240,804 Commits over 3,867 Days - 2.59cph!

8 Years Ago
Shitlist
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8 Years Ago
Automated Linux DS Build #314
8 Years Ago
Adjusted grass LODing (less upscaling on lower LODs)
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8 Years Ago
Automated Windows Build #314
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8 Years Ago
Automated OSX Build #314
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8 Years Ago
Automated Linux Build #314
8 Years Ago
Clients can connect to listen servers through Steam P2P (backend, no changes to any UI)
8 Years Ago
Players can join new missions after previous mission has completed
8 Years Ago
Pass StatCollections's Entity into Stat constructor for easier event setup Added AttributeSimulators Removed IStatValueChange
8 Years Ago
Stat simulation split up per stat type, added base Stat.Simulate method Fixed hang caused by StatMinipulatorParametersDrawer
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8 Years Ago
Automated Linux DS Build #313
8 Years Ago
Added NoShadows benchmark
8 Years Ago
Finished terrain shader logz tests and mods, got started on grass and cleaned shadow mask prepass code Moved logz constant precalc to script/maincamera; added executeInEditMode
8 Years Ago
Climate prefab update
8 Years Ago
Removed some unused garbage
8 Years Ago
Removed legacy fog modes from all release scenes & shader stripping
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8 Years Ago
Automated Windows Build #313
8 Years Ago
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8 Years Ago
Stripped legacy fog from procmap benchmark scene (perf experiment)
8 Years Ago
Mission can be completed in combined mode
8 Years Ago
Added free cam toggle logic in PlayerCamera Camera prefab values tweaks
8 Years Ago
PlayerCamera module activation fix
8 Years Ago
PlayerCamera/CameraModule rejig
8 Years Ago
Shader fix for RUST-831
8 Years Ago
In fact gate the whole Decision Context bonus score with your Confidence Score.
8 Years Ago
Add Sticks To Fire fix
8 Years Ago
Add Confidence rather than Modify by Confidence.
8 Years Ago
Confidence in Decision is now integrated with "other_bonuses" in Decision Context.
8 Years Ago
Sleeping anim .meta change
8 Years Ago
Some scattering and fog fixes Touched water shaders
8 Years Ago
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8 Years Ago
wip test code + shadow mask computation fix for log z
8 Years Ago
Fixed warning in rust/std cloth shader
8 Years Ago
Fixed campfire missing machine interactions GUI tweaks
8 Years Ago
Some item icons
8 Years Ago
Fixed radial menu having a default layout distance of 0
8 Years Ago
UDM/BCD filtering tweaks to allow for filtering IPD for machine required items Fixed data where DispenserItemFilters were being used and had lost information
8 Years Ago
Removed IsCarryingRequiredTool condition, merged into CanFindRequiredTool
8 Years Ago
Better interaction names
8 Years Ago
Removing un-used methods
8 Years Ago
InteractionSettingsWrapper dervies from DataParameters for unique ID InteractionPlanData stores DispenableItemInfo and DispnserInteractionWrapper (sorry ptrefall)
8 Years Ago
Rework of dispenser interactions to support multiple interactions with their own tool and gather rate. Skills have been added to the Resource editor section but don't yet do anything.
8 Years Ago
Added fog benchmark Removed fog from rain benchmark
8 Years Ago
Fix for RUST-823
8 Years Ago
Merged shader changes from main
8 Years Ago
Fixed rust/std blend layer shader compilation errors
8 Years Ago
More dispenser/resource cleanup
8 Years Ago
Fixed infinite idiocy in Resource/Dispenser
8 Years Ago
Added "Apply Vertex Color" option to some rust/standard shaders; multiplies v.color rgb by albedo base (std, std-spec, cloth, cloth-spec, skin, terrain-blend) Removed keyword used in "Apply Vertex Alpha" and switched to alu instead
8 Years Ago
Update interaction positional data on Campfire, Pine Tree, Tall Pine Tree