224,279 Commits over 3,684 Days - 2.54cph!

8 Years Ago
Touched all rust/std shaders to trigger b25 brdf alu opt
8 Years Ago
Cleanup
8 Years Ago
window frames reverted, errors removed
8 Years Ago
Time of Day update
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8 Years Ago
Automated Linux DS Build #382
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8 Years Ago
Automated Windows Build #382
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8 Years Ago
Automated OSX Build #382
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8 Years Ago
Automated Linux Build #382
8 Years Ago
Physgun no longer encounters gimbal lock when rotating around pitch axis non-MOVETYPE_VPHYSICS physgun beams no longer lag behind their entity Physun angle-snapping no longer jitters between snapped/unsnapped when releasing shift/use Physgun can only rotate NPCs without physics objects around their yaw axis Added physgun_maxrange
8 Years Ago
indoor stuff
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
Fixed protective armor absorbing damage from animal attacks
8 Years Ago
more
8 Years Ago
rename reoll method + help strings
8 Years Ago
renamed reset command to reseteverything shotgun bullet has much shorter raycast range
8 Years Ago
command to relock blueprints and refund all spent xp
8 Years Ago
Mess about
8 Years Ago
Fixed bald patch on wolf head dress
8 Years Ago
another victimid fix
8 Years Ago
Scene2Prefab monuments
8 Years Ago
Industrial building windows use separate colliders (on the transparent layer)
8 Years Ago
Animal damage uses base protection again
8 Years Ago
BeforeParticleLitAlphaBlend target 3.0
8 Years Ago
Removed empty goal plans
8 Years Ago
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8 Years Ago
AI data save
8 Years Ago
Removed equip action from Interaction.PickUp
8 Years Ago
Changed how blueprints/xp are wiped, so server owners can roll back by renaming the db files if they want
8 Years Ago
Roof access
8 Years Ago
Portrait manager doesnt continuously recreate textures like a tit
8 Years Ago
Decreased portrait RenderTexture size, also made them update less frequently
8 Years Ago
Fixed data being repeatedly added to senses.
8 Years Ago
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8 Years Ago
loot nre fix
8 Years Ago
added 3rd person aiming / throw animations for the rock and spears. fixed a bug with the IK hand holding for the bow / spear / rock weapons
8 Years Ago
fixed flamer particle effects bouncing
8 Years Ago
VicinityEffectTrigger deleted, replaced by generic the PhysicsListener system Pre/PostSimTick through ECS Senses using distance
8 Years Ago
refined metal added to double toptier door cost
8 Years Ago
large furnace no longer placable in water
8 Years Ago
Save
8 Years Ago
weapons that drop from players hands are now eligable for ownership transfer when picked up ownership transfer happens on a per-item-looted basis rather than everything in the body upon first loot
8 Years Ago
Merge from 5.4b22
8 Years Ago
More b25 shader updates, including a standard core shader change that reduces alu
8 Years Ago
tssaa: replaced trinary minmax with luma on reversible tonemap ops to prevent artifacts like the sun's dark halo tssaa: feedback param tweaks
8 Years Ago
Roof access.
8 Years Ago
Merge from main
8 Years Ago
latest art
8 Years Ago
Fixed shadow flickering when temporal-aa is enabled and viewmodel is toggled
8 Years Ago
Fixed viewmodel shadows going crazy after disabling temporal-aa