198,677 Commits over 4,140 Days - 2.00cph!

10 Years Ago
- more code purge / cleanup
10 Years Ago
merge from main
10 Years Ago
foundation.steps toptier conversion update
10 Years Ago
- Enemies no longer drop the old, unused items - Enemies with healing ability no longer target themselves - Boomerang glitch fix
10 Years Ago
Organisation commit 3/134
10 Years Ago
Biome tweaks, camera tweaks
10 Years Ago
- Added function to EnemyAbilityManager to return the names of all chosen abilities - Mission generation screen now shows the names of the randomly chosen enemy abilities for the mission
10 Years Ago
- Removed debug text
10 Years Ago
- Increased chance of enemies having special abilitites from 10 -> 20 percent - Upto 3 random enemy abilities are now picked per mission (there's only 2 ingame at the moment though!) - Fixed bug with enemies not healing properly - BaseEntities now have an Invulnerable flag - Changed the way enemy shield ability works, it now applies Invulnerable flag instead of using a collision blocker as the shield
10 Years Ago
Updated Owl character select camera prefab
10 Years Ago
Removed randomisation of attributes on init Scion tweaks, PlayerCamera sets it's target transform as Scion's DOF target
10 Years Ago
Removed SSAA
10 Years Ago
foundation.steps metal conversion update
10 Years Ago
added new lava_court style collision to all existing courts
10 Years Ago
added new lava_court style collision to all existing courts
10 Years Ago
Organisation commit 2/134
10 Years Ago
- Removed debug forced mission in Factory1
10 Years Ago
Placed AM before Scion; disabled AC's tonemapping and exposure (both controlled by Scion)
10 Years Ago
- Added AggroUtils static class - When an enemy is near to/shot by the player, anything in a radius is auto aggrod. (800 range atm)
10 Years Ago
foundation.steps stone conversion update
10 Years Ago
Organisation commit 1/134
10 Years Ago
Fixed SESSAO
10 Years Ago
Added owl run cycle to controller
10 Years Ago
Undoing unnecessary wip stuff
10 Years Ago
Moving some source files from /Assets/
10 Years Ago
- Code clean
10 Years Ago
Updates to Owl source anims
10 Years Ago
dem tweaks
10 Years Ago
Updates to Owl avatar
10 Years Ago
Updated ColorfulFX, Candellight, Shaderforge, Scion PP
10 Years Ago
Snow jacket icons, loot tables, steaminv schema
10 Years Ago
- Boomerang now flies in the aiming direction, and bounces between anything in-range, checking the dot product of first enemy hit to make sure aiming still matters (it won't fly off in the opposite direction of aiming, even if there's something closer there)
10 Years Ago
foundation.steps wood conversion update
10 Years Ago
Fixed multiple snow jackets instead of using skins
10 Years Ago
Reverted tick linker changes from previous changeset Update Amplify
10 Years Ago
- Boomerang progress
10 Years Ago
Removed half-height proper
10 Years Ago
Stopped selling/spawning limited halloween items
10 Years Ago
Unlocked Owl, Added serve and serve walk
10 Years Ago
foundation.steps twig conversion update
10 Years Ago
- Merged back to main
10 Years Ago
- Renamed BuzzSaw script and Buzz Saw now uses only active entitites as targets, and gets the list once at launch
10 Years Ago
- EntityAnimation can now set all it's BaseEntities to not active on start
10 Years Ago
merge from main
10 Years Ago
Fix for Rust-121 - Amored doors have an additional offset
10 Years Ago
- More Active entity reworking
10 Years Ago
VFX Wip
10 Years Ago
- Stat linkers are updated every tick (ptrefall pls confirm intent) - StatLinkerBasic has two operator settings (ratio and difference) - Added World.OnWeatherChanged event - FuelToEffect MachineProcess will stop the when the weather changes to something wet (rather bespoke handling for fires that feels hacky as shit) - Fixed Starving Effect not triggering
bot
10 Years Ago
Automated OSX Build #37
bot
10 Years Ago
Automated Linux DS Build #37