199,350 Commits over 4,140 Days - 2.01cph!
disabling loadout in main scene
Use AsyncTerrainNavMeshBake the way it was intended.
Eliminated GC allocs from Projectile.DoMovement
Deleted another Apex folder
Enabled prefab pooling on rotting flies effect
Fixed weird profiling in SkinnedMultimesh.BuildBoneDictionary
Eliminated GC allocs from Ragdoll.RagdollSetup
Eliminated GC allocs from RagdollInteritable.Inherit
EAC API update (client side)
Network++
Merged the left click control branch in and fixed it again
merged wip refactor branch and left click controls back to main
fixed the Invalid attack cursor offset
Finished up the interactions/available attachment points refactor
Bags/back pack data tweaks
merge from interaction_hand_stuff to main
BehaviourChainFilter.EntitySources.UnitItems now includes items held in containers
female hair improvements(?)
Subtracting EAC API update
Eliminated more GC allocs from Ragdoll / RagdollInheritable
Fixed both spears, hammer, stone club missing holster points
Fixed animal model root bone references often being the parent game object instead of the root bone of the rig
BuildingRequiresItem condition evaluates items in carried containers when used in the TargetBuildingCarriedItems mode
gas pump greybox - scene update
more holster fixes (bow, hand axe, wood club, bow)
fixed a bunch of bugs with rounding errors in resource dispenser
crappier tools now yield less total ore when playing the minigame (as intended)
supermarket shelves greybox - scene update
Made supermarket greybox bigger.
Basic scene setup and dressing
both new trees have "collision" mesh with material "collision" to use for mouseover help
Removed Consume Item ability because we don't need it.
Self abilities on radial shouldn't check UI exposure
Added coverage queries (CQ) explicit origin occluded binary state result
Added CQ custom origin visibility result
Added CQ smoothness speed factor input
Gas canister props models/LODs/COLs/Prefabs
fixing UI intro anim for consecutive match, adding the battle UI fading during the outcome while I was at it
Fixed unit attachments not being properly unblocked sometimes.
Removed potential trailing reference to attached entity
Added auto material repacking when source textures change size
Updated packed mats, maps and db