198,812 Commits over 4,140 Days - 2.00cph!

10 Years Ago
texturing court planes on lava court
10 Years Ago
working on texturing inner rocks to lava court platforms
10 Years Ago
Merge from main
bot
10 Years Ago
Linux Build 845
bot
10 Years Ago
LinuxDS Build 814
bot
10 Years Ago
Windows Build 697
10 Years Ago
Updated deuce build
10 Years Ago
New grenade explosion effect
10 Years Ago
Added match over state / fixed transitions after games and matches
10 Years Ago
Upping chest texture res slightly (too muddy)
10 Years Ago
* GitSync * Added menu_cleanupgmas
10 Years Ago
Adding the jack o lanterns to the misc loot table
10 Years Ago
flipped UV's on outer court flowmap, added court wear to court plane 2 (broken on 1 for now)
10 Years Ago
FOR FUCK SAKE town with quick area collision
10 Years Ago
FOR FUCK SAKE camera fog to preview in editor
10 Years Ago
FOR FUCK SAKE camera height fog. Now offseting with player height
10 Years Ago
- Enemy spawn pack SO added to destroy mission type
10 Years Ago
- town UI tweak
10 Years Ago
Can skip intro Switched HUD controller
10 Years Ago
- Added a right stick click graphic to minimap UI - Removed old, unused gameplay UI prefab
10 Years Ago
- Split controls and welcome panels up. Control panel is always visible in town.
10 Years Ago
Enabled Hunting again on Hunting branch.
10 Years Ago
Merged latest from Main yet again.
10 Years Ago
Disabled hunting on main.
10 Years Ago
Merged from Hunting branch, to bring ActionChainData direction to Main.
10 Years Ago
Merged from main again.
10 Years Ago
Merged from main. Some manual plastering after conflicts. Tweaks and optimizations.
10 Years Ago
added wip flow map to court surface
10 Years Ago
FOR FUCK SAKE attempt to force update the material
10 Years Ago
10 Years Ago
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10 Years Ago
FOR FUCK SAKE town, reverted to flat world !u portal test visual !A portal shader
10 Years Ago
- Mission scriptable object definitions now have a mission text property for when we add brief storyline text
10 Years Ago
Jack O Lanterns icons
10 Years Ago
Graphics options / UI tweaks
10 Years Ago
- More mission gen work
10 Years Ago
Fixed camera lerp
10 Years Ago
Jack O Lanterns gibs
10 Years Ago
Fixed sound class having serialized properties in #if CLIENT
10 Years Ago
- LevelBuilder can now be forced to use a specific mission from the inspector for testing straight from a level without town - Added flows and dungeon setup for test mission level
10 Years Ago
Jack O Lanterns, model/LODs/Prefabs and item defs
10 Years Ago
Switched off annoying spaceship Reduced the deuce level health limit Reduced deuce reward to 15%
10 Years Ago
- Added a LevelBuilder component which uses DunGen and mission generator stuff to build levels based on mission settings - Level folder cleanup
10 Years Ago
Fixed game score counter
10 Years Ago
- Increased player speed from 250 to 300
10 Years Ago
Fixed backing out from character select issue
10 Years Ago
- DunGen runtime generator can now generate a new map while playing when you press space (Editor only) - Fixed more save issues
10 Years Ago
Island and road snapping.
10 Years Ago
- More OSI cleanup
10 Years Ago
- Half-way through bastardizing offscreen indicator pack