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10 Years Ago
Automated Linux DS Build #60
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10 Years Ago
Automated OSX Build #60
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10 Years Ago
Automated Linux Build #60
10 Years Ago
* Fixed yet another security exploit ( Thanks Python1320 ) * Fixed scripted entity names being restricted to 32 characters. ( Now restricted to 64 )
10 Years Ago
- Ground work for ability system rework. Added scriptable object setup stuff.
bot
10 Years Ago
Automated Linux DS Build #59
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10 Years Ago
Automated Windows Build #59
10 Years Ago
Fixed missing resource item interaction refs and added NRE catch to avoid errors
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10 Years Ago
Automated Linux DS Build #58
10 Years Ago
Update english localization for tools with typo fixes
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10 Years Ago
Automated Linux Build #58
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10 Years Ago
Automated Windows Build #58
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10 Years Ago
Automated OSX Build #58
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10 Years Ago
Automated Linux DS Build #57
10 Years Ago
* Finish removing Steam.dll dependency ( oops ) * Added possible ragdoll related physics crash prevention/fix * Added support for Steam game server accounts * Added font name to the "There was an error creating the font!" * Updated localization files